RobotWar
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RobotWar
''RobotWar'' is a programming game written by Silas Warner. This game, along with the companion program ''RobotWrite'', was originally developed in the TUTOR programming language on the PLATO system in the 1970s. Later the game was commercialized and adapted for the Apple II series of computers and published by Muse Software in 1981. The premise is that in the distant future of 2002, war was declared hazardous to human health, and now countries settled their differences in a battle arena full of combat robots. As the manual states, "The task set before you is: to program a robot, that no other robot can destroy!" The main activity of the game is to write a computer program that operates a (simulated) robot. The player selects multiple robots which do battle in an arena until only one is left standing. The robots do not have direct knowledge of the location or velocity of any of the other robots; they only use radar pulses to deduce distance, and perhaps use clever programming ...
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Crobots
Crobots is a programming game released for the first time by Tom Poindexter in December, 1985 as Shareware. It is an MS-DOS program for IBM PC and compatibles and was developed on x86-based Unix systems. The robots are controlled by a program written in a stripped-down version of C. The robot's mission is to seek out and destroy other robots, each running different programs. The robots can be controlled in order to move around the battlefield, scan the environment to find enemies and fire at enemies using a cannon. Crobots borrows the concept used from the game RobotWar that ran on the original Apple II computer. Robots were programmed in a proprietary programming language that was interpreted and included a real-time view of the game as it was played. In October, 2013, Poindexter released the source code of Crobots under the GPLv2 free software license. Clones There have been many Crobots clones made. However, very few of them are compiler and virtual machine at the same tim ...
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Muse Software
Micro Users Software Exchange, Inc., doing business as Muse Software, was an American video game developer based in Baltimore, Maryland, focusing on the development of games for the first generation of home computers. The company began with developing games for Apple II, and later expanded to the Commodore 64, Atari 8-bit family, and MS-DOS. They are best known for creating the ''Wolfenstein'' series, having developed the first two installments: 1981's ''Castle Wolfenstein'' and its 1984 sequel, ''Beyond Castle Wolfenstein''. The brand name lapsed and was used by id Software. History Muse Software was incorporated by Ed Zaron on August 1, 1978, with Silas S. Warner becoming the first employee. Initially publishing games, the team also sold non-game software such as ''Super-Text'', a word processor written by Zaron, and ''Appilot'', a course-writing language written by Warner. Their original market was for the Apple II, with their first programs sold on Compact audio cassette#D ...
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Color Robot Battle
''Color Robot Battle'' is a programming game developed by Glenn Sogge and Del Ogren for the TRS-80 Color Computer and published by Radio Shack in 1981. Robot Programming The aim of the game is to write a computer program that controls a (simulated) robot. Two programs are selected to do battle in an arena with the last robot standing being the winner. One of the examples from the manual follows: *OMEGA ROB> =R:XM WAL> =W:T-2 START> CROB:CWAL:F8:=?:T1 GSTART The robot controlled by this program follows the wall of the arena making an occasional random turn to break the movement pattern. The program scans for an opponent and attacks if one is found. See also *''RobotWar ''RobotWar'' is a programming game written by Silas Warner. This game, along with the companion program ''RobotWrite'', was originally developed in the TUTOR programming language on the PLATO system in the 1970s. Later the game was commerciali ...'' References External links Color Robot Battleon ...
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Silas Warner
''Castle Wolfenstein'' is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer. It is one of the earliest games to be based on stealth mechanics. An Atari 8-bit family port was released in 1982 and was followed by versions for Commodore 64 (1983) and MS-DOS (1984). The game takes place during World War II. The player takes the role of an Allied prisoner of war who is held captive in the fictional Castle Wolfenstein. After escaping from the cell, the player's objective is to find the Nazis' secret war plans and escape from the castle. Nazi soldier enemies can be dealt with by impersonating, sneaking, or killing them. The game was received positively amongst critics and became one of the best-selling games of the early 1980s. It is considered to have had a direct influence on modern stealth and first-person shooter games. The game was praised for its graphics, and gameplay, but criticized for its long waiting times when opening chests ...
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Programming Games
A programming game is a video game that incorporates elements of computer programming, enabling the player to direct otherwise autonomous units within the game to follow commands in a domain-specific programming language, often represented as a visual language to simplify the programming metaphor. Programming games broadly fall into two areas: single-player games where the programming elements either make up part of or the whole of a puzzle game, and multiplayer games where the player's automated program is pitted against other players' programs. As puzzle games Early games in the genre include ''System 15000'' and ''Hacker'', released in 1984 and 1985 respectively. Programming games have been used as part of puzzle games, challenging the player to achieve a specific result once the program starts operating. An example of such a game is '' SpaceChem'', where the player must use its visual language to manipulate two waldos as to disassemble and reassemble chemical molecules. In su ...
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Apple II-only Games
An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found today. Apples have been grown for thousands of years in Asia and Europe and were brought to North America by European colonists. Apples have religious and mythological significance in many cultures, including Norse, Greek, and European Christian tradition. Apples grown from seed tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. Generally, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and much slower to fruit after planting. Rootstocks are used to control the speed of growth and the size of the resulting tree, allowing for easier harvesting. There are more th ...
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Apple II Games
An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple fruit tree, trees are agriculture, cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found today. Apples have been grown for thousands of years in Asia and Europe and were brought to North America by European colonization of the Americas, European colonists. Apples have Religion, religious and mythology, mythological significance in many cultures, including Norse mythology, Norse, Greek mythology, Greek, and Christianity in Europe, European Christian tradition. Apples grown from seed tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. Generally, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and much slower to fruit after plantin ...
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1981 Video Games
Events January * January 1 ** Greece enters the European Economic Community, predecessor of the European Union. ** Palau becomes a self-governing territory. * January 10 – Salvadoran Civil War: The FMLN launches its first major offensive, gaining control of most of Morazán and Chalatenango departments. * January 15 – Pope John Paul II receives a delegation led by Polish Solidarity leader Lech Wałęsa at the Vatican. * January 20 – Iran releases the 52 Americans held for 444 days, minutes after Ronald Reagan is sworn in as the 40th President of the United States, ending the Iran hostage crisis. * January 21 – The first DeLorean automobile, a stainless steel sports car with gull-wing doors, rolls off the production line in Dunmurry, Northern Ireland. * January 24 – An earthquake of magnitude in Sichuan, China, kills 150 people. Japan suffers a less serious earthquake on the same day. * January 25 – In South Africa the largest part of the town La ...
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Robot Odyssey
''Robot Odyssey'' is a puzzle video game developed by Mike Wallace, Dr. Leslie Grimm and published by The Learning Company in December 1984. It was released for the Apple II, TRS-80 Color Computer, and DOS. Most players have found it incredibly challenging. The player is readying for bed when, suddenly, they fall through the floor into an underground city of robots, ''Robotropolis''. The player begins in the sewers of the city with three programmable robots, and must make their way to the top of the city to try to find their way home again. Gameplay The aim of ''Robot Odyssey'' is to program and control robots (Sparky, Checkers, and Scanner with a fourth added in later levels) in order to escape ''Robotropolis'', a labyrinthine underground city filled with hundreds of rooms of puzzles that need to be solved to progress any further. The city consists of five levels of increasing difficulty, requiring the design of more and more sophisticated circuits. A tutorial and robot testing ...
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MindRover
''MindRover'' is a video game for PC, developed by CogniToy. Gameplay The game, which can be thought of as a successor to the Learning Company's Robot Odyssey, revolves around three activities: * Assemble virtual robots from a library of stock parts. * Programming robots using a special graphical interface (referred to in the game as "wiring") with a paradigm more based on multicomponent circuitry construction than on traditional programming. * Participate in events such as robot battles and racing games with newly programmed robot. Availability The game was developed for Microsoft Windows. Add-ons were available to control Lego Mindstorms robots. The game was ported to Linux by Loki Software and Linux Game Publishing and to the Mac by MacPlay. Development The game had a budget of $500,000. In October 2000, CogniToy signed a contract with Tri Synergy to distribute the game. Reception The game received mostly positive reviews. Carla Harker reviewed the PC version of the ...
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Mac (computer)
The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software engineers. The current lineup includes the MacBook Air and MacBook Pro laptops, as well as the iMac, Mac Mini, Mac Studio and Mac Pro desktops. Macs run the macOS operating system. The Macintosh 128K, first Mac was released in 1984, and was advertised with the highly-acclaimed 1984 (advertisement), "1984" ad. After a period of initial success, the Mac languished in the 1990s, until co-founder Steve Jobs returned to Apple in 1997. Jobs oversaw the release of many successful products, unveiled the modern Mac OS X, completed the Mac transition to Intel processors, 2005-06 Intel transition, and brought features from the iPhone back to the Mac. During Tim Cook's tenure as CEO, the Mac underwent a period of neglect, but was later reinv ...
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