Rook (chess)
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Rook (chess)
The rook (; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; additionally, it may participate in castling. Each player starts the game with two rooks, one in each corner on their own side of the board. Formerly, the rook (from Persian رخ ''rokh''/''rukh'', meaning "chariot") was alternatively called the tower, marquess, rector, and comes (count or earl). The term "castle" is considered to be informal, incorrect, or old-fashioned. Placement and movement The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein i ...
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Chess Piece
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either White and Black in chess, white or black, and it can be one of six types: King (chess), king, Queen (chess), queen, Rook (chess), rook, Bishop (chess), bishop, Knight (chess), knight, or Pawn (chess), pawn. Chess sets generally come with sixteen pieces of each color. Additional pieces, usually an extra queen per color, may be provided for use in Promotion (chess), promotion. Number of pieces Each player begins with sixteen pieces (but see the #Usage of the term piece, subsection below for other usage of the term ''piece''). The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that owns them as "White", whereas the darker colored pieces are referred to as "black" and the player that owns them as "Black". In a standard game, each of the two players begins with the following sixteen ...
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one vacant square directly forward, it may move two vacant squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a rook's pawn, meaning any pawn on the a- or h-files, a knight's pawn (on the b- or g-files), a bishop's pawn (on the c- or f-files), a queen's pawn (on the d-file), a king's pawn (on the e-file), and a central pawn (on the d- or e-files). The pawn histori ...
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Perpetual Check
In the game of chess, perpetual check is a situation in which one player can a draw by an unending series of checks. This typically arises when the player who is checking cannot deliver checkmate, and failing to continue the series of checks gives the opponent at least a chance to win. A draw by perpetual check is no longer one of the rules of chess; however, such a situation will eventually allow a draw claim by either threefold repetition or the fifty-move rule. Players usually agree to a draw long before that, however. Perpetual check can also occur in other forms of chess, although the rules relating to it might be different. For example, giving perpetual check is not allowed in shogi and xiangqi, where doing so leads to an automatic loss for the giver. Examples In this diagram, Black is ahead a rook, a bishop, and a pawn, which would normally be a decisive advantage. But White, to move, can draw by perpetual check: : 1. Qe8+ Kh7 : 2. Qh5+ Kg8 : 3. Qe8+ etc. The same po ...
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Checkmate Pattern
In chess, several checkmate patterns occur frequently enough to have acquired specific names in chess commentaryBy definition a checkmate pattern is a recognizable/particular/studied arrangements of pieces that delivers checkmate. The diagrams that follow show these checkmates with White checkmating Black. Anastasia's mate In Anastasia's mate, a knight and rook team up to trap the opposing king between the side of the board on one side and a friendly piece on the other. Often, the queen is first sacrificed along the a-file or h-file to achieve the position. A bishop can be used instead of a knight to the same effect (see Greco's mate). This checkmate gets its name from the novel ''Anastasia und das Schachspiel'' by Johann Jakob Wilhelm Heinse, but the novelist took the chess position from an essay by Giambattista Lolli. Anderssen's mate In Anderssen's mate (named for Adolf Anderssen), the rook or queen is supported by a diagonally attacking piece such as a pawn or bishop as ...
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Draw (chess)
In chess, there are a number of ways that a game can end in a draw, neither player winning. Draws are codified by various rules of chess including stalemate (when the player to move is not in check but has no legal move), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both players contain no or pawn move). Under the standard FIDE rules, a draw also occurs in a dead position (when no sequence of legal moves can lead to checkmate), most commonly when neither player has sufficient to checkmate the opponent. Unless specific tournament rules forbid it, players may agree to a draw at any time. Ethical considerations may make a draw uncustomary in situations where at least one player has a reasonable chance of winning. For example, a draw could be called after a move or two, but this would likely be thought unsporting. In the 19th century, some tournaments, notably ...
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Larry Evans (chess Grandmaster)
Larry Melvyn Evans (March 22, 1932 – November 15, 2010) was an American chess player, author, and journalist who received the FIDE title of Grandmaster (GM) in 1957. He won or shared the U.S. Chess Championship five times and the U.S. Open Chess Championship four times. He wrote a long-running syndicated chess column and wrote or co-wrote more than twenty books on chess. Chess career Early years Evans was born on March 22, 1932 in Manhattan, the son of Bella (Shotl) and Harry Evans. His family was Jewish. He learned much about the game by playing for ten cents an hour on 42nd Street in New York City, quickly becoming a rising star. At age 14, he tied for 4th–5th place in the Marshall Chess Club championship. The next year he won it outright, becoming the youngest Marshall champion at that time. He also finished equal second in the U.S. Junior Championship, which led to an article in the September 1947 issue of Chess Review. At 16, he played in the 1948 U.S. Chess Champi ...
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Lev Polugaevsky
Lev Abramovich Polugaevsky ( rus, Лев Абрамович Полугаевский, p=pəlʊɡɐˈjefskʲɪj; 20 November 1934 – 30 August 1995) was a Soviet chess player. He was awarded the title of International Grandmaster by FIDE in 1962 and was a frequent contender for the World Championship, although he never achieved that title. He was one of the strongest players in the world from the early 1960s until the late 1980s, as well as a distinguished author and opening theorist whose contributions in this field remain important to the present day. Career Lev Polugaevsky was born in Mogilev, in the Soviet Union (now Mahilyow, Belarus), and, after being evacuated during the Second World War, grew up in Kuybyshev (modern Samara). He began playing chess around the age of 10. In 1948, he attracted the attention of Candidate Master Alexy Ivashin, who became his first teacher. International Master Lev Aronin, who lived in Moscow but had family in Kuybyshev, eventually becam ...
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Compensation (chess)
In chess, compensation is the typically short-term positional advantages a player gains in exchange for typically disadvantage. Short-term advantages involve initiative and . Forms Compensation can include: *Better pawn structure. *The "two bishops", which refers to having bishops of both colors while your opponent does not. Almost all modern players consider having both bishops as an advantage, although historically there has been great debate as to how much of an advantage they constitute. The two bishops are most likely to show their power in the endgame. *Better piece and/or better (common in gambits). *Having the enemy king exposed to future attack, either due to a loss of pawn cover or being trapped in the center of the board, is often excellent compensation. *Passed pawns are often decisive in the endgame. Connected and/or protected passed pawns are even more deadly. *Control over key squares, , , or . Examples Polugaevsky versus Evans A rook on the seventh rank (th ...
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Half-open File
In chess, a half-open file (or semi-open file) is a with pawns of only one color. The half-open file can provide a line of attack for a player's rook or queen. A half-open file is generally exploited by the player with no pawns on it. Many openings, such as the Sicilian Defense, aim to complicate the position. In the main line Sicilian, 1.e4 c5 2.Nf3 d6 (or 2...e6, or 2...Nc6) 3.d4 cxd4 4.Nxd4, White obtains a half-open d-file, but Black can pressure White along the half-open c-file. In positions where White has no pawns on a file but Black has one pawn or more on that file, the position is considered to be half-opened for white. During instances where Black has zero pawns on a file but White has one or more pawns on that file, the position is considered to be half-opened for black. In such instances where pawns capture or advance, in a way that it opens or half-opens a file or files, this instance is called a pawn break. The demolition of the pawn structure is a common th ...
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Open File
An open file in chess is a with no pawns of either color on it. In the diagram, the e-file is an open file. An open file can provide a line of attack for a rook or queen. Having rooks or queens on open files or half-open files is considered advantageous, as it allows a player to attack more easily, since a rook or queen can move down the file to penetrate the opponent's position. Strategic advantage A common strategic objective for a rook or queen on an open file is to reach its seventh or eighth (the opponent's second or first rank). Controlling the seventh rank is generally worth at least a pawn, as it threatens all the opponent's yet-unmoved pawns to some degree. Controlling the eighth rank is likely to force the opposing king into a more exposed position and puts pressure on any remaining pieces, or if the rank is already clear, allows unobstructed movement behind the enemy forces. Aron Nimzowitsch first recognized the power of a on an open file, writing in his famous ...
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The Exchange (chess)
In chess, the exchange is a situation in which one player exchanges a (i.e. a bishop or knight) for a rook. The side which wins the rook is said to have ''won the exchange'', while the other player has ''lost the exchange'', since the rook is usually more valuable. Alternatively, the side having a rook for a minor piece is said to be ''up the exchange'', and the other player is ''down the exchange''. The opposing captures often happen on consecutive moves, although this is not strictly necessary. It is generally detrimental to lose the exchange, although occasionally one may find reason to purposely do so; the result is an ''exchange sacrifice'' (see below). The ''minor exchange'' is an uncommon term for the exchange of a bishop and knight. "The exchange" differs from the more general "exchange" or "an exchange", which refers to the loss and subsequent gain of arbitrary pieces, for example to "exchange queens" would mean that each side's queen is . Value of the exchange ...
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Chess Piece Relative Value
In chess, a relative value (or point value) is a standard value conventionally assigned to each piece. Piece valuations have no role in the rules of chess but are useful as an aid to assessing a position. Valuation systems almost always assign a value of 1 point to the pawn, typically as its average value in the starting position. The best known system assigns 1 point to a pawn, 3 points to a knight or bishop, 5 points to a rook and 9 points to a queen. Valuation systems provide only a rough idea of the state of play. The actual value of a piece depends on the game situation and can differ considerably from the standard valuation. A well posted bishop may be more valuable than a passive rook, while a badly placed piece may be completely trapped and thus almost worthless. Chess engines conventionally output their assessment of a position in terms of 'centipawns' (cp), where 100 cp = 1 pawn. In addition to the balance, this assessment incorporates strategic features of the positio ...
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