Ranter-Go-Round
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Ranter-Go-Round
Ranter-Go-Round is a primitive gambling game and children's game using playing cards. It is known in most European countries as Cuckoo; the French variant being called Coucou. Other English-language names include Chase the Ace and, in America, Screw Your Neighbor which, however, is a name also used for other games. It is related to the dedicated deck card or tile games of Gnav and Killekort. History Ranter Go Round is described as early as 1881. The game "is said to have been first played in Cornwall," however Cuckoo has been played in Europe since at least the 17th century, often with special cards. An 1882 account describes Ranter Go Round as "a first-rate game for a winter evening." Players have three lives in the form of counters, receive one card each and exchange with their left-hand neighbours, the dealer exchanging with the stock. Players may stand i.e. refuse to exchange if they believe they have a card high enough not to lose. There are no cards with special privil ...
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Coucou
Coucou (also called Cuckoo, As Qui Court or Hère) is an historical French card game that uses a pack of 32 or 52 cards and is played by five to twenty players. It is unusual for being played with only a single card in hand. As a shedding game, there is only one winner who may claim the stakes, if there are any. History The earliest reference to the game dates to 1490 France where it was known by the name of Mécontent ("Malcontent") and was played with a standard 52-card deck. The first rules appear under the name Hère in 1690Furetière (1690). and as Coucou in 1721. The name As Qui Court appears in the mid-19th century, but the name Coucou ("cuckoo") persisted and the game is still played in France today under that name. The game migrated to England by 1881 as Ranter-Go-Round, but is now also known as Cuckoo. Cards The game uses a regular 52-card pack, or a smaller 32-card deck (with 2s through 6s absent) if fewer than seven are playing. Suits are not relevant; only the c ...
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Killekort
Kille (pronounced or ), also called Harlequin, Cambio, Campio, Kambio or Kamfio, is a game played with special playing cards, dating from a mediaeval French gambling game. In Sweden, the game had its heyday during the 1750s, but it is one of the oldest card games still played.Insert sheet in Killelek from Offason. ''Regler för Killespelet – Historik''. Dan Glimne. History The French gambling game of Coucou was invented in France around 1500 and spread across Central Europe. In the late 17th century, an Italian manufacturer produced a deck of cards adapted for the game. The game was named Cuccú after its highest card. Cuccú had 38 cards and two cards of each denomination (thus 19 unique denominations). Eleven of the cards in each suite were numeral cards, numbered 0-10. The other cards were picture cards, two of which – the Bucket and the Masque – ranked lower than the numerals. Five of the cards were ranked higher: the Inn, Cat, Horse, Guard, and Cuckoo (highest). The ...
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Cuccú
Gnav is a traditional game that is played with either cards or wooden pieces. Related games are Gnaio, Cuccù, Hexenspiel or Vogelspiel, Kille (also called Cambio, Campio, Camphio, Camfio or Kamfio), Coucou and Ranter Go Round. The game can be played by 20 or more players, and a minimum of two. History of the game The earliest reference to the game dates to 1490 France where it was known by the name of Mécontent (Malcontent) and was played with a standard 52-card deck. Such a game is still played today in France as Coucou ("cuckoo") and also in English speaking countries as Cuckoo or Ranter-Go-Round. The earliest reference of Malcontento in Italy dates from 1547 (“Capriccio in laude del Malcontento” by Luigi Tansillo of Naples). It was in the early 18th century that the first dedicated decks for Cuccu (Cuccù, Cucco, Cucu’ or Stu) appeared which consisted of 38 cards. The oldest known written regulation dates back to 1717 by the Al Mondo company. It was included in ...
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Gnav
Gnav is a traditional game that is played with either cards or wooden pieces. Related games are Gnaio, Cuccù, Hexenspiel or Vogelspiel, Kille (also called Cambio, Campio, Camphio, Camfio or Kamfio), Coucou and Ranter Go Round. The game can be played by 20 or more players, and a minimum of two. History of the game The earliest reference to the game dates to 1490 France where it was known by the name of Mécontent (Malcontent) and was played with a standard 52-card deck. Such a game is still played today in France as Coucou ("cuckoo") and also in English speaking countries as Cuckoo or Ranter-Go-Round. The earliest reference of Malcontento in Italy dates from 1547 (“Capriccio in laude del Malcontento” by Luigi Tansillo of Naples). It was in the early 18th century that the first dedicated decks for Cuccu (Cuccù, Cucco, Cucu’ or Stu) appeared which consisted of 38 cards. The oldest known written regulation dates back to 1717 by the Al Mondo company. It was include ...
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Kille (card Game)
Kille (pronounced or ), also called Harlequin, Cambio, Campio, Kambio or Kamfio, is a game played with special playing cards, dating from a mediaeval French gambling game. In Sweden, the game had its heyday during the 1750s, but it is one of the oldest card games still played.Insert sheet in Killelek from Offason. ''Regler för Killespelet – Historik''. Dan Glimne. History The French gambling game of Coucou was invented in France around 1500 and spread across Central Europe. In the late 17th century, an Italian manufacturer produced a deck of cards adapted for the game. The game was named Cuccú after its highest card. Cuccú had 38 cards and two cards of each denomination (thus 19 unique denominations). Eleven of the cards in each suite were numeral cards, numbered 0-10. The other cards were picture cards, two of which – the Bucket and the Masque – ranked lower than the numerals. Five of the cards were ranked higher: the Inn, Cat, Horse, Guard, and Cuckoo (highest). T ...
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French-suited Pack
French-suited playing cards or French-suited cards are cards that use the French suits of (clovers or clubs ), (tiles or diamonds ), (hearts ), and (pikes or spades ). Each suit contains three or four face/court cards. In a standard 52-card pack these are the ( knave or jack), the ( lady or queen), and the (king). In addition, in Tarot packs, there is a (cavalier) ranking between the queen and the knave. Aside from these aspects, decks can include a wide variety of regional and national patterns, which often have different deck sizes. In comparison to Spanish, Italian, German, and Swiss playing cards, French cards are the most widespread due to the geopolitical, commercial, and cultural influence of France, the United Kingdom, and the United States in the 19th and 20th centuries. Other reasons for their popularity were the simplicity of the suit insignia, which simplifies mass production, and the popularity of whist and contract bridge. The English ...
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19th-century Card Games
The 19th (nineteenth) century began on 1 January 1801 ( MDCCCI), and ended on 31 December 1900 ( MCM). The 19th century was the ninth century of the 2nd millennium. The 19th century was characterized by vast social upheaval. Slavery was abolished in much of Europe and the Americas. The First Industrial Revolution, though it began in the late 18th century, expanding beyond its British homeland for the first time during this century, particularly remaking the economies and societies of the Low Countries, the Rhineland, Northern Italy, and the Northeastern United States. A few decades later, the Second Industrial Revolution led to ever more massive urbanization and much higher levels of productivity, profit, and prosperity, a pattern that continued into the 20th century. The Islamic gunpowder empires fell into decline and European imperialism brought much of South Asia, Southeast Asia, and almost all of Africa under colonial rule. It was also marked by the collapse of the la ...
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Pagat
The trull is a trio of three special trump cards used in tarock games in Austria and other countries that have a much higher card value than the other trumps. The individual cards are known as trull cards (''Trullstücke''). The word ''trull'' is derived from the French ''tous les trois'' which means "all three". In spite of its French roots the term is not common in the game of French tarot, where the trull cards are called ''les bouts'' ("butts", "ends") or, in earlier times, ''les oudlers'', which has no other meaning. Introduction The games of the tarot (French) or tarock (German) family are distinguished mainly in that, in addition to the suit cards, their decks have a series of 21 classical, permanent trumps, most of which are numbered with Roman or Arabic numerals. In games of German-language origin the trumps are also called ''tarocks''. The special role of the 'fool' (''Narren'') is described below. Tarock games are trick-taking card games, in which the cards have ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Edmond Hoyle
Edmond Hoyle (167229 August 1769) was an English writer best known for his works on the rules and play of card games. The phrase "according to Hoyle" (meaning "strictly according to the rules") came into the language as a reflection of his generally perceived authority on the subject; since that time, use of the phrase has expanded into general use in situations in which a speaker wishes to indicate an appeal to a putative authority. Early life undocumented Little is known about Hoyle's life; he is primarily known through his books. Much of what is written about him is untrue or exaggerated. The suggestion that he trained at the bar seems unfounded. Treatise on whist By 1741, Hoyle began to tutor members of high society at the game of whist, selling his students a copy of his manuscript notes. Hoyle expanded the manuscript and published ''A Short Treatise on the Game of Whist'' in 1742, selling it for the high price of one guinea. When the book quickly sold out, rather than pu ...
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Playing Cards
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German ...
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Snip, Snap, Snorem
Snip-Snap-Snorum, or Snip-Snap-Snorem (sometimes unhyphenated), is a matching-type card game, mostly played by children, and has several variants. The game dates to at least the 18th century, and probably derives from a more ancient drinking and gambling game. References to "Snip, snap, snorum", which seems to be the original spelling, go back to at least 1755. History A 1755 edition of '' The Connoisseur'' newspaper mentions Snip-Snap-Snorum being played in Wiltshire, the author recounting a visit where a group of "country girls and cherry-cheeked bumkins" played the game around a large table as part of a Christmas tradition, along with the card game Pope Joan. The game is mentioned in Christopher Smart's 1767 translation of the works of Horace, where he adds a footnote to his translated text "After this fare we had a play, To take our glass in turn, or pay", noting that he regards this as "a game like snip, snap, snorum." The game is mentioned by the English novelist Frances ...
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