Rocket Knight Adventures
is a 1993 platform game developed and published by Konami for the Sega Genesis. It was released in North America on August 5, 1993, in Japan on August 6, 1993, and in Europe in September 1993. ''Rocket Knight Adventures'' was designed by Nobuya Nakazato, designer of ''Contra'' games such as '' The Alien Wars'', '' Hard Corps'' and '' Shattered Soldier''. The game involves Sparkster, an opossum knight who wields a rocket pack and sword that can emit energy projectiles as he attempts to stop the Devotindos Empire, an evil empire that attempts to break the seal of a powerful starship that has the ability to destroy planets. Gameplay ''Rocket Knight Adventures'' is a side-scrolling platform game where the player guides Sparkster through linear levels. The player can jump and attack using Sparkster's sword, which can either hit enemies directly or by emitting energy projectiles that travel a short distance. If the Attack button is held until the blue bar on the top of the screen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rocket Knight Adventures
is a 1993 platform game developed and published by Konami for the Sega Genesis. It was released in North America on August 5, 1993, in Japan on August 6, 1993, and in Europe in September 1993. ''Rocket Knight Adventures'' was designed by Nobuya Nakazato, designer of ''Contra'' games such as '' The Alien Wars'', '' Hard Corps'' and '' Shattered Soldier''. The game involves Sparkster, an opossum knight who wields a rocket pack and sword that can emit energy projectiles as he attempts to stop the Devotindos Empire, an evil empire that attempts to break the seal of a powerful starship that has the ability to destroy planets. Gameplay ''Rocket Knight Adventures'' is a side-scrolling platform game where the player guides Sparkster through linear levels. The player can jump and attack using Sparkster's sword, which can either hit enemies directly or by emitting energy projectiles that travel a short distance. If the Attack button is held until the blue bar on the top of the screen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Side-scrolling Video Game
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Climax Studios
Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game '' Sudeki'' and the 2007 and 2009 survival horror video games '' Silent Hill: Origins'' and '' Silent Hill: Shattered Memories'' from the ''Silent Hill'' franchise. History Climax was founded by Karl Jeffery on 3 February 1988. It was originally known as Images Software Ltd., and its initial focus was on developing and porting games for the generation of home computers, consoles and handhelds. In October 1998, Climax announced the establishment of Climax PC Studio, a sub-studio focused on personal computer game development and located in an office next to Climax's headquarters. Another such studio, Climax Game Boy World, was launched during E3 1999 and focused on the development for the Game Boy family of handheld game devices. Pixel Planet, a Brighton-based studio founded in September 1999 by Tony Beckwith and Greg Michael, entered in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rocket Knight
''Rocket Knight'' is a 2.5D platforming video game developed by Climax Studios and published by Konami for Xbox 360, PlayStation 3 and Microsoft Windows. The game was released on May 11, 2010 for Microsoft Windows and May 12, 2010 on consoles, with the exception of the PlayStation 3 release in North America, which was released on May 18, 2010. The Microsoft Windows release is not available in Europe. ''Rocket Knight'' is a revival of the ''Sparkster'' series, which first began with ''Rocket Knight Adventures''. The game is a sequel to the Sega Genesis game '' Sparkster: Rocket Knight Adventures 2'', and not a remake of ''Rocket Knight Adventures''. Gameplay The game is shown at a slightly zoomed out perspective, allowing less dangerous use of the jetpack, and uses the auto-filling power meter from '' Sparkster: Rocket Knight Adventures 2'', which powers both the jetpack and sword attacks featured in ''Rocket Knight Adventures'' (neither ''Rocket Knight Adventures'' nor the SNES ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sparkster
is a side-scrolling platform game developed and published by Konami for the Super Nintendo Entertainment System. The game, the only one in the series to be released on a Nintendo console, was directed by Hideo Ueda and released in 1994 for Japan in September, for North America in October, and for Europe in 1994. ''Sparkster'' is a sequel to the original ''Rocket Knight Adventures'' for the Sega Genesis, though it is a different game than the similarly titled Genesis sequel, '' Sparkster: Rocket Knight Adventures 2''. Gameplay The eponymous main character is an opossum knight named Sparkster who fights an army of yellow wolves and robots. He is armed with a sword that can fire energy bolts and a rocket pack that allows him to fly short distances. The gameplay remains mostly the same as in Mega Drive/Genesis games, with the most notable change being the addition of a short-distance rolling dash. At the end of every level, Sparkster battles a boss, and the level is complete ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rocket Knight Adventures 2
''Sparkster: Rocket Knight Adventures 2'' (known simply as ''Sparkster'' in North America and Europe), is a 1994 side-scrolling platform game developed and published by Konami for the Sega Genesis. A sequel to ''Rocket Knight Adventures'', the game involves the character named Sparkster attempting to save Princess Cherry and to stop the evil plans of King Gedol, who plans to take over the kingdom of Zephyrus. The game largely follows the same format as its precursor, with changes to the game's mechanics. ''Sparkster: Rocket Knight Adventures 2'' is the second game in the ''Rocket Knight Adventures'' series. Another game under the same title, ''Sparkster'', but without the ''Rocket Knight Adventures'' subtitle and not continuing the plot of the first game, was released on the SNES in the same year. A direct sequel, ''Rocket Knight'', was released in 2010. Gameplay The gameplay of ''Sparkster'' is very similar to its precursor. ''Sparkster'' plays as a side-scrolling platformer ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MegaTech
''MegaTech'' (sometimes styled with the katakana メガテケ) was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Paul Glancey (editor) and Mark Patterson (deputy editor). It was published monthly. Sega Retro. Retrieved 23 August 2016. In 1993 the magazine was acquired by . It ceased publication in 1994 when it was merged into '''' magazine. Founding editor Paul Glancey spoke about the magazine's difficult launch, ev ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Europress
Europress was a British magazine and software publisher based in Adlington, near Macclesfield, Cheshire. Their magazine publishing business was previously known as Database Publications. The software division was renamed in 1999 to Actualize. History Europress was formed by Derek Meakin in 1965. It began by publishing magazines and newspapers, then during the 1980s as an expansion of its magazine publishing business, it became involved in the rapidly growing software industry. Under the name Database Software, they released software including the Red Arrows game for the ZX Spectrum and the office suite Mini Office II, as well as games and educational software for children. During the late 1980s Europress decided to spin off its software publishing division as a separate company: Europress Software, with Christopher Payne as managing director and Diane O'Brien as Sales Director. Chris Payne came up with the name Mandarin Software as the brand for all the planned games, graphic de ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mean Machines
''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s '' Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers like the Commodore 64, ZX Spectrum, Amstrad CPC and newly emerging 16-bit computers (the Atari ST and Commodore Amiga). Julian Rignall built and launched a consoles-oriented section of the magazine called ''Mean Machines''. The inaugural section was featured in the October 1987 issue of the magazine and largely covered games on 8-bit games systems like the Nintendo Entertainment System and Sega's Master System. It included features on newly emerging Japanese-only videogame systems such as NEC's PC Engine. Over the ensuing months, ''CVG'' increased its coverage of consoles and started a 'Mean Machines Megaclub'. At the same time, a new import gaming marketplace started to emerge fueled by demand for these new consoles. Small retailers ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |