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ResetEra
ResetEra is one of the world's biggest gaming forums, with an average of 60 million page views monthly. The site was set up in 2017 after staff and users of NeoGAF broke away to form their own website, following sexual misconduct allegations against NeoGAF's owner and a subsequent ban on political discussions. History Following the sexual misconduct allegations against Malka, a number of former NeoGAF members and former moderators launched a new forum named ResetEra on October 24, 2017. In March 2021, ResetEra had over 53,000 registered users. In October 2021, the site was purchased by Swedish company MOBA Network. Overtime game developers and journalists have visited the forums to stoke hype for a release or conduct interviews, such as journalist Geoff Keighley, Cory Barlog, Creative Director at Santa Monica Studio, James Stevenson, the Community Director for Insomniac Games, and Thomas Mahler, director of Moon Studios, among others. From November 2017 to March 2018, ResetEra al ...
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ResetEra is one of the world's biggest gaming forums, with an average of 60 million page views monthly. The site was set up in 2017 after staff and users of NeoGAF broke away to form their own website, following sexual misconduct allegations against NeoGAF's owner and a subsequent ban on political discussions. History Following the sexual misconduct allegations against Malka, a number of former NeoGAF members and former moderators launched a new forum named ResetEra on October 24, 2017. In March 2021, ResetEra had over 53,000 registered users. In October 2021, the site was purchased by Swedish company MOBA Network. Overtime game developers and journalists have visited the forums to stoke hype for a release or conduct interviews, such as journalist Geoff Keighley, Cory Barlog, Creative Director at Santa Monica Studio, James Stevenson, the Community Director for Insomniac Games, and Thomas Mahler, director of Moon Studios, among others. From November 2017 to March 2018, ResetEra al ...
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NeoGAF
NeoGAF, formerly known as the Gaming-Age Forums, is an Internet forum primarily dedicated to the discussion of video games. Founded as an adjunct to a video game news site, on April 4, 2006, it changed its name to NeoGAF and became independently hosted and administered. In 2017, site owner Tyler "Evilore" Malka was accused of sexual harassment. The allegations resulted in moderator resignations, mass exodus off the site and later site policy changes. Former members and moderators would later launch the new forum ResetEra. History NeoGAF began as "The Gaming-Age Forums", a forum for gaming website Gaming-Age. As Gaming-Age outgrew its hosting, IGN took over hosting of Gaming-Age's forums. After IGN ceased hosting of GAF in mid-2001, GAF moved to ezboard, and the administration of GAF became more estranged from Gaming Age. As the Gaming-Age staff became gradually more divorced from the day-to-day operation of GAF, problems with the new Gamesquad hosting cropped up. As software ...
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Video Game Internet Forums
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Console War
In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes. While there have been many console wars to date, the term became popular between Sega and Nintendo during the late 1980s and early 1990s as Sega attempted to break into the United States video game market with its Sega Genesis console. Through a novel marketing approach and improved hardware, Sega had been able to gain a majority of the video game con ...
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