Room Synchronization
The room synchronization technique is a form of concurrency control in computer science. The room synchronization problem involves supporting a set of ''m'' mutually exclusive "rooms" where any number of users can execute code simultaneously in a shared room (any one of them), but no two users can simultaneously execute code in separate rooms. Room synchronization can be used to implement asynchronous parallel queues and stacks with constant time access (assuming a fetch-and-add operation). References * G.E. Blelloch, P. Cheng, P.B. Gibbons, Room synchronizations, Annual ACM Symposium on Parallel Algorithms and Architectures 2001, 122–13 See also * Monitor (synchronization) In concurrent programming, a monitor is a synchronization construct that prevents threads from concurrently accessing a shared object's state and allows them to wait for the state to change. They provide a mechanism for threads to temporarily gi .... * The Single Threaded Apartment Model in Microsoft's ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Concurrency Control
In information technology and computer science, especially in the fields of computer programming, operating systems, multiprocessors, and databases, concurrency control ensures that correct results for concurrent operations are generated, while getting those results as quickly as possible. Computer systems, both software and hardware, consist of modules, or components. Each component is designed to operate correctly, i.e., to obey or to meet certain consistency rules. When components that operate concurrently interact by messaging or by sharing accessed data (in memory or storage), a certain component's consistency may be violated by another component. The general area of concurrency control provides rules, methods, design methodologies, and theories to maintain the consistency of components operating concurrently while interacting, and thus the consistency and correctness of the whole system. Introducing concurrency control into a system means applying operation constraints ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fetch-and-add
In computer science, the fetch-and-add (FAA) CPU instruction atomically increments the contents of a memory location by a specified value. That is, fetch-and-add performs the following operation: increment the value at address by , where is a memory location and is some value, and return the original value at . in such a way that if this operation is executed by one process in a concurrent system, no other process will ever see an intermediate result. Fetch-and-add can be used to implement concurrency control structures such as mutex locks and semaphores. Overview The motivation for having an atomic fetch-and-add is that operations that appear in programming languages as are not safe in a concurrent system, where multiple processes or threads are running concurrently (either in a multi-processor system, or preemptively scheduled onto some single-core systems). The reason is that such an operation is actually implemented as multiple machine instructions: # load in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Symposium On Parallel Algorithms And Architectures
In Ancient Greece, the symposium (, ''sympósion'', from συμπίνειν, ''sympínein'', 'to drink together') was the part of a banquet that took place after the meal, when drinking for pleasure was accompanied by music, dancing, recitals, or conversation.Peter Garnsey, ''Food and Society in Classical Antiquity'' (Cambridge University Press, 1999), p. 13online Sara Elise Phang, ''Roman Military Service: Ideologies of Discipline in the Late Republic and Early Principate'' (Cambridge University Press, 2008), pp. 263–264. Literary works that describe or take place at a symposium include two Socratic dialogues, Plato's ''Symposium'' and Xenophon's ''Symposium'', as well as a number of Greek poems, such as the elegies of Theognis of Megara. Symposia are depicted in Greek and Etruscan art that shows similar scenes. In modern usage, it has come to mean an academic conference or meeting, such as a scientific conference. The Latin equivalent of a Greek symposium in Roman society i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Monitor (synchronization)
In concurrent programming, a monitor is a synchronization construct that prevents threads from concurrently accessing a shared object's state and allows them to wait for the state to change. They provide a mechanism for threads to temporarily give up exclusive access in order to wait for some condition to be met, before regaining exclusive access and resuming their task. A monitor consists of a mutex (lock) and at least one condition variable. A condition variable is explicitly 'signalled' when the object's state is modified, temporarily passing the mutex to another thread 'waiting' on the condition variable. Another definition of monitor is a thread-safe class, object, or module that wraps around a mutex in order to safely allow access to a method or variable by more than one thread. The defining characteristic of a monitor is that its methods are executed with mutual exclusion: At each point in time, at most one thread may be executing any of its methods. By using one or ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Component Object Model
Component Object Model (COM) is a binary-interface technology for software components from Microsoft that enables using objects in a language-neutral way between different programming languages, programming contexts, processes and machines. COM is the basis for other Microsoft domain-specific component technologies including OLE, OLE Automation, ActiveX, COM+, and DCOM as well as implementations such as DirectX, Windows shell, UMDF, Windows Runtime, and Browser Helper Object. COM enables object use with only knowing its interface; not its internal implementation. The component implementer defines interfaces that are separate from the implementation. Support for multiple programming contexts is handled by relying on the object for aspects that would be challenging to implement as a facility. Supporting multiple uses of an object is handled by requiring each object to destroy itself via reference-counting. Access to an object's interfaces (similar to Type conver ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |