Relocation (computing)
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Relocation (computing)
Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects were absolute starting at a known location, often zero. Since multiprocessing systems dynamically link and switch between programs it became necessary to be able to relocate objects using position-independent code. A linker usually performs relocation in conjunction with symbol resolution, the process of searching files and libraries to replace symbolic references or names of libraries with actual usable addresses in memory before running a program. Relocation is typically done by the linker at link time, but it can also be done at load time by a relocating loader, or at run time by the running program itself. Some architectures avoid relocation entirely by deferring address assignment to run time; as, ...
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Absolute Address
In computing, a memory address is a reference to a specific memory location used at various levels by software and hardware. Memory addresses are fixed-length sequences of digits conventionally displayed and manipulated as unsigned integers. Such numerical semantic bases itself upon features of CPU (such as the instruction pointer and incremental address registers), as well upon use of the memory like an array endorsed by various programming languages. Types Physical addresses A digital computer's main memory consists of many memory locations. Each memory location has a physical address which is a code. The CPU (or other device) can use the code to access the corresponding memory location. Generally only system software, i.e. the BIOS, operating systems, and some specialized utility programs (e.g., memory testers), address physical memory using machine code operands or processor registers, instructing the CPU to direct a hardware device, called the memory controller, to use the ...
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Assembler (computer Programming)
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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Donald Knuth
Donald Ervin Knuth ( ; born January 10, 1938) is an American computer scientist, mathematician, and professor emeritus at Stanford University. He is the 1974 recipient of the ACM Turing Award, informally considered the Nobel Prize of computer science. Knuth has been called the "father of the analysis of algorithms". He is the author of the multi-volume work ''The Art of Computer Programming'' and contributed to the development of the rigorous analysis of the computational complexity of algorithms and systematized formal mathematical techniques for it. In the process, he also popularized the asymptotic notation. In addition to fundamental contributions in several branches of theoretical computer science, Knuth is the creator of the TeX computer typesetting system, the related METAFONT font definition language and rendering system, and the Computer Modern family of typefaces. As a writer and scholar, Knuth created the WEB and CWEB computer programming systems designed to encou ...
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Executable And Linkable Format
In computing, the Executable and Linkable FormatTool Interface Standard (TIS) Portable Formats SpecificationVersion 1.1'' (October 1993) (ELF, formerly named Extensible Linking Format), is a common standard file format for executable files, object code, shared libraries, and core dumps. First published in the specification for the application binary interface (ABI) of the Unix operating system version named System V Release 4 (SVR4), and later in the Tool Interface Standard,Tool Interface Standard (TIS) Executable and Linking Format (ELF) SpecificationVersion 1.2'' (May 1995) it was quickly accepted among different vendors of Unix systems. In 1999, it was chosen as the standard binary file format for Unix and Unix-like systems on x86 processors by the 86open project. By design, the ELF format is flexible, extensible, and cross-platform. For instance, it supports different endiannesses and address sizes so it does not exclude any particular central processing unit (CPU) or inst ...
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Windows Vista
Windows Vista is a major release of the Windows NT operating system developed by Microsoft. It was the direct successor to Windows XP, which was released five years before, at the time being the longest time span between successive releases of Microsoft Windows desktop operating systems. Software release life cycle#Release to manufacturing (RTM), Development was completed on November 8, 2006, and over the following three months, it was released in stages to computer hardware and software manufacturers, business customers and retail channels. On January 30, 2007, it was released internationally and was made available for purchase and download from the Windows Marketplace; it is the first release of Windows to be made available through a digital distribution platform. Features new to Windows Vista, New features of Windows Vista include an updated graphical user interface and Skin (computing), visual style dubbed Windows Aero, Aero, a new search component called Windows Search, red ...
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Exploit (computer Security)
An exploit (from the English verb ''to exploit'', meaning "to use something to one’s own advantage") is a piece of software, a chunk of data, or a sequence of commands that takes advantage of a bug or vulnerability to cause unintended or unanticipated behavior to occur on computer software, hardware, or something electronic (usually computerized). Such behavior frequently includes things like gaining control of a computer system, allowing privilege escalation, or a denial-of-service (DoS or related DDoS) attack. In lay terms, some exploit is akin to a 'hack'. Classification There are several methods of classifying exploits. The most common is by how the exploit communicates to the vulnerable software. A ''remote exploit'' works over a network and exploits the security vulnerability without any prior access to the vulnerable system. A ''local exploit'' requires prior access to the vulnerable system and usually increases the privileges of the person running the exploit past tho ...
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Address Space Layout Randomization
Address space layout randomization (ASLR) is a computer security technique involved in preventing exploitation of memory corruption vulnerabilities. In order to prevent an attacker from reliably jumping to, for example, a particular exploited function in memory, ASLR randomly arranges the address space positions of key data areas of a process, including the base of the executable and the positions of the stack, heap and libraries. History The Linux PaX project first coined the term "ASLR", and published the first design and implementation of ASLR in July 2001 as a patch for the Linux kernel. It is seen as a complete implementation, providing also a patch for kernel stack randomization since October 2002. The first mainstream operating system to support ASLR by default was OpenBSD version 3.4 in 2003, followed by Linux in 2005. Benefits Address space randomization hinders some types of security attacks by making it more difficult for an attacker to predict target add ...
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Dynamic Link Library
Dynamic-link library (DLL) is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. These libraries usually have the file extension DLL, OCX (for libraries containing ActiveX controls), or DRV (for legacy system drivers). The file formats for DLLs are the same as for Windows EXE files – that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows. As with EXEs, DLLs can contain code, data, and resources, in any combination. Data files with the same file format as a DLL, but with different file extensions and possibly containing only resource sections, can be called ''resource DLLs''. Examples of such DLLs include ''icon libraries'', sometimes having the extension ICL, and font files, having the extensions FON and FOT. Background The first versions of Microsoft Windows ran programs together in a single address space. Every program was meant to co-operate by yielding the C ...
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Memory Address
In computing, a memory address is a reference to a specific memory location used at various levels by software and hardware. Memory addresses are fixed-length sequences of digits conventionally displayed and manipulated as unsigned integers. Such numerical semantic bases itself upon features of CPU (such as the instruction pointer and incremental address registers), as well upon use of the memory like an array endorsed by various programming languages. Types Physical addresses A digital computer's main memory consists of many memory locations. Each memory location has a physical address which is a code. The CPU (or other device) can use the code to access the corresponding memory location. Generally only system software, i.e. the BIOS, operating systems, and some specialized utility programs (e.g., memory testers), address physical memory using machine code operands or processor registers, instructing the CPU to direct a hardware device, called the memory controller, to use the ...
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DOS Executable
The DOS MZ executable format is the executable file format used for .EXE files in DOS. The file can be identified by the ASCII string "MZ" (hexadecimal: 4D 5A) at the beginning of the file (the " magic number"). "MZ" are the initials of Mark Zbikowski, one of the leading developers of MS-DOS.Inside Windows: An In-Depth Look into the Win32 Portable Executable File Format - MSDN Magazine, February 2002
. "Every PE file begins with a small MS-DOS executable. ... The first bytes of a PE file begin with the traditional MS-DOS header, called an IMAGE_DOS_HEADER. The only two values of any importance are e_magic and e_lfanew. ... The e_magic field (a WORD) needs to be set to the value 0x5A4D. ... In ASCII representation, 0x5A4D is MZ, the i ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler. ( Assembly language programs are translated using an assembler.) The resulting file is called an executable. Alternatively, source code may execute within the language's interpreter. If the executable is requested for execution, then the operating system loads it into memory and starts a process. The central processing unit will soon switch to this process so it can fetch, decode, and then execute each machine instruction. If the source code is requested for execution, ...
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Computer Storage
Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast volatile technologies (which lose data when off power) are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann a ...
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