Resizing (fiction)
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Resizing (fiction)
Resizing (including miniaturization, growth, shrinking, and enlargement) is a recurring theme in fiction, in particular in fairy tales, fantasy, and science fiction. Resizing is often achieved through the consumption of mushrooms or toadstools, which might have been established due to their psychedelic properties, through magic, by inherent yet-latent abilities, or by size-changing rays of ambiguous properties. See also * Miniaturization – the redesign of products to make smaller ones * Shapeshifting * Shrink ray * Square–cube law The square–cube law (or cube–square law) is a mathematical principle, applied in a variety of scientific fields, which describes the relationship between the volume and the surface area as a shape's size increases or decreases. It was first ... – a mathematical principle that defines why resizing is not possible in real life References Further reading * Glassy, Mark C. ''The Biology of Science Fiction Cinema''. Jefferson, N.C.: McFarland ...
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Fairy Tale
A fairy tale (alternative names include fairytale, fairy story, magic tale, or wonder tale) is a short story that belongs to the folklore genre. Such stories typically feature magic (paranormal), magic, incantation, enchantments, and mythical or fanciful beings. In most cultures, there is no clear line separating myth from folk or fairy tale; all these together form the literature of preliterate societies. Fairy tales may be distinguished from other folk narratives such as legends (which generally involve belief in the veracity of the events described) and explicit moral tales, including beast fables. In less technical contexts, the term is also used to describe something blessed with unusual happiness, as in "fairy-tale ending" (a happy ending) or "fairy-tale romance (love), romance". Colloquially, the term "fairy tale" or "fairy story" can also mean any far-fetched story or tall tale; it is used especially of any story that not only is not true, but could not possibly be true ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Shrink Ray
In science fiction, a shrink ray is any device which uses energy to reduce the physical size of matter. Many are also capable of enlarging items as well. A growth ray typically only has the ability to enlarge. Scientific Science fiction writer and polymath Isaac Asimov wrote: Miniaturization doesn't actually make sense unless you miniaturize the very atoms which build up matter. Otherwise a tiny brain in a human the size of an insect, composed of normal atoms, is composed of too few atoms for the miniaturized human to be any more intelligent than the insect. Also, miniaturizing atoms is impossible according to the rules of quantum mechanics. Depending on how those atoms were supposed to have been miniaturized, a miniature human may or may not weigh as much as they originally did, which is an observation that has been used for various effects over the years in fictions such as comic books. However, the problems of a miniature human don't stop there. Basic geometry governs param ...
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Miniaturization
Miniaturization ( Br.Eng.: ''Miniaturisation'') is the trend to manufacture ever smaller mechanical, optical and electronic products and devices. Examples include miniaturization of mobile phones, computers and vehicle engine downsizing. In electronics, the exponential scaling and miniaturization of silicon MOSFETs (MOS transistors) leads to the number of transistors on an integrated circuit chip doubling every two years, an observation known as Moore's law. This leads to MOS integrated circuits such as microprocessors and memory chips being built with increasing transistor density, faster performance, and lower power consumption, enabling the miniaturization of electronic devices. History The history of miniaturization is associated with the history of information technology based on the succession of switching devices, each smaller, faster, cheaper than its predecessor. During the period referred to as the Second Industrial Revolution, miniaturization was confined to ...
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Shapeshifting
In mythology, folklore and speculative fiction, shape-shifting is the ability to physically transform oneself through an inherently superhuman ability, divine intervention, demonic manipulation, Magic (paranormal), sorcery, Incantation, spells or having inherited the ability. The idea of shape-shifting is in the oldest forms of totemism and shamanism, as well as the oldest existent literature and Epic poetry, epic poems such as the ''Epic of Gilgamesh'' and the ''Iliad''. The concept remains a common literary device in modern fantasy, children's literature and popular culture. Folklore and mythology Popular shape-shifting creatures in folklore are werewolf, werewolves and vampires (mostly of European, Canadians, Canadian, and Native Americans in the United States, Native American/early American origin), Ichchadhari naag and naagin (shape-shifting cobra), ichchadhari naag and ichchadhari naagin (shape-shifting cobras) of India, the huli jing of East Asia (including the ...
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Shrink Ray
In science fiction, a shrink ray is any device which uses energy to reduce the physical size of matter. Many are also capable of enlarging items as well. A growth ray typically only has the ability to enlarge. Scientific Science fiction writer and polymath Isaac Asimov wrote: Miniaturization doesn't actually make sense unless you miniaturize the very atoms which build up matter. Otherwise a tiny brain in a human the size of an insect, composed of normal atoms, is composed of too few atoms for the miniaturized human to be any more intelligent than the insect. Also, miniaturizing atoms is impossible according to the rules of quantum mechanics. Depending on how those atoms were supposed to have been miniaturized, a miniature human may or may not weigh as much as they originally did, which is an observation that has been used for various effects over the years in fictions such as comic books. However, the problems of a miniature human don't stop there. Basic geometry governs param ...
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Square–cube Law
The square–cube law (or cube–square law) is a mathematical principle, applied in a variety of scientific fields, which describes the relationship between the volume and the surface area as a shape's size increases or decreases. It was first described in 1638 by Galileo Galilei in his ''Two New Sciences'' as the "...ratio of two volumes is greater than the ratio of their surfaces". This principle states that, as a shape grows in size, its volume grows faster than its surface area. When applied to the real world, this principle has many implications which are important in fields ranging from mechanical engineering to biomechanics. It helps explain phenomena including why large mammals like elephants have a harder time cooling themselves than small ones like mice, and why building taller and taller skyscrapers is increasingly difficult. Description The square–cube law can be stated as follows: Represented mathematically: A_2=A_1\left(\frac\right)^2 where A_1 is the origina ...
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Fictional Technology
Technology in science fiction is a crucial aspect of the genre. As science fiction emerged during the era of Industrial Revolution, the increased presence of machines in everyday life and their role in shaping of the society was a major influence on the genre. It appeared as a major element of the Proto SF, represented by machines and gadgets in works of Jules Verne, George Griffith, H. G. Wells, Edward Bellamy and others. Technology has been portrayed both in positive or negative ways; in some works it is a solution to the world problems, in others, a means of its destruction. Such things as robots and space travel became commonplace in the fiction of the 19th century. Concepts and illustrations of technology in science fiction have been a significant influence in the formation of popular culture images of future technology. Science fiction has often affected innovation and new technology – for example many rocketry pioneers were inspired by science fiction. See also ...
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Science Fiction Themes
The following is a list of articles about recurring themes in science fiction. Overarching themes * First contact with aliens *Artificial intelligence **Machine rule/Cybernetic revolt/AI takeover *Extraterrestrials in fiction *End of humanity: Apocalyptic and post-apocalyptic fiction *The future **Apocalyptic and post-apocalyptic fiction: Apocalypses or worldwide disasters and new societies that develop after the event *History ** Alternate history **Scientific prediction of the future (e.g. psychohistory) *Human fears: List of science fiction horror films *Language **Alien languages (e.g. Klingon, Huttese) **The Sapir–Whorf Hypothesis (e.g. '' Babel 17'', ''The Languages of Pao'') ** Universal translators (e.g. Babel fish) * Military/conflicts **Interstellar war **Weapons in science fiction * Parallel worlds or multiverse * * Philosophies and philosophical ideas * Political ideas * Religious ideas * Sex and sexuality ** LGBT themes **Gender ** Reproduction and pregnancy ...
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Fiction About Size Change
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context ...
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Fiction About Shapeshifting
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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