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Release Early, Release Often
Release early, release often (also known as ship early, ship often, or time-based releases, and sometimes abbreviated RERO) is a software development philosophy that emphasizes the importance of early and frequent releases in creating a tight feedback loop between developers and testers or users, contrary to a feature-based release strategy. Advocates argue that this allows the software development to progress faster, enables the user to help define what the software will become, better conforms to the users' requirements for the software, and ultimately results in higher quality software. The development philosophy attempts to eliminate the risk of creating software that no one will use. This philosophy was popularized by Eric S. Raymond in his 1997 essay ''The Cathedral and the Bazaar'', where Raymond stated "Release early. Release often. And listen to your customers". This philosophy was originally applied to the development of the Linux kernel and other open-source software, ...
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List Of Software Development Philosophies
This is a list of approaches, styles, methodologies, philosophies in software development and engineering. It also contains programming paradigms, software development methodologies, software development processes, and single practices, principles and laws. Some of the mentioned methods are more relevant to a specific field than another, such as automotive or aerospace. The trend towards agile methods in software engineering is noticeable, however the need for improved studies on the subject is also paramount. Also note that some of the methods listed might be newer ''or'' older ''or'' still in use ''or'' out-dated, and the research on software design methods is not new and on-going. Software development methodologies, guidelines, strategies Large-scale programming styles * Behavior-driven development * Design-driven development * Domain-driven design * Secure by design * Test-driven development ** Acceptance test-driven development ** Continuous test-driven development ** ...
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Eric S
The given name Eric, Erich, Erikk, Erik, Erick, or Eirik is derived from the Old Norse name ''Eiríkr'' (or ''Eríkr'' in Old East Norse due to monophthongization). The first element, ''ei-'' may be derived from the older Proto-Norse language, Proto-Norse ''*wikt:Reconstruction:Proto-Germanic/ainaz, aina(z)'', meaning "one, alone, unique", ''as in the form'' ''Æ∆inrikr'' explicitly, but it could also be from ''*wikt:Reconstruction:Proto-Germanic/aiwaz, aiwa(z)'' "everlasting, eternity", as in the Gothic form ''Euric''. The second element ''-wikt:ríkr, ríkr'' stems either from Proto-Germanic language, Proto-Germanic ''*wikt:Reconstruction:Proto-Germanic/rīks, ríks'' "king, ruler" (cf. Gothic ''wikt:𐍂𐌴𐌹𐌺𐍃, reiks'') or the therefrom derived ''*wikt:Reconstruction:Proto-Germanic/rīkijaz, ríkijaz'' "kingly, powerful, rich, prince"; from the common Proto-Indo-European language, Proto-Indo-European root *wikt:Reconstruction:Proto-Indo-European/h₃rḗǵs, h ...
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The Cathedral And The Bazaar
''The Cathedral and the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary'' (abbreviated ''CatB'') is an essay, and later a book, by Eric S. Raymond on software engineering methods, based on his observations of the Linux kernel development process and his experiences managing an open source project, fetchmail. It examines the struggle between top-down and bottom-up design. The essay was first presented by the author at the Linux Kongress on May 27, 1997 in Würzburg (Germany) and was published as the second chapter of the sametitled book in 1999. The illustration on the cover of the book is a 1913 painting by Liubov Popova titled ''Composition with Figures'' and belongs to the collection of the State Tretyakov Gallery. The book was released under the Open Publication License v2.0 in 1999. "The Cathedral and the Bazaar" The essay contrasts two different free software development models: * The ''Cathedral'' model, in which source code is available with each ...
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Linux Kernel
The Linux kernel is a free and open-source, monolithic, modular, multitasking, Unix-like operating system kernel. It was originally authored in 1991 by Linus Torvalds for his i386-based PC, and it was soon adopted as the kernel for the GNU operating system, which was written to be a free (libre) replacement for Unix. Linux is provided under the GNU General Public License version 2 only, but it contains files under other compatible licenses. Since the late 1990s, it has been included as part of a large number of operating system distributions, many of which are commonly also called Linux. Linux is deployed on a wide variety of computing systems, such as embedded devices, mobile devices (including its use in the Android operating system), personal computers, servers, mainframes, and supercomputers. It can be tailored for specific architectures and for several usage scenarios using a family of simple commands (that is, without the need of manually editing its source code ...
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Open-source Software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to participate online in development, making the number of possible contributors indefinite. The ability to examine the code facilitates public trust in the software. Open-source software development can bring in diverse perspectives beyond those of a single company. A 2008 report by the Standish Group stated that adoption of open-source software models has resulted in savings of about $60 billion per year for consumers. Open source code can be used for studying and allows capable end users to adapt software to their personal needs in a similar way user scripts an ...
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Worse Is Better
Worse is better (also called the New Jersey style) is a term conceived by Richard P. Gabriel in an essay of the same name to describe the dynamics of software acceptance. It refers to the argument that software quality does not necessarily increase with functionality: that there is a point where less functionality ("worse") is a preferable option ("better") in terms of practicality and usability. Software that is limited, but simple to use, may be more appealing to the user and market than the reverse. As to the oxymoronic title, Gabriel calls it a caricature, declaring the style bad in comparison with "The Right Thing". However he also states that "it has better survival characteristics than the-right-thing" development style and is superior to the "MIT Approach" with which he contrasted it. The essay was included into the 1994 book '' The UNIX-HATERS Handbook'', and has been referred to as the origin of the notion of a conceptual split between developers on the east and west coa ...
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Programming Paradigm
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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Software Development Process
In software engineering, a software development process is a process of dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design, product management. It is also known as a software development life cycle (SDLC). The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application. Most modern development processes can be vaguely described as agile. Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" a more specific term to refer to a specific process chosen by a specific organization. For example, there are many specific software development processes that fit the spiral ...
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Agile Software Development
In software development, agile (sometimes written Agile) practices include requirements discovery and solutions improvement through the collaborative effort of self-organizing and cross-functional teams with their customer(s)/ end user(s), adaptive planning, evolutionary development, early delivery, continual improvement, and flexible responses to changes in requirements, capacity, and understanding of the problems to be solved. Popularized in the 2001 ''Manifesto for Agile Software Development'', these values and principles were derived from and underpin a broad range of software development frameworks, including Scrum and Kanban. While there is much anecdotal evidence that adopting agile practices and values improves the effectiveness of software professionals, teams and organizations, the empirical evidence is mixed and hard to find. History Iterative and incremental software development methods can be traced back as early as 1957, Gerald M. Weinberg, as quoted in " ...
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Minimum Viable Product
A minimum viable product (MVP) is a version of a product with just enough features to be usable by early customers who can then provide feedback for future product development. A focus on releasing an MVP means that developers potentially avoid lengthy and (possibly) unnecessary work. Instead, they iterate on working versions and respond to feedback, challenging and validating assumptions about a product's requirements. The term was coined and defined in 2001 by Frank Robinson and then popularized by Steve Blank and Eric Ries.W. S. Junk,The Dynamic Balance Between Cost, Schedule, Features, and Quality in Software Development Projects, Computer Science Dept., University of Idaho, SEPM-001, April 2000. It may also involve carrying out market analysis beforehand. The MVP is analogous to experimentation in the scientific method applied in the context of validating business hypotheses. It is utilized so that prospective entrepreneurs would know whether a given business idea would actu ...
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Vote Early And Vote Often
Vote early and vote often is a generally tongue-in-cheek phrase used in relation to elections and the voting process. Though rarely considered a serious suggestion, the phrase theoretically encourages corrupt electoral activity, but is used mostly to suggest the occurrence of such corruption. The phrase had its origins in the United States in the mid-19th century, and had an early appearance in Britain when a newspaper reprinted correspondence from an American solicitor. The phrase, however, did not find widespread use until the early 1900s when it was used in relation to the activities of organized crime figures in Chicago. Meaning Vote early This portion of the phrase suggests a person should arrive to vote early in the day. Most democratic electoral processes involve polling booths, which are open for a mandated period of time. Voting early would suggest a particular enthusiasm for voting not necessarily shared by other electors. At the time the phrase was coined, this portion ...
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Software Development Philosophies
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed to ...
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