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Dating sims, or , are Video game genres, video game subgenre of Simulation video game, simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more characters. The gameplay is largely dependent on statistics. These games also often involve raising stats that reflect the player's skills and can be combined with other genres. Series such as ''Sakura Wars'' and ''Persona (series), Persona'' combine Role-playing game, RPG gameplay with dating sim gameplay. The term "dating sim" is also sometimes used incorrectly in English as a generic term for , especially visual novels focused on romance. This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not included in the dating sim genre. While the two genres often share a common visual presentation, dating sims are considered to be more statistically based, wher ...
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Video Game Genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari VCS uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Space Invaders''-type, ''Asteroids''-type, maze, ref ...
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Bishōjo Game
A or , is "a type of Japanese video game centered on interactions with attractive girls". ''Bishōjo'' games are similar to ''Choose Your Own Adventure'' books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows. History 1980s ''Bishōjo'' games began to appear in Japan in the beginning days of personal computers. The first ''bishōjo'' game commercialized in Japan appeared in 1982 as ''Night Life'' by Koei. The first ''bishōjo'' games were not too popular, being limited to graphics of 16 colors or less. At the beginning of the genre, almost all the games were pornographic. A notable landmark was Jast's '' Tenshitachi no gogo'' (1985), a precursor to the modern dating simulation. Among early ''bishōjo'' adventure games it had a degree of polish that previous games lacked. It was also the first to have recognizably modern anime-style artwork: its characters had very large eyes and a tiny nose and mouth but w ...
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True Love (video Game)
, better known simply as ''True Love'', is a Japanese erotic visual novel dating simulation game developed by Software House Parsley and published by CD Bros., released on June 9, 1995, for the PC-98 and on December 6, 1996, for Windows. It was localized in Europe by Otaku Publishing and distributed in North America by JAST USA in January 1999. Gameplay Unlike traditional, even modern visual novels, which are characteristically uninvolved beyond the periodic decision to make, ''True Love'' incorporates elements reminiscent of a role-playing game. The game is played through a series of virtual days, consecutively spanning three months. At the start of each morning, players designate an activity to pursue for evening, night, and in the case of weekends or vacation, daytime: studying, practicing art, exercising, grooming, recreation, taking a break, going to work, shopping or fulfilling a promise. Each choice affects the overall being of the player at the conclusion of the day, a ...
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Tokimeki Memorial (series)
is a dating simulation series by Konami. It consists of six main games in addition to many spin-offs. The games are notable in the dating sim genre for being highly nonlinear. Their nickname amongst their fans is the contraction ''TokiMemo''. The gameplay in ''Tokimeki Memorial'' focuses on scheduling, dating, and stat-building. The player has limited time to allocate between asking out members of the opposite sex and developing the playable character's abilities at school and sport (with the long-term goal of becoming more seductive, not out of any intrinsic value). Dates are frequent but very brief, with usually only one multiple-choice question to determine whether the partner's love meter will increase or decrease. One playthrough lasts for a fixed period of three years of high school (on the order of 5–10 hours of play), at the end of which the character with the highest love meter confesses their love. Game list Related media Manga Several manga based on ...
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Dōkyūsei (video Game Series)
Doukyusei (Japanese Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspor ...: 同級生, "classmates"), alternately or dōkyūsei or doukyuusei, may refer to: * ''Classmates'' (manga), a manga series released in Japan as ''Doukyusei'', and its film adaptation ''Doukyusei: Classmates'' * ''Dōkyūsei'' (video game series), an ''eroge'' video game series ** ''Dōkyūsei'' (video game), the first game in the series {{Disambiguation ...
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