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Roboquad
Referred to as "The first true robotic arthropod," Roboquad is one of the 5 robots that WowWee announced at CES in January 2007. It is a 4-legged robot that somewhat resembles a spider and a dog. Also designed by Mark Tilden, the Roboquad, like other WowWee robots, has multiple personalities, awareness of its surroundings, some autonomous behaviour and can be controlled via a remote. Features *Five Scanning Sequences :#Smart Scan: examines its surroundings and reacts to changes :#Scan Left and Right: turns and faces any nearby object :#Approach Nearest Object: moves towards the closest object it detects :#Escape Walk: moves towards the largest open space it finds :#Flinch Response: reacts to rapidly approaching objects *Five Usage Modes: :#Direct Control: user controlled movement :#Autonomous Mode: self-directed interaction with its environment :#Guard Mode: similar to Guard Mode on other WowWee bots, Roboquad reacts to noises and movement with sound effects. :#Sleep: falls as ...
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WowWee Roboquad
WowWee Group Limited, is a privately owned, Hong Kong-based Canadian consumer technology company. History Initially from Canada, the two founding brothers (Richard and Peter Yanofsky) moved to Hong Kong to form the company in 1982, as an independent research & development and manufacturing outfit. As an OEM seller, they produced products such as the Power Rangers Power Gloves and the Talking Tots dolls. In 1987, the company changed focus, building and marketing toys under their own brand in response to a fall in OEM orders. In 1999, they produced new products including a robotic dog (MegaByte), T-Rex, and the Animaltronics and Dinotronics lines of remote control animals. In 1998 the company was purchased by Hasbro. Under Hasbro Shortly before the Hasbro sale, Peter Yanofsky reportedly caught physicist/roboticist Mark Tilden on the Discovery Channel, and soon hired him as a consultant. Initially Tilden worked part-time with WowWee while he continued his work with the Los Alamos N ...
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WowWee
WowWee Group Limited, is a privately owned, Hong Kong-based Canadian consumer technology company. History Initially from Canada, the two founding brothers (Richard and Peter Yanofsky) moved to Hong Kong to form the company in 1982, as an independent research & development and manufacturing outfit. As an OEM seller, they produced products such as the Power Rangers Power Gloves and the Talking Tots dolls. In 1987, the company changed focus, building and marketing toys under their own brand in response to a fall in OEM orders. In 1999, they produced new products including a robotic dog (MegaByte), T-Rex, and the Animaltronics and Dinotronics lines of remote control animals. In 1998 the company was purchased by Hasbro. Under Hasbro Shortly before the Hasbro sale, Peter Yanofsky reportedly caught physicist/roboticist Mark Tilden on the Discovery Channel, and soon hired him as a consultant. Initially Tilden worked part-time with WowWee while he continued his work with the Los Alamos N ...
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Mark Tilden
Mark W. Tilden is a robotics physicist who produces complex robotic movements from simple analog logic circuits, often with discrete electronic components, and usually without a microprocessor. He is controversial because of his libertarian Tilden's Laws of Robotics, and is known for his invention of BEAM robotics and the WowWee Robosapien humanoid robot. Early career Born in the UK in 1961, raised in Canada, Tilden started at the University of Waterloo then moved on to the Los Alamos National Laboratory where he developed simple robots such as the SATbot which instinctively aligned itself to the magnetic field of the earth, de-mining insectoids, "Nervous Network" theory and applications, interplanetary explorers, and behavioral research into many solar-powered "Living Machines" of his own design. Tilden later referred to his early robots as "wimpy" for the results of their programming using Isaac Asimov's Three Rules of Robotics. He accordingly promulgated another set of three ...
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Microphone
A microphone, colloquially called a mic or mike (), is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, and radio and television broadcasting. They are also used in computers for recording voice, speech recognition, VoIP, and for other purposes such as ultrasonic sensors or knock sensors. Several types of microphone are used today, which employ different methods to convert the air pressure variations of a sound wave to an electrical signal. The most common are the dynamic microphone, which uses a coil of wire suspended in a magnetic field; the condenser microphone, which uses the vibrating diaphragm as a capacitor plate; and the contact microphone, which uses a crystal of piezoelectric material. Microphones typically n ...
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Entertainment Robots
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded produc ...
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Robotic Spiders
Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrates fields of mechanical engineering, electrical engineering, information engineering, mechatronics, electronics, bioengineering, computer engineering, control engineering, software engineering, mathematics, etc. Robotics develops machines that can substitute for humans and replicate human actions. Robots can be used in many situations for many purposes, but today many are used in dangerous environments (including inspection of radioactive materials, bomb detection and deactivation), manufacturing processes, or where humans cannot survive (e.g. in space, underwater, in high heat, and clean up and containment of hazardous materials and radiation). Robots can take any form, but some are made to resemble humans in appearance. This is claimed t ...
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Toy Brands
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones. Playing with toys can be an enjoyable way o ...
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Modulated
In electronics and telecommunications, modulation is the process of varying one or more properties of a periodic waveform, called the ''carrier signal'', with a separate signal called the ''modulation signal'' that typically contains information to be transmitted. For example, the modulation signal might be an audio signal representing sound from a microphone, a video signal representing moving images from a video camera, or a digital signal representing a sequence of binary digits, a bitstream from a computer. The carrier is higher in frequency than the modulation signal. In radio communication the modulated carrier is transmitted through space as a radio wave to a radio receiver. Another purpose is to transmit multiple channels of information through a single communication medium, using frequency-division multiplexing (FDM). For example in cable television which uses FDM, many carrier signals, each modulated with a different television channel, are transported through a single ...
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Stimulus (physiology)
In physiology, a stimulus is a detectable change in the physical or chemical structure of an organism's internal or external environment. The ability of an organism or organ to detect external stimuli, so that an appropriate reaction can be made, is called sensitivity (excitability). Sensory receptors can receive information from outside the body, as in touch receptors found in the skin or light receptors in the eye, as well as from inside the body, as in chemoreceptors and mechanoreceptors. When a stimulus is detected by a sensory receptor, it can elicit a reflex via stimulus transduction. An internal stimulus is often the first component of a homeostatic control system. External stimuli are capable of producing systemic responses throughout the body, as in the fight-or-flight response. In order for a stimulus to be detected with high probability, its level of strength must exceed the absolute threshold; if a signal does reach threshold, the information is transmitted to ...
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Awareness
Awareness is the state of being conscious of something. More specifically, it is the ability to directly know and perceive, to feel, or to be cognizant of events. Another definition describes it as a state wherein a subject is aware of some information when that information is directly available to bring to bear in the direction of a wide range of behavioral actions. The concept is often synonymous to consciousness and is also understood as being consciousness itself. The states of awareness are also associated with the states of experience so that the structure represented in awareness is mirrored in the structure of experience. Concept Awareness is a relative concept. It may be focused on an internal state, such as a visceral feeling, or on external events by way of sensory perception. It is analogous to sensing something, a process distinguished from observing and perceiving (which involves a basic process of acquainting with the items we perceive). Awareness or "to sense" can ...
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Aggression
Aggression is overt or covert, often harmful, social interaction with the intention of inflicting damage or other harm upon another individual; although it can be channeled into creative and practical outlets for some. It may occur either reactively or without provocation. In humans, aggression can be caused by various triggers, from frustration due to blocked goals to feeling disrespected. Human aggression can be classified into direct and indirect aggression; whilst the former is characterized by physical or verbal behavior intended to cause harm to someone, the latter is characterized by behavior intended to harm the social relations of an individual or group. In definitions commonly used in the social sciences and behavioral sciences, aggression is an action or response by an individual that delivers something unpleasant to another person. Some definitions include that the individual must intend to harm another person. In an interdisciplinary perspective, aggression is rega ...
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Remote Control
In electronics, a remote control (also known as a remote or clicker) is an electronic device used to operate another device from a distance, usually wirelessly. In consumer electronics, a remote control can be used to operate devices such as a television set, DVD player or other home appliance. A remote control can allow operation of devices that are out of convenient reach for direct operation of controls. They function best when used from a short distance. This is primarily a convenience feature for the user. In some cases, remote controls allow a person to operate a device that they otherwise would not be able to reach, as when a garage door opener is triggered from outside. Early television remote controls (1956–1977) used ultrasonic tones. Present-day remote controls are commonly consumer infrared devices which send digitally-coded pulses of infrared radiation. They control functions such as power, volume, channels, playback, track change, heat, fan speed, and vario ...
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