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Rimworlds (play-by-mail Game)
''Rimworlds'' is an open-ended, science fiction, play-by-mail (PBM) game. History and development ''Rimworlds'' was an open-end computer moderated, play-by-mail game with a space-based setting. ''Rimworlds'' was published by Palace Simulations Inc. Schell 1986. p. 10. Jon Ogden was the designer. Cale 1985. p. 9. A reviewer in 1985 likened it to the game ''Beyond the Stellar Empire'', combined with ''Universe II/III''. The game had a player limit and was "sold out" with a wait list as of April 1986. Turns were run weekly. Gameplay The purpose of the game was to develop a Rim Empire from a colony. ''Rimworld's'' setting, or The Rim, comprised four clusters, each with 1,560 sectors. Each of the game's six federations had a planet–a Ringworld–or a starbase. Players could create spaceships, starbases, colonies, and Starteams—or colony variants. In combat, ships had offensive tools such as phasers and single use photon torpedoes, as well as shields and other tools for defense ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Science Fiction Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek ...
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Play-by-mail Games
A play-by-mail game (also known as a PBM game, PBEM game, or a turn-based game) is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. ''Diplomacy'' has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including '' The Nuts & Bolts of PBM'', '' Gaming Universal'', ''Paper Mayhem'' and ''Flagship''. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal ''Suspense and Decision''. Play-by-mail games—becoming known as "turn-based games" in the di ...
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Multiplayer Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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Paper Mayhem
''Paper Mayhem'' is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. Moore 1988. p. 4. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber. History Rick Loomis of the game company Flying Buffalo, Inc. stated that, after the early 1970s, the play-by-mail community had sufficient interest to support only two magazines: ''Paper Mayh ...
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List Of Play-by-mail Games
This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format. It is unclear what the earliest play-by mail game is between chess and Go. ''Diplomacy'' was first played by mail in 1963. In the early 1970s, in the United States, Rick Loomis of Flying Buffalo Inc, began a number of play-by-mail games; this included games such as ''Nuclear Destruction'' (1970). This marked the beginning of the professional PBM industry. Other publishers followed suit, with significant expansion across the industry in the 1980s. This supported the publication of a number of newsletters from individual play-by-mail companies as well as independent publications such as '' Gaming Universal'', ''Paper Mayhem'', and ''Flagship'' which focused solely on the play-by-mail gaming industry. The sourcing of play-by-mail games in this list largely com ...
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Flagship (magazine)
''Flagship'' is an independent magazine for gamers that was published from 1983 to 2010. Published bimonthly in the UK, it started in 1983 for play-by-mail game (PBM) players. The magazine also had a United States edition. In 2002, it expanded coverage to encompass other types of games such as boardgames, card games, computer games, and others. Nicky Palmer was the founding editor, with Carol Mulholland assuming editorial duties as of issue No. 70. The magazine ceased publication in 2010 after issue No. 130. History ''Flagship'' began publication in the United Kingdom in October 1983, the month before ''Gaming Universal's'' first issue was published in the United States. The editor for the initial Winter 1983 issue was Nick Palmer. ''Flagship'' was edited by Carol Mulholland from issue 70. Shortly after publishing issue 130 in 2010 Carol Mulholland suffered a serious illness and the magazine ceased publication. Coverage An average issue in 1987 was about 56 pages. The magazine ...
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Universe II
''Universe II'' is a computer-moderated, science fiction, play-by-mail game designed by Jon Clemens and published by Clemens and Associates, Inc. in 1979. Development According to David Webber, the editor of Paper Mayhem Magazine in 1985, Universe II was started near the end of 1979 by Jon Clemens. He had the idea that it would be a fun hobby for himself and that he could get 30–40 people to play, and they would all have fun. Within a few months, the game grew to the point where it was interfering with his regular business. Then a Space Gamer Readers Survey for 1980 rated Universe II as the best PBM game. As a result, new players poured in and very quickly Jon had more people than he could handle. Gameplay ''Universe II'' was an open ended, computer-moderated, science fiction, PBM game. Players begin the game with a single starship exploring an unknown universe, and the game begins with a small set of rules until players discover new rules. Reception David Bolduc reviewed ...
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Play-by-mail
A play-by-mail game (also known as a PBM game, PBEM game, or a turn-based game) is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. ''Diplomacy'' has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including '' The Nuts & Bolts of PBM'', '' Gaming Universal'', ''Paper Mayhem'' and '' Flagship''. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal '' Suspense and Decision''. Play-by-mail games—becoming known as "turn-based games" in t ...
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Beyond The Stellar Empire
''Beyond the Stellar Empire'' (or ''BSE'') is a play-by-email (PBM) game. Originally published by Adventures By Mail, ''BSE'' was an open-ended "space opera" with a single available game that began in playtesting in 1981. According to Stephen Marte, during the mid-1980s, like "'' Tribes of Crane'' and ''Midgard'', ''BSE'' asthe stomping ground of many of PBM's best power gamers". The game had two variants, one monitored by Game Masters who imposed artificial constraints, and another without constraints. Gameplay took place on a vast space stage where mega-corporations formed the dominant organizing framework, alongside various other groups that players could join to pursue tasks to advance, collaborate with other players, and progress to more senior positions such as space colony governors. ''Beyond the Stellar Empire'' placed #5 and #11 for Best PBM Game of the Year in 1987 and 1988, respectively, in ''Paper Mayhem'', a magazine for play-by-mail games. In subsequent years, the ...
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