Real Time Media Flow Protocol
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Real Time Media Flow Protocol
The Secure Real-Time Media Flow Protocol (RTMFP) is a protocol suite developed by Adobe Systems for encrypted, efficient multimedia delivery through both client–server model, client-server and peer-to-peer models over the Internet. The protocol was originally proprietary protocol, proprietary, but was later opened up and is now published as . Operation RTMFP allows users of live, real‐time communications, such as social networking services and multi‐user games, to communicate directly with each other using their computer's microphone and webcam. RTMFP is a peer-to-peer system, but is only designed for direct end user to end user communication for real-time communication, not for file sharing between multiple peers using segmented downloading. Facebook uses this protocol in its Pipe application RTMFP enables direct, live, real‐time communication for applications such as audio and Videoconferencing, video chat and multi‐player games. RTMFP flows data between the end‐user c ...
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Protocol Suite
The protocol stack or network stack is an implementation of a computer networking protocol suite or protocol family. Some of these terms are used interchangeably but strictly speaking, the ''suite'' is the definition of the communication protocols, and the ''stack'' is the software implementation of them. Individual protocols within a suite are often designed with a single purpose in mind. This modularization simplifies design and evaluation. Because each protocol module usually communicates with two others, they are commonly imagined as layers in a stack of protocols. The lowest protocol always deals with low-level interaction with the communications hardware. Each higher layer adds additional capabilities. User applications usually deal only with the topmost layers. General protocol suite description T ~ ~ ~ T ____ Imagine three computers: ''A'', ''B'', and ''C''. ''A'' and ''B'' both have radio equipment and can communicate via the airwaves using a suitable netw ...
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IP Address
An Internet Protocol address (IP address) is a numerical label such as that is connected to a computer network that uses the Internet Protocol for communication.. Updated by . An IP address serves two main functions: network interface identification and location addressing. Internet Protocol version 4 (IPv4) defines an IP address as a 32-bit number. However, because of the growth of the Internet and the depletion of available IPv4 addresses, a new version of IP (IPv6), using 128 bits for the IP address, was standardized in 1998. IPv6 deployment has been ongoing since the mid-2000s. IP addresses are written and displayed in human-readable notations, such as in IPv4, and in IPv6. The size of the routing prefix of the address is designated in CIDR notation by suffixing the address with the number of significant bits, e.g., , which is equivalent to the historically used subnet mask . The IP address space is managed globally by the Internet Assigned Numbers Authority (I ...
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Amicima
Amicima, Inc. was a software company headquartered in Santa Cruz, California, United States, developing new network protocols for client–server and peer-to-peer communication over the Internet and applications using the protocols. Amicima's assets were acquired by Adobe Systems in late 2006. History Amicima was founded in 2004 by Matthew Kaufman and Michael Thornburgh, and incorporated in 2005. Amicima's base transport-layer protocol is the Secure Media Flow Protocol (MFP). Amicima made implementations of both MFP and the companion MFPNet peer-to-peer layer available for download as GPL-licensed open-source software libraries. In May 2006 Amicima released amiciPhone, a Skype-like application for voice over IP, instant messaging, user presence, and file transfer (including photo sharing), as a demonstration of the MFP and MFPNet protocol technology. Amicima applications used a Diffie-Hellman key agreement mode for perfect forward secrecy and Advanced Encryption Standard (AES) ...
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Overlay Network
An overlay network is a computer network that is layered on top of another network. Structure Nodes in the overlay network can be thought of as being connected by virtual or logical links, each of which corresponds to a path, perhaps through many physical links, in the underlying network. For example, distributed systems such as peer-to-peer networks and client–server applications are overlay networks because their nodes run on top of the Internet. The Internet was originally built as an overlay upon the telephone network, while today (through the advent of VoIP), the telephone network is increasingly turning into an overlay network built on top of the Internet. Uses Enterprise networks Enterprise private networks were first overlaid on telecommunication networks such as Frame Relay and Asynchronous Transfer Mode packet switching infrastructures but migration from these (now legacy) infrastructures to IP based MPLS networks and virtual private networks started (200 ...
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Multicast
In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also be imp ...
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NAT Traversal
Network address translation traversal is a computer networking technique of establishing and maintaining Internet protocol connections across gateways that implement network address translation (NAT). NAT traversal techniques are required for many network applications, such as peer-to-peer file sharing and Voice over IP. Network address translation NAT devices allow the use of private IP addresses on private networks behind routers with a single public IP address facing the Internet. The internal network devices communicate with hosts on the external network by changing the source address of outgoing requests to that of the NAT device and relaying replies back to the originating device. This leaves the internal network ill-suited for hosting servers, as the NAT device has no automatic method of determining the internal host for which incoming packets are destined. This is not a problem for general web access and email. However, applications such as peer-to-peer file sharing, ...
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Adobe Flash Media Server
Adobe Media Server (AMS) is a proprietary data and media server from Adobe Systems (originally a Macromedia product). This server works with the Flash Player and HTML5 runtime to create media driven, multiuser RIAs (Rich Internet Applications). The server uses ActionScript 1, an ECMAScript based scripting language, for server-side logic. Prior to version 2, it was known as Flash Communication Server. Prior to version 5, it was known as Flash Media Server. In February 2019, Adobe Systems Incorporated granteVeriskope Incrights to further develop, resell, and extend distribution of the software product. History On March 16, 2002, Macromedia released Flash Player 6. This version included all the functionality for a yet to be released server called Flash Communication Server MX. Version 1.0 was released on 9 July 2002 and included all the basic features that make up the product, including the NetConnection, SharedObject and NetStream objects. Version 1.5 was released on 27 Marc ...
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Adobe Flash Player
Adobe Flash Player (known in Internet Explorer, Firefox, and Google Chrome as Shockwave Flash) is computer software for viewing multimedia contents, executing rich Internet applications, and streaming audio and video content created on the Adobe Flash platform. It can run from a web browser as a browser plug-in or independently on supported devices. Originally created by FutureWave under the name FutureSplash Player, it was renamed to Macromedia Flash Player after Macromedia acquired FutureWave in 1996. It was then developed and distributed by Adobe Systems as Flash Player after Adobe acquired Macromedia in 2005. It is currently developed and distributed by Zhongcheng for users in China, and by Harman International for enterprise users outside of China, in collaboration with Adobe. Flash Player runs SWF files that can be created by Adobe Flash Professional, Adobe Flash Builder or by third-party tools such as FlashDevelop. Flash Player supports vector graphics, 3D gra ...
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Streaming Media
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery ...
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Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP. TCP is connection-oriented, and a connection between client and server is established before data can be sent. The server must be listening (passive open) for connection requests from clients before a connection is established. Three-way handshake (active open), retransmission, and error detection adds to reliability but lengthens latency. A ...
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Real-Time Messaging Protocol
Real-Time Messaging Protocol (RTMP) is a communication protocol for streaming audio, video, and data over the Internet. Originally developed as a proprietary protocol by Macromedia for streaming between Flash Player and the Flash Communication Server, Adobe (which acquired Macromedia) has released an incomplete version of the specification of the protocol for public use. The RTMP protocol has multiple variations: # RTMP proper, the "plain" protocol which works on top of Transmission Control Protocol (TCP) and uses port number 1935 by default. # RTMPS, which is RTMP over a Transport Layer Security (TLS/SSL) connection. # RTMPE, which is RTMP encrypted using Adobe's own security mechanism. While the details of the implementation are proprietary, the mechanism uses industry standard cryptographic primitives. # RTMPT, which is encapsulated within HTTP requests to traverse firewalls. RTMPT is frequently found utilizing cleartext requests on TCP ports 80 and 443 to bypass most corp ...
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Wireless Network
A wireless network is a computer network that uses wireless data connections between network nodes. Wireless networking is a method by which homes, telecommunications networks and business installations avoid the costly process of introducing cables into a building, or as a connection between various equipment locations. Admin telecommunications networks are generally implemented and administered using radio communication. This implementation takes place at the physical level (layer) of the OSI model network structure. Examples of wireless networks include cell phone networks, wireless local area networks (WLANs), wireless sensor networks, satellite communication networks, and terrestrial microwave networks. History Wireless networks The first professional wireless network was developed under the brand ALOHAnet in 1969 at the University of Hawaii and became operational in June 1971. The first commercial wireless network was the WaveLAN product family, developed by N ...
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