Random-sampling Mechanism
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Random-sampling Mechanism
A random-sampling mechanism (RSM) is a truthful mechanism that uses sampling in order to achieve approximately-optimal gain in prior-free mechanisms and prior-independent mechanisms. Suppose we want to sell some items in an auction and achieve maximum profit. The crucial difficulty is that we do not know how much each buyer is willing to pay for an item. If we know, at least, that the valuations of the buyers are random variables with some known probability distribution, then we can use a Bayesian-optimal mechanism. But often we do not know the distribution. In this case, random-sampling mechanisms provide an alternative solution. RSM in large markets Market-halving scheme When the market is large, the following general scheme can be used: # The buyers are asked to reveal their valuations. # The buyers are split to two sub-markets, M_L ("left") and M_R ("right"), using simple random sampling: each buyer goes to one of the sides by tossing a fair coin. # In each sub-market M_s ...
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Truthful Mechanism
In game theory, an asymmetric game where players have private information is said to be strategy-proof or strategyproof (SP) if it is a weakly-dominant strategy for every player to reveal his/her private information, i.e. given no information about what the others do, you fare best or at least not worse by being truthful. SP is also called truthful or dominant-strategy-incentive-compatible (DSIC), to distinguish it from other kinds of incentive compatibility. An SP game is not always immune to collusion, but its robust variants are; with group strategyproofness no group of people can collude to misreport their preferences in a way that makes every member better off, and with strong group strategyproofness no group of people can collude to misreport their preferences in a way that makes at least one member of the group better off without making any of the remaining members worse off. Examples Typical examples of SP mechanisms are majority voting between two alternatives, second- ...
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Monotone Hazard Rate
In auction theory, particularly Bayesian-optimal mechanism design, a virtual valuation of an agent is a function that measures the surplus that can be extracted from that agent. A typical application is a seller who wants to sell an item to a potential buyer and wants to decide on the optimal price. The optimal price depends on the ''valuation'' of the buyer to the item, v. The seller does not know v exactly, but he assumes that v is a random variable, with some cumulative distribution function F(v) and probability distribution function f(v) := F'(v). The ''virtual valuation'' of the agent is defined as: ::r(v) := v - \frac Applications A key theorem of Myerson says that: ::The expected profit of any truthful mechanism is equal to its expected virtual surplus. In the case of a single buyer, this implies that the price p should be determined according to the equation: ::r(p) = 0 This guarantees that the buyer will buy the item, if and only if his virtual-valuation is weakly-p ...
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Prior-free Mechanism Design
A prior-free mechanism (PFM) is a mechanism in which the designer does not have any information on the agents' valuations, not even that they are random variables from some unknown probability distribution. A typical application is a seller who wants to sell some items to potential buyers. The seller wants to price the items in a way that will maximize his profit. The optimal prices depend on the amount that each buyer is willing to pay for each item. The seller does not know these amounts, and cannot even assume that the amounts are drawn from a probability distribution. The seller's goal is to design an auction that will produce a reasonable profit even in worst-case scenarios. PFMs should be contrasted with two other mechanism types: * Bayesian-optimal mechanisms (BOM) assume that the agents' valuations are drawn from a known probability distribution. The mechanism is tailored to the parameters of this distribution (e.g, its median or mean value). * Prior-independent mechanisms ...
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Consensus Estimate
Consensus estimate is a technique for designing truthful mechanisms in a prior-free mechanism design setting. The technique was introduced for digital goods auctions and later extended to more general settings. Suppose there is a digital good that we want to sell to a group of buyers with unknown valuations. We want to determine the price that will bring us maximum profit. Suppose we have a function that, given the valuations of the buyers, tells us the maximum profit that we can make. We can use it in the following way: # Ask the buyers to tell their valuations. # Calculate R_ - the maximum profit possible given the valuations. # Calculate a price that guarantees that we get a profit of R_. Step 3 can be attained by a profit extraction mechanism, which is a truthful mechanism. However, in general the mechanism is not truthful, since the buyers can try to influence R_ by bidding strategically. To solve this problem, we can replace the exact R_ with an approximation - R_ - that, with ...
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Pricing
Pricing is the process whereby a business sets the price at which it will sell its products and services, and may be part of the business's marketing plan. In setting prices, the business will take into account the price at which it could acquire the goods, the manufacturing cost, the marketplace, competition, market condition, brand, and quality of product. Pricing is a fundamental aspect of product management and is one of the four Ps of the marketing mix, the other three aspects being product, promotion, and place. Price is the only revenue generating element amongst the four Ps, the rest being cost centers. However, the other Ps of marketing will contribute to decreasing price elasticity and so enable price increases to drive greater revenue and profits. Pricing can be a manual or automatic process of applying prices to purchase and sales orders, based on factors such as: a fixed amount, quantity break, promotion or sales campaign, specific vendor quote, price prevailing o ...
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Market Research
Market research is an organized effort to gather information about target markets and customers: know about them, starting with who they are. It is an important component of business strategy and a major factor in maintaining competitiveness. Market research helps to identify and analyze the needs of the market, the market size and the competition. Its techniques encompass both qualitative techniques such as focus groups, in-depth interviews, and ethnography, as well as quantitative techniques such as customer surveys, and analysis of secondary data. It includes social and opinion research, and is the systematic gathering and interpretation of information about individuals or organizations using statistical and analytical methods and techniques of the applied social sciences to gain insight or support decision making. Market research, marketing research, and marketing are a sequence of business activities; sometimes these are handled informally. The field of ''marketing researc ...
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Strategyproof
In game theory, an asymmetric game where players have private information is said to be strategy-proof or strategyproof (SP) if it is a weakly-dominant strategy for every player to reveal his/her private information, i.e. given no information about what the others do, you fare best or at least not worse by being truthful. SP is also called truthful or dominant-strategy-incentive-compatible (DSIC), to distinguish it from other kinds of incentive compatibility. An SP game is not always immune to collusion, but its robust variants are; with group strategyproofness no group of people can collude to misreport their preferences in a way that makes every member better off, and with strong group strategyproofness no group of people can collude to misreport their preferences in a way that makes at least one member of the group better off without making any of the remaining members worse off. Examples Typical examples of SP mechanisms are majority voting between two alternatives, second- ...
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Price Discrimination
Price discrimination is a microeconomic pricing strategy where identical or largely similar goods or services are sold at different prices by the same provider in different markets. Price discrimination is distinguished from product differentiation by the more substantial difference in production cost for the differently priced products involved in the latter strategy. Price differentiation essentially relies on the variation in the customers' willingness to payApollo, M. (2014). Dual Pricing–Two Points of View (Citizen and Non-citizen) Case of Entrance Fees in Tourist Facilities in Nepal. Procedia - Social and Behavioral Sciences, 120, 414-422. https://doi.org/10.1016/j.sbspro.2014.02.119 and in the elasticity of their demand. For price discrimination to succeed, a firm must have market power, such as a dominant market share, product uniqueness, sole pricing power, etc. All prices under price discrimination are higher than the equilibrium price in a perfectly-competitive ma ...
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Envy-free
Envy-freeness, also known as no-envy, is a criterion for fair division. It says that, when resources are allocated among people with equal rights, each person should receive a share that is, in their eyes, at least as good as the share received by any other agent. In other words, no person should feel envy. General definitions Suppose a certain resource is divided among several agents, such that every agent i receives a share X_i. Every agent i has a personal preference relation \succeq_i over different possible shares. The division is called envy-free (EF) if for all i and j: :::X_i \succeq_i X_j Another term for envy-freeness is no-envy (NE). If the preference of the agents are represented by a value functions V_i, then this definition is equivalent to: :::V_i(X_i) \geq V_i(X_j) Put another way: we say that agent i ''envies'' agent j if i prefers the piece of j over his own piece, i.e.: :::X_i \prec_i X_j :::V_i(X_i) 2 the problem is much harder. See envy-free cake-cutting. I ...
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VC Dimension
VC may refer to: Military decorations * Victoria Cross, a military decoration awarded by the United Kingdom and also by certain Commonwealth nations ** Victoria Cross for Australia ** Victoria Cross (Canada) ** Victoria Cross for New Zealand * Victorious Cross, Idi Amin's self-bestowed military decoration Organisations * Ocean Airlines (IATA airline designator 2003-2008), Italian cargo airline * Voyageur Airways (IATA airline designator since 1968), Canadian charter airline * Visual Communications, an Asian-Pacific-American media arts organization in Los Angeles, US * Viet Cong (also Victor Charlie or Vietnamese Communists), a political and military organization from the Vietnam War (1959–1975) Education * Vanier College, Canada * Vassar College, US * Velez College, Philippines * Virginia College, US Places * Saint Vincent and the Grenadines (ISO country code), a state in the Caribbean * Sri Lanka (ICAO airport prefix code) * Watsonian vice-counties, subdivisions of Great Brita ...
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Sample Complexity
The sample complexity of a machine learning algorithm represents the number of training-samples that it needs in order to successfully learn a target function. More precisely, the sample complexity is the number of training-samples that we need to supply to the algorithm, so that the function returned by the algorithm is within an arbitrarily small error of the best possible function, with probability arbitrarily close to 1. There are two variants of sample complexity: * The weak variant fixes a particular input-output distribution; * The strong variant takes the worst-case sample complexity over all input-output distributions. The No free lunch theorem, discussed below, proves that, in general, the strong sample complexity is infinite, i.e. that there is no algorithm that can learn the globally-optimal target function using a finite number of training samples. However, if we are only interested in a particular class of target functions (e.g, only linear functions) then the sampl ...
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