Robots (1984 Video Game)
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Robots (1984 Video Game)
''Chase'' is a turn-based computer game in which players are tasked with escaping from robots programmed to pursue and kill them. The player attempts to destroy the robots by moving in such a way that the robots collide with each other or other obstacles. The basic concept has been part of games stretching into the 1970s, and is among the earliest of the "standards" for microcomputer platforms. Many variations exist, the most notable being the home computer-based ''Escape!'' and ''Zombies'', ''Daleks'' on MacOS and ''robots'' on Unix. The original author of the game remains unknown, but it is highly likely it started on the DTSS system at Dartmouth College in the early 1970s. The first public versions appeared in '' Creative Computing'' magazine in early 1976 and a variety of modified versions appeared over the next few years. ''Daleks'' and ''robots'' both appeared in 1984, leading to another wave of similar versions. New ports continue to appear to this day. Gameplay ''Cha ...
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Turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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GE-600 Series
The GE-600 series was a family of 36-bit mainframe computers originating in the 1960s, built by General Electric (GE). When GE left the mainframe business the line was sold to Honeywell, which built similar systems into the 1990s as the division moved to Groupe Bull and then NEC. The system is perhaps best known as the hardware used by the Dartmouth Time Sharing System (DTSS) and the Multics operating system. Multics was supported by virtual memory additions made to later versions of the series. Architecture The 600 series used 36-bit words and 18-bit addresses. They had two 36-bit accumulators, eight 18-bit index registers, and one 8-bit exponent register. It supported floating point in both 36-bit single-precision and 2 x 36-bit double precision, the exponent being stored separately, allowing up to 71 bits of precision and one bit being used for the sign. It had an elaborate set of addressing modes, many of which used indirect words, some of which were auto-incrementing or ...
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Ken Arnold
Kenneth Cutts Richard Cabot Arnold (born 1958) is an American computer programmer well known as one of the developers of the 1980s dungeon-crawling video game '' Rogue'', for his contributions to the original Berkeley (BSD) distribution of Unix, for his books and articles about C and C++ (e.g. his 1980s–1990s ''Unix Review'' column, "''The C Advisor''"), and his high-profile work on the Java platform. At Berkeley Arnold attended the University of California, Berkeley, after having worked at Lawrence Berkeley National Laboratory computer labs for a year, receiving his A.B. in computer science in 1985. At Berkeley, he was president of the Berkeley Computer Club and of the Computer Science Undergraduates Association, and made many contributions to the 2BSD and 4BSD Berkeley Unix distributions, including: * curses and termcap: a hardware-independent library for controlling cursor movement, screen editing, and window creation on ASCII display terminals, based on termcap (based ...
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Berkeley Software Distribution
The Berkeley Software Distribution or Berkeley Standard Distribution (BSD) is a discontinued operating system based on Research Unix, developed and distributed by the Computer Systems Research Group (CSRG) at the University of California, Berkeley. The term "BSD" commonly refers to its open-source descendants, including FreeBSD, OpenBSD, NetBSD, and DragonFly BSD. BSD was initially called Berkeley Unix because it was based on the source code of the original Unix developed at Bell Labs. In the 1980s, BSD was widely adopted by workstation vendors in the form of proprietary Unix variants such as DEC Ultrix and Sun Microsystems SunOS due to its permissive licensing and familiarity to many technology company founders and engineers. Although these proprietary BSD derivatives were largely superseded in the 1990s by UNIX SVR4 and OSF/1, later releases provided the basis for several open-source operating systems including FreeBSD, OpenBSD, NetBSD, DragonFly BSD, Darwin, and TrueOS ...
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Usenet
Usenet () is a worldwide distributed discussion system available on computers. It was developed from the general-purpose Unix-to-Unix Copy (UUCP) dial-up network architecture. Tom Truscott and Jim Ellis conceived the idea in 1979, and it was established in 1980.''From Usenet to CoWebs: interacting with social information spaces'', Christopher Lueg, Danyel Fisher, Springer (2003), , Users read and post messages (called ''articles'' or ''posts'', and collectively termed ''news'') to one or more topic categories, known as newsgroups. Usenet resembles a bulletin board system (BBS) in many respects and is the precursor to the Internet forums that have become widely used. Discussions are threaded, as with web forums and BBSs, though posts are stored on the server sequentially.The jargon file v4.4.7
, Jargon File Archive.

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Giant Book Of Computer Games
Tim Hartnell (1951–1991) was an Australian journalist, self-taught programmer and author of books and magazines on computer games. He set up The National ZX80 User Group with Trevor Sharples in 1980 producing a more-or-less monthly magazine entitled Interface. This User Group then expanded to include the ZX81, Acorn Atom and Spectrum computers, and provided a springboard for Tim and Trevor to launch the first of their home computing books. His company, Interface Publications (set up with Elizabeth North), produced titles for all of the machines in the home computer market, including Sinclair machines. Hartnell wrote several compendiums of computer games, which typically had several categories of games, with several games in each category. Each category had tips for writing enjoyable games in that genre. Each game had a description of the program and an explanation of its implementation, sometimes with ideas for modifications; this was followed by the raw code, which the reade ...
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Tim Hartnell
Tim Hartnell (1951–1991) was an Australian journalist, self-taught programmer and author of books and magazines on computer games. He set up The National ZX80 User Group with Trevor Sharples in 1980 producing a more-or-less monthly magazine entitled Interface. This User Group then expanded to include the ZX81, Acorn Atom and Spectrum computers, and provided a springboard for Tim and Trevor to launch the first of their home computing books. His company, Interface Publications (set up with Elizabeth North), produced titles for all of the machines in the home computer market, including Sinclair machines. Hartnell wrote several compendiums of computer games, which typically had several categories of games, with several games in each category. Each category had tips for writing enjoyable games in that genre. Each game had a description of the program and an explanation of its implementation, sometimes with ideas for modifications; this was followed by the raw code, which the reade ...
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Sublogic
Sublogic Corporation (stylized as subLOGIC) is an American software development company. It was formed in 1977 by Bruce Artwick, and incorporated in 1978 by Artwick's partner Stu Moment as Sublogic Communications Corporation. Sublogic is best known as the creator of the ''Flight Simulator'' series, later known as ''Microsoft Flight Simulator'', but it also created other video games such as '' Night Mission Pinball'', ''Football'', and ''Adventure on a Boat''; educational software; and an Apple II graphics library. History Sublogic released the flight simulation program ''FS1 Flight Simulator'' for the Apple II in 1979, followed by the more popular and widely ported '' Flight Simulator II'' in 1983, and ''Jet'' in 1985. In 1982, ''Flight Simulator'' was licensed to Microsoft, and through 2006 Microsoft released major updates to ''Microsoft Flight Simulator'' approximately every three years. A reboot of the series was announced in 2019, simply titled ''Microsoft Flight Simulator'' ...
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TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of ''Tandy Radio Shack, Z80 icroprocessor'. It is one of the earliest mass-produced and mass-marketed retail home computers. The TRS-80 has a full-stroke QWERTY keyboard, the Zilog Z80 processor, 4 KB dynamic random-access memory (DRAM) standard memory, small size and desk area, floating-point Level I BASIC language interpreter in read-only memory (ROM), 64-character per line video monitor, and a starting price of US$600 (equivalent to US$ in ). A cassette tape drive for program storage was included in the original package. While the software environment was stable, the cassette load/save process combined with keyboard bounce issues and a troublesome Expansion Interface contributed to the Model I's reputation as not well-suited to serious ...
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TUTOR (programming Language)
TUTOR, also known as PLATO Author Language, is a programming language developed for use on the PLATO system at the University of Illinois at Urbana-Champaign beginning in roughly 1965. TUTOR was initially designed by Paul Tenczar for use in computer assisted instruction (CAI) and computer managed instruction (CMI) (in computer programs called "lessons") and has many features for that purpose. For example, TUTOR has powerful answer-parsing and answer-judging commands, graphics, and features to simplify handling student records and statistics by instructors. TUTOR's flexibility, in combination with PLATO's computational power (running on what was considered a supercomputer in 1972), also made it suitable for the creation of games — including flight simulators, war games, dungeon style multiplayer role-playing games, card games, word games, and medical lesson games such as ''Bugs and Drugs'' (''BND''). TUTOR lives on today as the programming language for the Cyber1 PLATO Syste ...
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PLATO (computer System)
Plato (428/427 or 424/423 – 348/347 BCE) was a Greek philosopher. Plato may also refer to: People Given name or nickname * Plato (comic poet) () * Plato (exarch) (), Byzantine exarch of Ravenna * Plato II (1737–1812), Metropolitan of Moscow in 1775–1812 * Plato III (born 1993), American rapper * Plato of Bactria (2nd century BCE), Greco-Bactrian king * Plato of Sakkoudion (–814), Byzantine saint * Plato Andros (1921–2008), American football player * Plato Cacheris (1929–2019), American lawyer * Plato T. Durham (1873–1930), American academic administrator * Plato Fludd (), American politician * Plato Malinovsky, Metropolitan of Moscow in 1745–1754 * Plato Malozemoff (1909–1997), Russian-American engineer and businessman * Plato E. Shaw (1883–1947), American historian * Plato A. Skouras (1930–2004), American film producer * Plato Tiburtinus, 12th-century Italian mathematician, astronomer and translator * Plato von Ustinov (1840–1918), Russian-born ...
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