RoboGames 2008
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RoboGames 2008
RoboGames (previously ROBOlympics) is an annual robot contest held in San Mateo, California. The last RoboGames was held April 27–29, 2018. On July 22, 2022, Robogames 2023 was announced for April 6-9, once again in San Mateo, California. Competitions typically involve entrants representing a large selection of countries, who compete in over fifty categories, such as autonomously navigating robots in RoboMagellan, combat robots, stair climbing, weight lifting, soccer bots, sumo bots, and kung-fu. About two thirds of the robot events are autonomous, while the remaining third are remotely operated ( RCVs). Despite this, a large plurality of entrants in RoboGames remain in the remotely operated events, specifically combat robotics. According to the Guinness Book of World Records, the 2005 RoboGames held the record for the world's largest robot competition until being surpassed by VEX Worlds in 2016. RoboGames was selected by ''Wired'' for their list of "The Best Ten North ...
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RoboGames 2008
RoboGames (previously ROBOlympics) is an annual robot contest held in San Mateo, California. The last RoboGames was held April 27–29, 2018. On July 22, 2022, Robogames 2023 was announced for April 6-9, once again in San Mateo, California. Competitions typically involve entrants representing a large selection of countries, who compete in over fifty categories, such as autonomously navigating robots in RoboMagellan, combat robots, stair climbing, weight lifting, soccer bots, sumo bots, and kung-fu. About two thirds of the robot events are autonomous, while the remaining third are remotely operated ( RCVs). Despite this, a large plurality of entrants in RoboGames remain in the remotely operated events, specifically combat robotics. According to the Guinness Book of World Records, the 2005 RoboGames held the record for the world's largest robot competition until being surpassed by VEX Worlds in 2016. RoboGames was selected by ''Wired'' for their list of "The Best Ten North ...
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Science Channel
Science Channel (often simply branded as Science; abbreviated to SCI) is an American pay television channel owned by Warner Bros. Discovery. The channel features programming focusing on science related to wilderness survival, engineering, manufacturing, technology, space, space exploration, ufology and prehistory. As of February 2015, Science is available to approximately 75.5 million pay television households (64.8% of households with at least one television set) in the United States. History In November 1994, Discovery Networks announced plans for four digital channels set to launch in 1996. Discovery originally named the network under the working title Quark!; this was changed before its launch to the Discovery Science Network. Discovery Science launched in October 1996 as part of the simultaneous rollout of the new channel suite (alongside Discovery Home & Leisure, Discovery Kids and Discovery Civilization). In 2007, adult shows began airing around the clock weekdays, wh ...
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Robot Combat Competitions
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' ( ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to proliferate in th ...
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Recurring Events Established In 2004
Recurring means occurring repeatedly and can refer to several different things: Mathematics and finance *Recurring expense, an ongoing (continual) expenditure *Repeating decimal, or recurring decimal, a real number in the decimal numeral system in which a sequence of digits repeats infinitely *Curiously recurring template pattern (CRTP), a software design pattern Processes *Recursion, the process of repeating items in a self-similar way *Recurring dream, a dream that someone repeatedly experiences over an extended period Television *Recurring character, a character, usually on a television series, that appears from time to time and may grow into a larger role *Recurring status Recurring status is a class of actors that perform on U.S. soap operas. Recurring status performers consistently act in less than three episodes out of a five-day work week, and receive a certain sum for each episode in which they appear. This is ..., condition whereby a soap opera actor may be us ...
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2004 In Robotics
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ha ...
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BEAM Robotics
BEAM robotics (from biology, electronics, aesthetics and mechanics) is a style of robotics that primarily uses simple analogue circuits, such as comparators, instead of a microprocessor in order to produce an unusually simple design. While not as flexible as microprocessor based robotics, BEAM robotics can be robust and efficient in performing the task for which it was designed. BEAM robots may use a set of the analog circuits, mimicking biological neurons, to facilitate the robot's response to its working environment. Mechanisms and principles The basic BEAM principles focus on a stimulus-response based ability within a machine. The underlying mechanism was invented by Mark W. Tilden where the circuit (or a Nv net of Nv neurons) is used to simulate biological neuron behaviours. Some similar research was previously done by Ed Rietman in 'Experiments In Artificial Neural Networks'. Tilden's circuit is often compared to a shift register, but with several important features makin ...
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Robot Combat
Robot combat is a mode of robot competition in which custom-built machines fight using various methods to incapacitate each other. The machines have generally been remote-controlled vehicles rather than autonomous robots. Robot combat competitions have been made into television series, including '' Robot Wars'' in the UK and ''Battlebots'' in the US. These shows were originally broadcast in the late 1990s to early 2000s and experienced revivals in the mid-2010s. As well as televised competitions, smaller robot combat events are staged for live audiences such as those organized by the Robot Fighting League. Robot builders are generally hobbyists and the complexity and cost of their machines can vary substantially. Robot combat uses weight classes, with the heaviest robots able to exert more power and destructive capabilities. The rules of competitions are designed for the safety of the builders, operators, and spectators while also providing for an entertaining spectacle. Robo ...
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Robot-sumo
Robot-sumo, or pepe-sumo, is a sport in which two robots attempt to push each other out of a circle (in a similar fashion to the sport of sumo). The robots used in this competition are called sumobots. The engineering challenges are for the robot to find its opponent (usually accomplished with infrared or ultra-sonic sensors) and to push it out of the flat arena. A robot should also avoid leaving the arena, usually by means of a sensor that detects the edge. The most common "weapon" used in a sumobot competition is an angled blade at the front of the robot, usually tilted at about a 45-degree angle towards the back of the robot. This blade has an adjustable height for different tactics. Robot-sumo is divided into classes, fought on progressively smaller arenas: * Heavy-weight. Standard in the National Robotics Challenge. Robots may weigh up to 125 pounds (56.8 kg) and fit in a 2-foot cube (61 cm). * Light-weight. Also standard in the National Robotics Challenge. R ...
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Grant Imahara
Grant Masaru Imahara (October 23, 1970 – July 13, 2020) was an American electrical engineer, roboticist, and television host. He was best known for his work on the television series '' MythBusters'', on which he designed and built numerous robots and specialized in operating computers and electronics to test myths. Imahara began his career at Lucasfilm, where he worked in the THX division as an engineer and in the Industrial Light & Magic division in visual effects. His work has been featured in films from franchises such as '' Star Wars'', '' Jurassic Park'', ''The Matrix'', and ''Terminator''. His first foray into television was on the robot combat series ''BattleBots'', for which he designed and competed with his robot Deadblow and later returned as a judge. Imahara was also a chief model maker with Industrial Light & Magic (ILM) on such movie projects as ''Galaxy Quest''. In 2005, Imahara joined the cast of ''Mythbusters'' as a member of the Build Team, appearing ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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San Mateo, California
San Mateo ( ; ) is a city in San Mateo County, California, on the San Francisco Peninsula. About 20 miles (32 km) south of San Francisco, the city borders Burlingame to the north, Hillsborough to the west, San Francisco Bay and Foster City to the east and Belmont to the south. The population was 105,661 at the 2020 census. San Mateo has a Mediterranean climate and is known for its rich history at the center of the San Francisco Bay Area. Some of the biggest economic drivers for the city include technology, health care and education. History The Ramaytush people lived in the land, prior to its becoming the city of San Mateo. In 1789, the Spanish missionaries had named a Native American village along Laurel Creek as ''Los Laureles'' or the Laurels (Mission Dolores, 1789). At the time of Mexican Independence, 30 native Californians were at San Mateo, most likely from the Salson tribelet. Naming of the city Captain Frederick William Beechey in 1827 traveling with t ...
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VEX Robotics Competition
VEX Robotics is a robotics program for elementary through university students, and a subset of Innovation First International. The VEX Robotics competitions and programs are managed by the Robotics Education and Competition Foundation (RECF). In April 2018, VEX Robotics Competition was named the largest robotics competition in the world by Guinness World Records. There are three leagues of VEX robotics competitions meant for different age groups and skill levels: *VEX V5 ''(previously VEX EDR)'' is for middle and high school students. VEX V5 Robotics teams have an opportunity to compete annually in the VEX Robotics Competition (VRC) *VEX IQ is for elementary and middle school students. VEX IQ robotics teams have an opportunity to compete annually in the VEX IQ Competition (VIQC). * VEX AI is an advanced robotics program for high school and university students. The pilot program registration is scheduled to open to university students in fall of 2020. VEX AI robotics teams will have ...
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