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Reitaisai
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six spin-offs . ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. The first five games were d ...
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Team Shanghai Alice
, formerly known as ZUN Soft, is a Japanese ''dōjin'' game developer. Since 1995, the sole member of the group, Jun'ya "ZUN" Ōta, has independently developed and self-published the ''Touhou Project'', a bullet hell shoot 'em up series, as well as collaborated with other circles to produce related print works and music albums. Name "ZUN Soft" was originally created as a generic developer name for each Touhou Project game. After Touhou's PC-98 era, ZUN changed the name of the team to "Shanghai Alice". According to ZUN, this name was chosen to fit the overall theme of the ''Touhou Project''. "Shanghai", to him, is a multicultural city where Western and Oriental styles meet, and "Alice" evokes a feminine or gothic lolita feeling. "Fantasy Ensemble" (幻樂団 ''Gengakudan'') stems from ZUN's unsuccessful attempt to register the group as a music circle for Comiket 61 in December 2001; he decided to keep the name while applying as a game circle for Comiket 62, where he would rele ...
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Twilight Frontier
, known as Tasofro for short, is a Japanese ''dojin'' game developer. They are best known for their collaborations with Team Shanghai Alice (ZUN), which include seven official games in the '' Touhou Project'' series. Productions Games Music CDs * * Collaborations with Team Shanghai Alice , formerly known as ZUN Soft, is a Japanese ''dōjin'' game developer. Since 1995, the sole member of the group, Jun'ya "ZUN" Ōta, has independently developed and self-published the '' Touhou Project'', a bullet hell shoot 'em up series, as w ... * * * * * * * Main members * — General Producer/Character Graphics/System Graphics/Script/Sound Effects * — Chief Programmer * KuMa — Assistant Programmer * alphes — Character Graphics * — Character Graphics * — Character Graphics, Background Graphics * GOME — Character Graphics * JUN — Sound Effects * U2 — Music * NKZ — Music References External links Twilight Frontier - official website @tasofro - Twilight Fronti ...
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Touhou Gouyoku Ibun
is a bullet hell platform game numbered as the 17.5th in the ''Touhou Project'' series. The game was developed by Twilight Frontier and Team Shanghai Alice. ''Sunken Fossil World'' is the first ''Touhou'' spinoff by Twilight Frontier which is not a fighting game. On the official website, the game is described as a "horizontal side-scrolling danmaku water action game". The game consists entirely of boss fights. Gameplay ''Sunken Fossil World'' is a bullet hell platformer with the structure of an arcade fighting game – the game is centered around continual boss fights instead of typical levels, with the structure of the boss stages changing throughout the fight. Development Like all previous ''Touhou Project'' spinoffs where Twilight Frontier were involved, ZUN of Team Shanghai Alice only oversaw the development of the game and scenario, while Twilight Frontier actually developed the game. The game suffered from a troubled development cycle. The first trial demo was released on ...
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Doujin Music
, also called in Japan, is a sub-category of '' doujin'' activity. ''Doujin'' are non-official self-published Japanese works which can be based on official products or completely original creations. Such products are sold online on specialized sites, on the authors' own sites, and in conventions such as the popular Comiket. Genres and production ''Doujin'' music isn't a musical genre in itself, but is indicative of a particular means of publication much in the same way as the term "indie" is used. Often, such music will consist of video game music fan arrangements. Much original ''doujin'' music also exists, and has been created both for ''doujin'' games and independently, spanning many musical genres such as pop, rock, techno, trance, hardcore and many more. By nature, ''doujin'' music is self-produced at low cost by independent artists. Home-studio software is typically advantageous to ''doujin'' music composers, as it is cheaper than studio-mastering live instruments. As ...
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Doujinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by amateurs, though some professional artists participate in order to publish material outside the regular industry. Groups of ''doujinshi'' artists refer to themselves as a . Several such groups actually consist of a single artist: they are sometimes called . Since the 1980s, the main method of distribution has been through regular ''doujinshi'' conventions, the largest of which is called Comiket (short for "Comic Market") held in the summer and winter in Tokyo's Big Sight. At the convention, over of ''doujinshi'' are bought, sold, and traded by attendees. ''Doujinshi'' creators who base their materials on other creators' works normally publish in small numbers to maintain a low profile so as to protect themselves against litigation, ma ...
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ZUN (video Game Developer)
, known by his pseudonym ZUN, is a Japanese composer and video game developer best known for developing and self-publishing the ''Touhou Project'' video game series through the dojin group Team Shanghai Alice, of which he is the only member. In 2010, the Guinness World Records called the ''Touhou Project'' "the most prolific fan-based shooter series" ever created. ZUN is also known as the Hakurei Kannushi (博麗神主), which is also the name he uses for his Twitter account. Early life ZUN was born in Hakuba on March 18, 1977, and described himself as a "normal countryside kid." His first exposure to video games was in 1982-1983, when he played the Game & Watch and arcade games from Hakuba ski resorts. Later, his parents bought him a Famicom Disk System (an add-on for the Nintendo Entertainment System exclusive to Japan). ZUN claimed that ''SonSon'', ''Super Mario Bros.'' and ''Street Fighter II'' were the games that left the greatest impression on him during this period. A ...
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Reimu Hakurei
This is a list of the characters that belong to the ''Touhou Project'', a series of ''danmaku'' and fighting video games by ZUN from Team Shanghai Alice. Most ''Touhou'' characters reside in a fictional realm called Gensokyo (, 'Land of Illusions'), where humans and ''yōkai'' coexist. Gensokyo's culture are like those of feudal Japan, but the ''Touhou'' games take place in the present day. Many yōkai prey on and eat humans, and humans subsequently try to exorcise them, but no racial resentment exists between the two. The characters in the ''Touhou'' ''Project'' have unique abilities, and many of them are based on Japanese folklore and religion. All characters, except for the two main protagonists Reimu and Marisa, are listed by the first game of their appearance. Reimu first appeared in the first game, ''Highly Responsive to Prayers'', and Marisa in the second, ''Story in Eastern Wonderland. Protagonists Reimu Hakurei *Species: Human *Ability: Flight, using yin-yang orbs, ...
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Moe Anthropomorphism
is a form of anthropomorphism in anime and manga where '' moe'' qualities are given to non-human beings (such as animals, plants, supernatural entities and fantastical creatures), objects, concepts, or phenomena. In addition to ''moe'' features, ''moe'' anthropomorphs are also characterized by their accessories, which serve to emphasize their original forms before anthropomorphosis. The characters here, usually in a kind of cosplay, are drawn to represent an inanimate object or popular consumer product. Part of the humor of this personification comes from the personality ascribed to the character (often satirical) and the sheer arbitrariness of characterizing a variety of machines, objects, and even physical places as cute. This form of anthropomorphism is very common in ''otaku'' subcultures. With the exception of ''kemonomimi'' (which are human-like characters that have animal features), many ''moe'' anthropomorphizations started as '' dōjin'' efforts. An early form of moe ...
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Indie Game
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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Yōkai
are a class of supernatural entities and spirits in Japanese folklore. The word is composed of the kanji for "attractive; calamity" and "apparition; mystery; suspicious." are also referred to as , or . Despite often being translated as such, are not literally demons in the Western sense of the word, but are instead spirits and entities. Their behavior can range from malevolent or mischievous to benevolent to humans. often have animal features (such as the , depicted as appearing similar to a turtle, and the , commonly depicted with wings), but may also appear humanoid in appearance, such as the . Some resemble inanimate objects (such as the ), while others have no discernible shape. are typically described as having spiritual or supernatural abilities, with shapeshifting being the most common trait associated with them. that shapeshift are known as or . Japanese folklorists and historians explain as personifications of "supernatural or unaccountable phenomena to th ...
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Fighting Games
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into " combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting was '' Heavyweight Champ'' in 1976, but it was ''Karate Champ'' that popularized ...
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Miko
A , or shrine maiden,Groemer, 28. is a young priestess who works at a Shinto shrine. were once likely seen as shamans,Picken, 140. but are understood in modern Japanese culture to be an institutionalized role in daily life, trained to perform tasks, ranging from sacred cleansing to performing the sacred dance. Appearance The traditional attire of a is a pair of red (divided, pleated trousers), a white (a predecessor of the kimono), and some white or red hair ribbons. In Shinto, the color white symbolizes purity. The garment put over the during dances is called a . Traditional tools include the , the (offertory -tree branches), and the . also use bells, drums, candles, , and bowls of rice in ceremonies. Definition The Japanese words and ("female shaman" and "shrine maiden" respectively)Kokugo Dai Jiten Dictionary, Revised edition, Shogakukan, 1988. are usually written as a compound of the kanji ("shaman"), and ("woman"). was archaically written (, or "g ...
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