Rummy (card Game)
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Rummy (card Game)
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a kind of the same rank) or runs (three or more sequential cards of the same suit) and either be first to go out or to amass more points than the opposition. Origin There are two common theories about the origin of Rummy, attributing its origins in either Mexico or China in the nineteenth century. The first is that it originated in Mexico around the 1890s in a game described as Conquian in R.F. Foster's book ''Foster's Complete Hoyle'', which was played with a 40 card Spanish deck and had melding mechanics. The second is that Rummy originated in Asia, and that Rummy was the result of a Mahjongg variant named Kun P'ai that was Westernized as Khanhoo by W.H. Wilkinson in 1891. Games scholar David Parlett combines these two theories, and p ...
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Mexico
Mexico (Spanish: México), officially the United Mexican States, is a country in the southern portion of North America. It is bordered to the north by the United States; to the south and west by the Pacific Ocean; to the southeast by Guatemala, Belize, and the Caribbean Sea; and to the east by the Gulf of Mexico. Mexico covers ,Mexico
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making it the world's 13th-largest country by are ...
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Dealer (card Player)
Card players are those participating in a card game. Various names are given to card players based on their role or position. Position Games of Anglo-American origin In games of Anglo-American origin played in English-speaking countries, age refers to the order of priority in which players make the first lead, bid or bet, based on their position at the table.''The Language of Cards''
at www.parlettgames.uk. Retrieved 4 August 2018
This changes constantly as the dealer rotates either clockwise or anticlockwise around the table. They are traditionally referred to as follows: ; Eldest hand (or elder hand): the player who enjoys greatest priority and e.g. is the first to receive cards in the deal. Elder is the non-dealer in two-hand games. ; Youngest hand (or younger hand): the player who has the lowest p ...
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Go Out (cards)
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed for a ...
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Upcard
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge (card game), Bridge, Hearts (card game), Hearts, Poker (card game), Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see #Game-specific glossaries, Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a #suit, suit, #rank, ranking immediately above the #King, King. May also occupy the lowest rank. # Commonly refers to the #deuce, Deuce or Two in #German-suited pack, German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns (card suit), Acorns : One of the four #suit, suits in a #German pack, German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not #sleeping, sle ...
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Lay Off (cards)
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed ...
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Set (cards)
A set or group in card games is a scoring combination consisting of three or more playing cards of the same rank;Parlett (2008) p. 489. in some games, such as Bieten, a set may also comprise just two cards (a 'pair'). Description Sets are one of the two types of meld that may be used in games where melding is part of the play; the other being a run or sequence. A set or group comprises 3 or 4 cards of the same rank and, usually, different suits. A prial, pair royal, gleek or triplet is a set of 3 cards of equal rank and a quartet or, in some older games, a mournival, is one of four cards of the same rank.Parlett (2008), pp. 287, 645. Usually a pair (2 cards of the same rank but different suits) is not counted as a "set"; but some games, such as Bieten or Perlaggen do include pairs as sets. A wild set is one containing wild cards – that is, those cards designated in the rules as being wild, for example, the jokers in Rommé. On the other hand, a natural set is one consisting ...
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Rank (cards)
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed ...
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Meld (cards)
In card games, a meld is a set of matching cards, typically three or more, that earn a player points and/or allow them to deplete their hand. Melds typically come in sequences of ascending cards belonging to the same suit known as '' runs'' () or ''sets/groups'' of cards of identical rank (). Other ones may be ''marriage'' (e.g. K and Q) and ''bezique'' (Q and J). Melding is typical in games of the rummy family, such as canasta and gin. It is also used in other games such as mahjong. Melds are also made in some trick-taking games, such as pinochle and bezique.Parlett (2008), pp. 287-291, 295-296. See also * Run (cards) * Set (cards) A set or group in card games is a scoring combination consisting of three or more playing cards of the same rank;Parlett (2008) p. 489. in some games, such as Bieten, a set may also comprise just two cards (a 'pair'). Description Sets are one ... References Bibliography * Parlett, David. ''The Penguin Book of Card Games''. London: P ...
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Sequence (cards)
A run, straight or sequence is a combination of playing cards where cards have consecutive rank values.Parlett, David. ''The Penguin Book of Card Games''. London: Penguin (2008) p. 645. . They need not normally be of the same suit. However, if they are, this is referred to as a suit sequence.Arnold, Peter (1988). ''The Book of Card Games''. NY: Barnes & Noble, p. xi. Some games, such as cribbage, specify that an ace counts as one ("ace low"); others specify that an ace counts above a King ("ace high"); yet others, such as poker, allow an ace to count either high or low. Runs are one of the two types of meld that may be used in games where melding is part of the play; the other being a set or group, such as a pair or triplet. A natural sequence, as opposed to one that is wild, is one that consists purely of 'natural cards', without any wild cards such as jokers or deuces.Parlett, David. ''A History of Card Games''. Oxford: OUP (1991) p. 127. . Examples See also *Meld (cards ...
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Stock (cards)
A talon (; French for "heel") in card games is a stack of undealt cards that is placed on the table to be used during the actual game. Depending on the game or region, they may also be referred to as the blind, kitty, skat, stock, tapp or widow (US). Description In 1909, Meyers Lexicon described the talon as ''"the cards left over after dealing..."'' In games of chance, such as Pharo it is ''"the stock of cards which the banker draws on"''. The talon is usually a pack of cards, placed face down, in the middle of the card table. In other games, there are however very different variations, for example in Königrufen. Talons may be placed face up or face down. Parlett describes a ''kitty'' as "the pool or pot being played for" or "a dead hand or widow". He also equates ''talon'' to ''stock'' as the "cards which are not dealt initially but may be drawn from or dealt out later in the play."Parlett, David. ''The Penguin Book of Card Games''. London: Penguin (2008), p. 642-646. . Exam ...
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Discard Pile
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed for ...
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Eldest Hand
Card players are those participating in a card game. Various names are given to card players based on their role or position. Position Games of Anglo-American origin In games of Anglo-American origin played in English-speaking countries, age refers to the order of priority in which players make the first lead, bid or bet, based on their position at the table.''The Language of Cards''
at www.parlettgames.uk. Retrieved 4 August 2018
This changes constantly as the dealer rotates either clockwise or anticlockwise around the table. They are traditionally referred to as follows: ; Eldest hand (or elder hand): the player who enjoys greatest priority and e.g. is the first to receive cards in the deal. Elder is the non-dealer in two-hand games. ; Youngest hand (or younger hand): the player who has the lowest p ...
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