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Riding Hero
is a hybrid racing/role-playing arcade video game developed and originally published by SNK on July 24, 1990. It was the first title for both the Neo Geo MVS (arcade) and Neo Geo AES (home) platforms that featured "Multi Play" (Multi-Link) support, which allowed two systems to be connected via a phone jack port integrated into each cartridge for versus LAN play. In the game, players have the choice to participate on a worldwide grand prix tour against AI-controlled opponents, assume the role of a protagonist who embark on a quest to enter the Suzuka 8 Hours endurance race or compete in matches against other human players. ''Riding Hero'' was first launched for the Neo Geo MVS before being later released for both Neo Geo AES and Neo Geo CD in 1991 and 1995 respectively, in addition to being re-released through download services for various consoles, among other ways to play it as of date. Since its initial launch, ''Riding Hero'' has been met with a mixed reception from both ...
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Eikichi Kawasaki
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 by Eikichi Kawasaki. The corporation was initially named . In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986. SNK is known for its creation of the Neo Geo family of arcade, home, and handheld game consoles in 1990. The Neo Geo line was halted in 2001 because financial troubles forced SNK Corporation to close in the same year. Anticipating the end of the company, Kawasaki founded Playmore Corporation in 2001, which acquired all of the intellectual property of the first iteration of SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped the name Playmore from its logo and reintroduced its old slogan, "The Future Is Now", offic ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Final Lap Twin
is a hybrid Racing video game#Racing role playing games, racing/role-playing game released for the PC Engine in 1989 and the TurboGrafx-16 in 1990, as a spin-off to the 1987 arcade game ''Final Lap''. The story mode featured in the game revolves around a young driver who desires to live up to the reputation of his racing-champion father. He travels over the map, meeting small-time racers, and must race his car to earn money that he spends on upgrading his car, eventually facing the local racing champion. After beating the rest of the local racing champions in the various cities, the player character must go through a maze to find the final upgrades of the different parts of his car, and then face the world racing champion. Reception ''ACE (magazine), ACE'' magazine reviewed the game in October 1989, rating it 940 out of 1000 and listing it as one of the top two best games available for the console, along with ''R-Type''. See also *''Final Lap'' *''Inazuma Eleven'' *''World Cour ...
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Suzuka 8 Hours (video Game)
is a 1992 racing game, motorcycle racing arcade game developed and published by Namco. It is based on the homonymous Suzuka 8 Hours, real-world racing event. Players control a racer using a handlebar controller and must race against computer-controlled opponents while remaining in first place. It ran on the Namco System 2 arcade hardware. A direct sequel, ''Suzuka 8 Hours 2'', was released a year later. Gameplay The game was made available in two-player cabinets featuring two monitors and two replica motorcycles; players accelerate their bikes by holding down the throttle grip and brake by using the brake lever, while steering is accomplished by physically leaning the bike left or right. The arcade game can be played by up to eight players simultaneously by linking four two-player cabinets together, and the players must complete an entire lap of the track within a preset time limit - and upon completion of a lap, the time is extended for all players in the race. The first player ...
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