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RoadBlasters
''RoadBlasters'' is a combat racing video game released in arcades by Atari Games in 1987. In ''RoadBlasters'', the player must navigate an armed sports car through 50 different rally races, getting to the finish line before running out of fuel. Gameplay The objective is to complete all 50 rallies without running out of fuel. The player's car is equipped with a cannon that can be used to destroy enemy vehicles and roadside gun turrets for extra points. A scoring multiplier is set to 1 at the start of each rally. Each time the player successfully strikes a target, the multiplier increases by one, up to a maximum multiplier of 10. After missing a target, the multiplier drops by 1. A helicopter occasionally flies overhead and drops a power-up item, which the player can pick up; these items have a limited number of uses. The player also encounters indestructible obstacles consisting of mines, boulders, floating "spiker" balls, and oil slicks, the last of which will cause the player ...
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Road Blaster
is an interactive movie video game developed by Data East featuring animation by Toei Animation, originally released exclusively in Japan as a laserdisc-based arcade game in 1985. The player assumes the role of a vigilante who must avenge the death of his wife by pursuing the biker gang responsible for her death in a modified sports car. The game would later be ported to a variety of home formats such as the MSX and Sharp X1 ( VHD format), Sega CD (under the title of ''Road Blaster FX''), LaserActive (in Mega-LD format), PlayStation and Sega Saturn (in a compilation with ''Thunder Storm''). The Sega CD and Mega-LD versions were released outside of Japan under titles of ''Road Avenger'' and ''Road Prosecutor'' respectively. Gameplay As with other laserdisc-based arcade games from the same time, the gameplay consists of on-screen instructions overlaid over pre-recorded full motion video animated footage of high-speed chases and vehicular combat. The player controls the crosshair ...
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Midway Arcade Treasures
''Midway Arcade Treasures'' is a video-game compilation of 24 arcade games, emulated from the original printed circuit board, PCBs. The overall release was developed by Digital Eclipse and issued by Midway Games for the PlayStation 2, Xbox (console), Xbox, GameCube, and Microsoft Windows. Midway followed up the ''Arcade Treasures'' with successive compilations featuring different games: ''Midway Arcade Treasures 2'' in 2004, ''Midway Arcade Treasures 3'' in 2005, the portable ''Midway Arcade Treasures: Extended Play'', and the Windows-exclusive ''Midway Arcade Treasures Deluxe Edition'' in 2006. After Midway's bankruptcy, Warner Bros. owns the rights and released another arcade compilation called ''Midway Arcade Origins'' in 2012 for the PlayStation 3 and Xbox 360, which includes 29 select games from ''MAT'' ''1'' and ''2'' plus ''Super Off Road'' from ''3''. It also contains ''Vindicators Part II'' which replaced the original ''Vindicators'' from ''Midway Arcade Treasures''. Th ...
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Atari System 1
{{citations, date=January 2015 Atari System refers to two arcade system boards introduced in 1984 for use in various arcade games from Atari Games. Two versions of the board were released, Atari System 1 and Atari System 2. Atari System 1 The ''Atari System 1'' was Atari Games' first upgradeable arcade game hardware platform. Introduced in 1984, the System 1 platform was used for the following games: *'' Marble Madness (1984)'' *'' Peter Pack Rat (1985)'' *'' Road Runner (1985)'' *'' Indiana Jones and the Temple of Doom (1985)'' * ''Relief Pitcher'' (1986) (unreleased prototype) (Note: In 1992 Atari Games released a different game titled ''Relief Pitcher'' which used completely different hardware) *'' RoadBlasters (1987)'' The hardware used a large circuit board with a Motorola 68010 main CPU running at 7.159 MHz, a MOS Technology 6502 sound CPU running at 1.789 MHz, a system ROM, text and graphics display hardware, and control interfaces. Two large edge-card connector ...
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Atari Games
Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered by Warner Communications to a joint venture with Namco. It was one of several successor companies to use the name Atari. The company developed and published games for arcades and across consumer gaming consoles such as the Commodore 16, Commodore 64, Game Boy, Nintendo Entertainment System (NES) and other platforms using the Tengen (company), Tengen label. Some of the games Atari had developed include ''Tetris (Atari), Tetris, Road Runner (video game), Road Runner, RoadBlasters'' and ''Primal Rage.'' After Time Warner reassumed full ownership in 1994, the company was sold to WMS Industries in 1996, and became part of Midway Games when that company was spun-off by WMS in 1998. It ceased operations in 2003 and its former assets were sold bac ...
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Vehicular Combat
Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled by the CPU or by opposing players. The genre normally features a variety of different vehicles available for play, each with its own strengths, weaknesses, and special attack abilities. Players may also unlock hidden vehicles by completing certain in-game tasks. Traditionally, vehicular combat games focus on fast-paced action inside the vehicle, rarely, if ever, concerning themselves with role-playing or other elements, '' Metal Max'' series being an exception. Games may include racing themes, but they are generally secondary to the action. Gameplay Vehicular combat games normally follow a simple play pattern; the player must defeat increasing numbers of not very skilled enemies before facing off against a final, super-powerful, boss charac ...
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1987 In Video Gaming
1987 saw many sequels and prequels in video games, such as '' Castlevania II: Simon's Quest'', ''Dragon Quest II'', '' Final Lap'', and '' Zelda 2'', along with new titles such as ''After Burner'', ''Contra'', ''Double Dragon'', ''Final Fantasy'', ''Metal Gear'', ''Operation Wolf'', ''Phantasy Star'', ''Shinobi'', ''Street Fighter'' and ''The Last Ninja''. ''The Legend of Zelda'' was also introduced outside of Japan. The year's highest-grossing arcade game worldwide was Sega's ''Out Run''. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the fourth year in a row. The best-selling 1987 home video game release in Japan was '' Dragon Quest II: Akuryƍ no Kamigami'', while the year's best-selling home video games in Western markets were ''The Legend of Zelda'' in the United States and ''Out Run'' in the United Kingdom. Financial performance Highest-grossing arcade games The year's highest-grossing arcade game worldwide was Sega's ''Out Run''. ...
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The Atari Collection 2
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Clayton Walnum
Clayton Walnum is a programmer who has written multiple books about programming language, programming in C Sharp (programming language), C#, DirectX and C++. Clayton Walnum started programming computers in 1982, when he traded an IBM Selectric typewriter to buy an Atari 400, Atari 400 computer with 16K of RAM. He was hired as a Technical Editor for Atari 8-bit family, Atari 8-bit computer magazine ANALOG Computing in 1985, eventually becoming Executive Editor before leaving in 1989, the year the publication folded. He authored a number of type-in games for ''ANALOG'', including ''Dragonlord'' (1985) and ''Moonlord'' (1986), mostly written in Atari BASIC. Walnum has since acquired a degree in computer science, and written over 30 books (translated into many languages). He is also the author of hundreds of magazine articles and software reviews, as well as a large number of programs. Books * Microsoft Direct3D Programming: Kick Start * Sams Teach Yourself Game Programming With Di ...
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STart (magazine)
Start can refer to multiple topics: *Takeoff, the phase of flight where an aircraft transitions from moving along the ground to flying through the air *Starting lineup in sports *Standing start, and rolling start, in an auto race Acronyms *Strategic Arms Reduction Treaties, a series of arms reduction treaties between the US and USSR **START I (1991) **START II (1993) **START III (1997), never signed into effect **New START (2010), initiated to continue the effects of previous START treaties **"START", a 2018 episode and the series finale of the period spy thriller ''The Americans'' *Simple triage and rapid treatment *Small Tight Aspect Ratio Tokamak *Spanish Technical Aid Response Team *Stanislaus Regional Transit, predecessor to the Stanislaus Regional Transit Authority Books and publications * ''Start'' (newspaper), a daily tabloid published in Serbia * ''STart'' (magazine), an Atari ST publication *Start, by Susan Long (journalist) *''Start'', by Terry Virgo Places *Start, ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Amiga Action
''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister publication ''Amiga Computing'', replacing its games section. This ran for 10 issues until September 1997 when that magazine also folded. References External links Archived Amiga Action magazineson the Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...Digitized Amiga Action magazines and Retro CDN Amiga magazines Defunct computer magazines published in the United Kingdom Magazines established in 1989 Magazines disestablished in 1996 Mass media in West Sussex Monthly magazines published in the United Kingdom Video g ...
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ST/Amiga Format
''ST Amiga Format'' was a computer magazine that covered the Atari ST and Amiga computers. It was published by Future plc to cover the ever growing market for the, then-new, 16-bit home computers. Issues were equally balanced with coverage for both Amiga and Atari ST systems. Issue 1 included a main feature 'ST or Amiga? The Choice is Yours', where the pros and cons for each machine was examined. ''ST Amiga Format'' often included a floppy disk mounted on the cover, which used a unique dual format filesystem that could be read by both the Amiga and ST. The disks included game demos, software utilities, etc. Regular features included tutorials (on both Amiga and ST), Gamebuster, Gold Dust (a rumours section), Desktop (tips and technical guide for the ST), Workbench (tips and technical guide for the Amiga), Escape Sequence (last page) and the usual news and letters pages. Issue 13 (July 1989) was the last issue under the dual format. The sale of sister magazine ''ACE'' freed up t ...
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