Romancing Saga
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Romancing SaGa
''Romancing SaGa'' is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fourth entry in the ''SaGa'' series. It was subsequently released for the WonderSwan Color in 2001 and mobile phones in 2009. A remake for the PlayStation 2, subtitled ''Minstrel Song'' in Japan, was released in both Japan and North America in 2005 by Square Enix. A remaster of ''Minstrel Song'' was released worldwide in 2022 for Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4 and PlayStation 5. The storyline follows eight different protagonists on quests through the world of Mardias, all culminating in a fight against the dark god Saruin. Gameplay features nonlinear exploration of the game world, with the turn-based battles featuring group formations. As with other ''SaGa'' titles, there are no experience points and character attributes and skills are dependent on actions taken in battle. Production began in 1990, with Nintendo requesting Squar ...
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SaGa
is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square (video game company), Square. It has since continued across multiple platforms, from the Super NES to the PlayStation 2. The series is notable for its emphasis on open world exploration, Nonlinear gameplay, non-linear branching plots, and occasionally unconventional gameplay. This distinguishes the games from most of Square's other franchises. Development The ''SaGa'' series was created by game designer Akitoshi Kawazu, whose contributions prior to the franchise's introduction include ''Final Fantasy (video game), Final Fantasy'' and ''Final Fantasy II''. At a time when Nintendo's Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was ...
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Square (video Game Company)
(also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, Kazuko Shibuya, Nasir Gebelli and Nobuo Uematsu. After several other projects, all of these employees would work on ''Final Fantasy'', a 1987 game for the Nintendo Entertainment System which would bring commercial and critical success and launch a franchise of the same name. Later notable staff included Yoshinori Kitase, Takashi Tokita, Tetsuya Nomura, Yoko Shimomura and Yasumi Matsuno. Initially developing for PCs, then exclusively for Nintendo systems, Square broke with Nintendo in the 1990s to develop for Sony's in-development PlayStation. Their first PlayStation project, '' Final Fantasy VII'', was a worldwide success, going on to sell ten million units, ...
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PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with the Microsoft's Xbox One and the Nintendo's Wii U and Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices (" Remote Play"), the ability to stream gameplay ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is ...
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Yusuke Naora
(born January 9, 1971) is a Japanese video game art director and character designer who worked for Square Enix (formerly Square). A former member of Toaplan,Translationby Gamengai. by Gaijin Punch. ). Naora served as the art director for several ''Final Fantasy'' and ''Compilation of Final Fantasy VII'' titles. He also served as the producer of the ''Code Age'' franchise. On October 1, 2016 he announced on Twitter that he had left the company, but would continue to contribute to Square Enix games as a freelancer. Biography ''Final Fantasy X'' Naora described the game as a "journey", and the Besaid Village from the game was heavily influenced by his trip to Bali, Indonesia, where he saw seaside towns, temples, people handing out tropical flowers, and distinctive dress. ''Code Age Commanders'' Naora worked on the game ''Code Age Commanders'' for three years, in cooperation with a group he assembled for this project called "War Head". The game was conceived to be a new game, unlike ' ...
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Romancing The Stone
''Romancing the Stone'' is a 1984 action-adventure romantic comedy film directed by Robert Zemeckis, written by Diane Thomas and produced by Michael Douglas, who also starred in the film. The film co-stars Kathleen Turner and Danny DeVito. The film follows a romance novelist who must venture beyond her New York City comfort zone to Colombia in order to save her sister from criminals who are holding her for ransom as they search for a priceless treasure. Thomas wrote the screenplay in 1979, as the only one in her lifetime. Zemeckis, who at the time was developing '' Cocoon'', liked Thomas's screenplay and offered to direct but 20th Century Fox initially declined, citing the commercial failure of his first two films ''I Wanna Hold Your Hand'' and ''Used Cars''. Zemeckis was eventually dismissed from ''Cocoon'' after an early screening of ''Romancing the Stone'' failed to further impress studio executives. Alan Silvestri, who would collaborate with Zemeckis on his later films, compos ...
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Final Fantasy Legend II
''Final Fantasy Legend II'', known in Japan as ''SaGa 2: Hihou Densetsu'', is a role-playing video game developed and published by Square for the Game Boy. The second entry in the ''SaGa'' series, it was released in 1990 in Japan, and in 1991 in North America. A later edition was released in North America in 1998 through Sunsoft. A remake for the Nintendo DS was released in 2009 by Square Enix, remaining exclusive to Japan. The Game Boy version was later ported to the Nintendo Switch and released worldwide by Square Enix in 2020, with later ports to Android, iOS and Microsoft Windows in 2021. The game's narrative follows the protagonist as they search for their father, who left them one of the seventy-seven magical MAGI stones, going on to explore the worlds connected by the Pillar of Sky. During gameplay, players explore and fight in turn-based battles, with character attributes randomly increased upon victory. The DS remake uses a system of ability and statistical increases based ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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