Resident Evil 2 (1998 Video Game)
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Resident Evil 2 (1998 Video Game)
''Resident Evil 2'' is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original ''Resident Evil''. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles. ''Resident Evil 2'' was produced by ''Resident Evil'' director Shinji Mikami, directed by Hideki Kamiya, and developed by a team of approximately 50 across 21 months. The initial version, commonly referred to as ''Resident Evil 1.5'', differs drastically; it was canceled at approximately two thirds completion because Mikami decided it was inadequate. The final design introduced a more cinematic presentation. ''Resident Evil 2'' received acclaim for ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include '' Super Smash Bros. Melee'', ''Luigi's Mansion'', ''Super Mario Sunshine'', ''Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', ''Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and ''Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM cartrid ...
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Nemesis
In ancient Greek religion, Nemesis, also called Rhamnousia or Rhamnusia ( grc, Ῥαμνουσία, Rhamnousía, the goddess of Rhamnous), is the goddess who enacts retribution against those who succumb to hubris, arrogance before the gods.Ammianus Marcellinus 14.11.25 Etymology The name ''Nemesis'' is related to the Greek word νέμειν ''némein'', meaning "to give what is due", from Proto-Indo-European ''nem-'' "distribute". Origin Divine retribution is a major theme in the Hellenic world view, providing the unifying theme of the tragedies of Sophocles and many other literary works. Hesiod states: "Also deadly Nyx bore Nemesis an affliction to mortals subject to death" (''Theogony'', 223, though perhaps an interpolated line). Nemesis appears in a still more concrete form in a fragment of the epic ''Cypria''. She is implacable justice: that of Zeus in the Olympian scheme of things, although it is clear she existed prior to him, as her images look similar to several ...
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Port (video Gaming)
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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List Of Video Games Considered The Best
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # '' 1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # ''Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire'' – 2018, 2020 # ''FHM'' – 2010 # ''Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # ''Gamecenter'' - 2000 # ''Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' – 20 ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Resident Evil (1996 Video Game)
''Resident Evil'' is a 1996 survival horror video game developed and published by Capcom originally for the PlayStation. It is the first title in Capcom's ''Resident Evil'' franchise. Players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters. Conceived by producer Tokuro Fujiwara as a remake of his earlier horror game ''Sweet Home'' (1989), the development of ''Resident Evil'' was led by Shinji Mikami. It went through several redesigns, first as Super NES game in 1993, then a fully 3D first-person PlayStation game in 1994 and finally a third-person game. Gameplay consists of action, exploration, puzzle solving and inventory management. ''Resident Evil'' establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds. ''Resident Evil'' was praised for its gra ...
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Biological Weapon
A biological agent (also called bio-agent, biological threat agent, biological warfare agent, biological weapon, or bioweapon) is a bacterium, virus, protozoan, parasite, fungus, or toxin that can be used purposefully as a weapon in bioterrorism or biological warfare (BW). In addition to these living or replicating pathogens, toxins and biotoxins are also included among the bio-agents. More than 1,200 different kinds of potentially weaponizable bio-agents have been described and studied to date. Biological agents have the ability to adversely affect human health in a variety of ways, ranging from relatively mild allergic reactions to serious medical conditions, including serious injury, as well as serious or permanent disability or even death. Many of these organisms are ubiquitous in the natural environment where they are found in water, soil, plants, or animals. Bio-agents may be amenable to "weaponization" to render them easier to deploy or disseminate. Genetic modification ...
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Zombie (fictional)
A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in which a ''zombie'' is a dead body reanimated through various methods, most commonly magic like voodoo. Modern media depictions of the reanimation of the dead often do not involve magic but rather science fictional methods such as carriers, radiation, mental diseases, vectors, pathogens, parasites, scientific accidents, etc. The English word "zombie" was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of "zombi"."Zombie"
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Claire Redfield
is a character in ''Resident Evil'' (''Biohazard'' in Japan), a survival horror video game series created by Japanese company Capcom. She was introduced as one of two player characters in ''Resident Evil 2'' (1998), alongside Leon S. Kennedy. Claire is the younger sister of series hero Chris Redfield, former officer of Raccoon City Police Department's S.T.A.R.S team to fight the Umbrella Corporation, a pharmaceutical company whose bioterrorism creates zombies and other bio-organic weapons. She became a member of TerraSave, an organization that was formed after the Raccoon City incident. Claire is the protagonist of several ''Resident Evil'' games and novelizations. She also appears in the CG animated film '' Degeneration'' (2008), and in the animated miniseries '' Infinite Darkness'' (2021). In later games, such as '' Code: Veronica'' (2000), '' Survivor 2 – Code: Veronica'' (2001), ''The Darkside Chronicles'' (2009), '' The Mercenaries 3D'' (2011) and '' Operation Raccoon Ci ...
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Leon S
Leon, Léon (French) or León (Spanish) may refer to: Places Europe * León, Spain, capital city of the Province of León * Province of León, Spain * Kingdom of León, an independent state in the Iberian Peninsula from 910 to 1230 and again from 1296 to 1301 * León (historical region), composed of the Spanish provinces León, Salamanca, and Zamora * Viscounty of Léon, a feudal state in France during the 11th to 13th centuries * Saint-Pol-de-Léon, a commune in Brittany, France * Léon, Landes, a commune in Aquitaine, France * Isla de León, a Spanish island * Leon (Souda Bay), an islet in Souda Bay, Chania, on the island of Crete North America * León, Guanajuato, Mexico, a large city * Leon, California, United States, a ghost town * Leon, Iowa, United States * Leon, Kansas, United States * Leon, New York, United States * Leon, Oklahoma, United States * Leon, Virginia, United States * Leon, West Virginia, United States * Leon, Wisconsin (other), United States, severa ...
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Survival Horror
Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's '' Sweet Home'' and 1992's '' Alone in the Dark''. The name has been used since then for games with similar gameplay, and has been retroactively applied to earlier titles. Startin ...
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