Robot Commando
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Robot Commando
''Robot Commando'' is a single-player roleplaying gamebook written by Steve Jackson (the American game designer, rather than the series co-creator), illustrated by Gary Mayes and originally published in 1986 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's ''Fighting Fantasy ''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choos ...'' series. It is the 22nd in the series in the original Puffin series (). Story The reader takes the role of a dinosaur rancher in the country of Thalos on a distant planet who finds themself in the middle of an attack by Thalos' mortal enemy, the militaristic Karosseans. A strange weapon is unleashed which causes all of Thalos, save the protagonist, to fall into a deep sleep and leaves the land free to be invaded. Over the course of the ...
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Steve Jackson (US Game Designer)
Steve Jackson (born c. 1953) is an American game designer whose creations include the role-playing game '' GURPS'' and the card game '' Munchkin''. Education Steve Jackson is a 1974 graduate of Rice University, where he was a resident of Baker College before moving to Sid Richardson College when it opened in 1971. Jackson briefly attended the UT Law School, but left to pursue a career in game design. Career 1970s: Metagaming Concepts While working at Metagaming Concepts, Jackson developed '' Monsters! Monsters!'' (''ca.'' 1976) based on a design by Ken St. Andre related to his ''Tunnels & Trolls'' role-playing game, and '' Godsfire'' (1976), a 3D space conquest game designed by Lynn Willis. Jackson's first design for the company was '' Ogre'' (1977), followed by '' G.E.V.'' (1978), which were set in the same futuristic universe that Jackson created. Jackson became interested in '' Dungeons & Dragons'', but found the various-sized dice irritating and the combat rules conf ...
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List Of Fighting Fantasy Gamebooks
''Fighting Fantasy'' is a series of single-player fantasy roleplay gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published by Puffin in 1982, with the rights to the franchise eventually being purchased by Wizard Books in 2002. The series distinguished itself by featuring a fantasy role-playing element, with the caption on each cover claiming each title was "a Fighting Fantasy gamebook in which YOU are the hero!" The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels and video games. ''Fighting Fantasy'' titles published by Puffin Books (1982-95) Main series Steve Jackson's ''Sorcery!'' ''The Adventures of Goldhawk'' ''Fighting Fantasy'' novels ''Fighting Fantasy'' roleplaying gamebooks See also ''Advanced Fighting Fantasy''. Two-player ''Fighting Fantasy'' Miscellaneous ''Fighting Fantasy'' titles ''Fighting Fantasy'' titles ...
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Paperback
A paperback (softcover, softback) book is one with a thick paper or paperboard cover, and often held together with glue rather than stitches or staples. In contrast, hardcover (hardback) books are bound with cardboard covered with cloth, leather, paper, or plastic. Inexpensive books bound in paper have existed since at least the 19th century in such forms as pamphlets, yellowbacks, dime novels, and airport novels. Modern paperbacks can be differentiated from one another by size. In the United States, there are "mass-market paperbacks" and larger, more durable "trade paperbacks". In the United Kingdom, there are A-format, B-format, and the largest C-format sizes. Paperback editions of books are issued when a publisher decides to release a book in a low-cost format. Lower-quality paper, glued (rather than stapled or sewn) bindings, and the lack of a hard cover may contribute to the lower cost of paperbacks. Paperback can be the preferred medium when a book is not expect ...
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Puffin Books
Puffin Books is a longstanding children's imprint of the British publishers Penguin Books. Since the 1960s, it has been among the largest publishers of children's books in the UK and much of the English-speaking world. The imprint now belongs to Penguin Random House, a subsidiary of the German media conglomerate Bertelsmann. History Four years after Penguin Books had been founded by Allen Lane, the idea for Puffin Books was hatched in 1939, when Noel Carrington, at the time an editor for '' Country Life'' books, met him and proposed a series of children's non-fiction picture books, inspired by the brightly coloured lithographed books mass-produced at the time for Soviet children. Lane saw the potential, and the first of the picture book series were published the following year. The name "Puffin" was a natural companion to the existing "Penguin" and "Pelican" books. Many continued to be reprinted right into the 1970s. A fiction list soon followed, when Puffin secured the paper ...
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Steve Jackson (UK)
Steve Jackson (born 20 May 1951) is a British game designer, writer, game reviewer and co-founder of UK game publisher Games Workshop. History Steve Jackson began his career in games in 1974 as a freelance journalist with ''Games & Puzzles'' magazine. In early 1975, Jackson co-founded the company Games Workshop with school friends John Peake and Ian Livingstone. They started publishing a monthly newsletter, ''Owl and Weasel'', which was largely written by Jackson, and sent copies of the first issue to subscribers of ''Albion'' fanzine; Brian Blume, co-partner of American publisher TSR, received one of these copies and in return sent back a copy of TSR's new game ''Dungeons & Dragons''. Jackson and Livingstone felt that this game was more imaginative than anything being produced in the UK at the time, and so worked out an arrangement with Blume for an exclusive deal to sell ''D&D'' in Europe. In late 1975, Jackson and Livingstone organized their first convention, the first Gam ...
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Ian Livingstone
Sir Ian Livingstone (born 29 December 1949) is an English fantasy author and entrepreneur. Along with Steve Jackson, he is the co-founder of a series of role-playing gamebooks, ''Fighting Fantasy'', and the author of many books within that series. He is also one of the co-founders of prominent games company Games Workshop. Early life Livingstone attended Altrincham Grammar School for Boys, where, according to him, he only earned one A-level, in Geography. He has kept his close links with the school and has visited it on numerous occasions, including to donate money for a refurbishment of the ICT suite, and to present awards to GCSE recipients in 1998. Career Games Workshop Livingstone co-founded Games Workshop in early 1975 with flatmates John Peake and Steve Jackson. They started publishing a monthly newsletter, ''Owl and Weasel'', and sent copies of the first issue to subscribers of the recently defunct fanzine ''Albion''; Brian Blume received one of these copies, and ...
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Fighting Fantasy
''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choose Your Own Adventure-style storytelling with a dice-based role-playing element included within the books themselves. The caption on many of the covers claimed each title was an adventure "in which YOU are the hero!" The majority of the titles followed a fantasy theme, although science fiction, post-apocalyptic, superhero, and modern horror gamebooks were also published. The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels, and video games. Puffin ended the series in 1995, but the rights to the series were eventually purchased by Wizard Books in 2002. Wizard published new editions of the original books and also commissioned six new books over two s ...
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1986 Fiction Books
The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 **Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal enter the European Community, which becomes the European Union in 1993. *January 11 – The Sir Leo Hielscher Bridges, Gateway Bridge in Brisbane, Australia, at this time the world's longest prestressed concrete free-cantilever bridge, is opened. *January 13–January 24, 24 – South Yemen Civil War. *January 20 – The United Kingdom and France announce plans to construct the Channel Tunnel. *January 24 – The Voyager 2 space probe makes its first encounter with Uranus. *January 25 – Yoweri Museveni's National Resistance Army Rebel group takes over Uganda after leading a five-year guerrilla war in which up to half a million people are believed to have been killed. They will later use January 26 as the official date to avoid a coincidence of ...
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Fighting Fantasy Gamebooks
Combat (French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or can be used as a tool to impose one's will on others. An instance of combat can be a stand-alone confrontation or a small part of a much larger violent conflict. Instances of combat may also be benign and recreational, as in the cases of combat sports and mock combat. Combat may comply with, or be in violation of local or international laws regarding conflict. Examples of rules include the Geneva Conventions (covering the treatment of people in war), medieval chivalry, the Marquess of Queensberry rules (covering boxing) and several forms of combat sports. Hand-to-hand combat Hand-to-hand combat (melee) is combat at very close range, attacking the opponent with the body ( striking, kicking, strangling, etc.) and/or with a melee weapo ...
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Books By Steve Jackson (American Game Designer)
A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this physical arrangement is '' codex'' (plural, ''codices''). In the history of hand-held physical supports for extended written compositions or records, the codex replaces its predecessor, the scroll. A single sheet in a codex is a leaf and each side of a leaf is a page. As an intellectual object, a book is prototypically a composition of such great length that it takes a considerable investment of time to compose and still considered as an investment of time to read. In a restricted sense, a book is a self-sufficient section or part of a longer composition, a usage reflecting that, in antiquity, long works had to be written on several scrolls and each scroll had to be identified by the book it contained. Each part of Aristotle's ''Physics'' is called a ...
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