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Rivals Of Waterdeep
''Rivals of Waterdeep'' is an American actual play web series, with a podcast adaptation, where the cast plays ''Dungeons & Dragons'' using the fifth edition ruleset. It is set in the ''Forgotten Realms'' campaign setting and the show's Dungeon Master changes each season. The show premiered in June 2018; the show's thirteenth season ended in August 2022. It is one of the longest running official ''Dungeons & Dragons'' web series. Cast * Aram Vartian as season one's Dungeon Master * Carlos Luna as Noc Noc, a half-orc fighter, and as season one and two's Dungeon Master * Tanya DePass as Selise Astorio, a human paladin, and as season eight's Dungeon Master * Cicero Holmes as Perrin Underbough, a halfling bard, and as season five's Dungeon Master * Surena Marie as Ashbourne, a half-elf ranger, and as season four's Dungeon Master * Brandon Stennis as Rinn Leodin, an elven sorcerer * Shareef Jackson as Shaka, a tiefling warlock, and as season three, six, and seven's Dungeon Ma ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Bard (Dungeons & Dragons)
The bard is a standard playable character class in many editions of the ''Dungeons & Dragons'' fantasy role-playing game. The bard class is versatile, capable of combat and of magic ( divine magic in earlier editions, arcane magic in later editions). Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as the Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celt The Celts (, see pronunciation for different usages) or Celtic peoples () are. "CELTS location: Greater Europe time period: Second millennium B.C.E. to present ancestry: Celtic a collection of Indo-European peoples. "The Celts, an ancient ...ic Fili or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale. Publication history Creative origins The class name itself "is original ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' and ...
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Dragon Heist
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant s ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Party (role-playing Games)
A party is a group of characters adventuring together in a role-playing game. In Tabletop role-playing game, tabletop role-playing, a party is composed of a group of player characters, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster. In computer games, the relationship between the party and the players varies considerably. Online role-playing games or MMORPG parties are often, in the above sense, of the same constituency as tabletop parties, except that the non-player allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree. Examples of games which have parties include the tabletop RPG ''Vampire: the Requiem'', the single-player role-playing Baldur's Gate (series), ''Baldur's Gate'' series, MMORPGs such as ''World of Warcraft'', ''Anarchy Online'' and ''Warhammer Online'', the open-world action-RPG ...
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Druid (Dungeons & Dragons)
The druid is a playable character class in the ''Dungeons & Dragons'' fantasy role-playing game. Druids wield nature-themed magic. Unlike clerics, druids do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various animal forms, and various other qualities that assist them in natural settings. Publication history Creative origins The druid is named for the pre-Christian Celtic priests called druids. In the book ''The Evolution of Fantasy Role-Playing Games'' (2014), Michael Tresca highlighted that "historically, druids did revere trees as nature spirits. ..Zoomorphism was common enough to justify druids transforming into all kinds of animals. ..Conspicuously lacking from Dungeons & Dragons is the role of sacrifices in druidic rituals". Original ''Dungeons & Dragons'' Druids appeared, but not as player characters, in the original ''Greyhawk'' supplement from 1974. They were prese ...
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Gnome (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of other races, nature, and of magic. Depending on the setting and subrace, they are often skilled with illusion magic or engineering. Gnomes are small humanoids, standing tall. Publication history The gnome is a player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or "anachronistic"; a gnome often conforms to the trickster archetype, and is "predisposed towards a "good" moral alignment". Gnomes were originally introduced to ''Dungeons & Dragons'' as a new alternative to dwarves, elves, and halflings. They were developed from mythology from a number of different sources, originally being a bearded, short race similar to halflings and dwarves. The gnome's niche ...
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Monk (Dungeons & Dragons)
The monk (also mystic) is a playable character class in most editions of the ''Dungeons & Dragons'' fantasy role-playing game. A D&D monk is a fantasy martial artist, specializing in unarmed combat. Publication history Original ''Dungeons & Dragons'' In the ''Men & Magic'' (1974) booklet from the original ''Dungeons & Dragons'' set, "clerics with the right combination of attributes could become monks — implying a religious calling for the monk class. ..The pinnacle of the monk's power was the quivering palm". The monk as a character class was introduced in 1975's ''Blackmoor'' supplement. Shannon Appelcline, author of the ''Designers & Dragons'' series, wrote that "Brian Blume is believed to have contributed to ''Blackmoor'', primarily due to one statement by Gary Gygax. In his forward to ''Oriental Adventures'' (1985), written ten years after the production of ''Blackmoor'', Gygax claimed that the monk character class was 'inspired by Brian Blume and the book series called ...
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Warlock (Dungeons & Dragons)
The warlock is a character class in the ''Dungeons & Dragons'' fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book ''Complete Arcane'' for the 3.5 edition of ''Dungeons & Dragons''. In 4th and 5th edition, the warlock is a core class. Publication history ''Dungeons & Dragons'' 3rd edition Warlocks were a new addition to ''Dungeons & Dragons'' that were introduced in the 3.5 Edition source book ''Complete Arcane'' (2004). Warlocks in this edition received their abilities through the influence of some supernatural being such as a demon or fey. They are either born with these powers or receive them through a fell pact, which turns their soul into a dark font of eldritch powers. Warlocks do not cast spells, but instead use spell-like abilities called "invocations", which represent the tapping of the power granted to the warlock. The most important of these abilities is the "eldritch blast" which is the warlock's ...
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Tiefling
The tiefling ( ) is a fictional humanoid race in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Originally introduced in the ''Planescape'' campaign setting in the second edition of ''Advanced Dungeons & Dragons'' as a player character race for the setting, they became one of the primary races available for player characters in the fourth edition of the game. Heinsoo, Rob, Andy Collins, and James Wyatt. ''Player's Handbook''. (Wizards of the Coast, 2008) In the Planescape setting, where tieflings were introduced, they were described as being a mixture of human and "something else" with the implication that the medium-sized non-human ancestors originated from the evil "lower planes". In further supplements it was clarified that tieflings were usually descended from fiends but not in the same manner as half-fiends, since a tiefling's fiendish ancestry lies further up the family tree. This description remained true in 3rd Edition. In 4th Edition ''Dungeons & Dr ...
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Sorcerer (Dungeons & Dragons)
The sorcerer is a playable character class in the ''Dungeons & Dragons'' fantasy role-playing game. A sorcerer is weak in melee combat, but a master of arcane magic, generally the most powerful form of D&D magic. Sorcerers' magical ability is innate rather than studied or bargained. Publication history ''Dungeons & Dragons'' 3rd edition The sorcerer class was introduced in third edition as being separate from the wizard class, having more in common with contemporary fantasy fiction than the Vancian spell system of previous editions. Sorcerers were introduced in the 3rd edition ''Player's Handbook'', and updated in the 3.5 edition ''Player's Handbook''. Compared to wizards, sorcerers' instinctive grasp of magic has more flexibility within the moment but less versatility overall. That is, they do not need to prepare specific spells in advance, but each sorcerer also acquires a much smaller number of spells, since they do not use spell books and cannot simply copy new spells f ...
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