Richard Hefter
   HOME
*





Richard Hefter
Richard Hefter (March 20, 1941 – May 6, 2011) was an American author of books for young children. Biography Richard Hefter met children's author Jacquelyn Reinach in 1975. He was contracted at the time to write 26 books for the publishers ''Holt''. After the contract expired he formed a publishing venture, ''Euphrosyne'', with Reinach. He is known as the creator of ''Stickybear'' and as the co-creator (with Reinach) and illustrator for the ''Sweet Pickles'' library of books, and for the Strawberry Library of First Learning. The ''Sweet Pickles'' series went on to sell 40 million copies. Hefter described his aim as "trying to help children understand things like shyness, laziness and embarrassment in a humorous way." In 1982, Hefter formed a computer software company, Optimum Resource. He died in 2011 in Hilton Head Island, South Carolina. Works The Strawberry Library of First Learning is a series of books written and illustrated by Hefter. Mr. Hefter is best known as th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Children's Literature
Children's literature or juvenile literature includes stories, books, magazines, and poems that are created for children. Modern children's literature is classified in two different ways: genre or the intended age of the reader. Children's literature can be traced to traditional stories like fairy tales, that have only been identified as children's literature in the eighteenth century, and songs, part of a wider oral tradition, that adults shared with children before publishing existed. The development of early children's literature, before printing was invented, is difficult to trace. Even after printing became widespread, many classic "children's" tales were originally created for adults and later adapted for a younger audience. Since the fifteenth century much literature has been aimed specifically at children, often with a moral or religious message. Children's literature has been shaped by religious sources, like Puritan traditions, or by more philosophical and scienti ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Stickybear
Stickybear is a fictional character created by Richard Hefter and an edutainment series starring the character headed by Optimum Resource, Inc. The character was a mascot of Weekly Reader Software,Mucha, Peter.Educational programs vary widely in quality and range" ''Houston Chronicle''. Sunday August 18, 1990. Lifestyle 5. Retrieved on December 5, 2009. Available from the Houston Public Librarybr>newspapers section accessible with an HPL library card number and its PIN. a division of Xerox Education Publications. Software of the series has been released since the early 1980s; software programs originated on the Apple II platform and were released for IBM PC, Atari 8-bit and Commodore 64 platforms. As of 2008 the most recent ''Stickybear'' software was developed for Windows XP/Windows Vista and Mac OS X. Books with Stickybear * ''Babysitter Bears'' (1983) * ''Bears at Work'' (1983) * ''Lots of Little Bears: A Stickybear Counting Book'' (1983) * ''Stickybear Watch Out: The Stickybea ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Sweet Pickles
''Sweet Pickles'' is a series of 40 children's books by Ruth Lerner Perle, Jacquelyn Reinach, and Richard Hefter and published by Holt, Rinehart & Winston, having sold over 50 million copies. The books are set in the fictional town of Sweet Pickles and are about anthropomorphic animals with different personalities and behavior. There are 26 animals, one for each letter of the alphabet; half are male, and half are female. The books were published in 1977 and went out of print in the mid-1990s. The authors also created Stickybear and the Strawberry Library. The series' name is a pun; in each book, the main character gets into a " pickle" (a difficult situation) because of an all-too-human personality trait. The front endpapers of the books portrayed the 26 characters, and the back endpapers portrayed a map of the town. The books were advertised with television commercials and a catchy jingle. There also existed a similar series, ''The AlphaPets'', on which Ruth Lerner Perle coll ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Hilton Head Island, South Carolina
Hilton Head Island, sometimes referred to as simply Hilton Head, is a South Carolina Lowcountry, Lowcountry resort town and barrier island in Beaufort County, South Carolina, United States. It is northeast of Savannah, Georgia, and southwest of Charleston, South Carolina, Charleston. The island is named after Captain William Hilton, who in 1663 identified a headland near the entrance to Port Royal Sound, which mapmakers named "Hilton's Headland." The island features of beachfront on the Atlantic Ocean and is a popular vacation destination. In 2004, an estimated 2.25 million visitors infused more than $1.5 billion into the local economy. The year-round population was 37,661 at the 2020 United States Census, 2020 census, although during the peak of summer vacation season the population can swell to 150,000.
[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Anthropomorphic
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals. Etymology Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University P ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


McGraw-Hill
McGraw Hill is an American educational publishing company and one of the "big three" educational publishers that publishes educational content, software, and services for pre-K through postgraduate education. The company also publishes reference and trade publications for the medical, business, and engineering professions. McGraw Hill operates in 28 countries, has about 4,000 employees globally, and offers products and services to about 140 countries in about 60 languages. Formerly a division of The McGraw Hill Companies (later renamed McGraw Hill Financial, now S&P Global), McGraw Hill Education was divested and acquired by Apollo Global Management in March 2013 for $2.4 billion in cash. McGraw Hill was sold in 2021 to Platinum Equity for $4.5 billion. Corporate History McGraw Hill was founded in 1888 when James H. McGraw, co-founder of the company, purchased the ''American Journal of Railway Appliances''. He continued to add further publications, eventually establishing The ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Grosset & Dunlap
Grosset & Dunlap is a New York City-based publishing house founded in 1898. The company was purchased by G. P. Putnam's Sons in 1982 and today is part of Penguin Random House through its subsidiary Penguin Group. Today, through the Penguin Group, they publish approximately 170 titles a year, including licensed children's books for such properties as Miss Spider, Strawberry Shortcake, Super WHY!, Charlie and Lola, Nova the Robot, Weebles, Bratz, Sonic X, The Wiggles, and Atomic Betty. Grosset & Dunlap also publishes ''Dick and Jane'' children's books and, through Platt & Munk, ''The Little Engine That Could.'' History The company was founded in 1898 by Alexander Grosset and George T. Dunlap. It was originally primarily a hardcover reprint house. In 1907, Grosset & Dunlap acquired Chatterton & Peck, who had a large children's list including the Stratemeyer Syndicate. Grosset & Dunlap is historically known for its photoplay editions and juvenile series books such as the Hardy ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Judy Freudberg
Judith Freudberg (July 12, 1949 – June 10, 2012) was an American TV and film writer. She was born in Memphis, Tennessee, and graduated from Syracuse University with a degree in speech and dramatic arts. In 1971, she started working on ''Sesame Street'', two years after the show's debut, as an assistant in the music department and became a writer for the children's television show in 1975. Freudberg worked on that show for 35 years and shared 17 daytime Emmys. One of the creators and developers of ''Elmo's World'', she served as head writer for that popular segment. Freudberg collaborated with Tony Geiss on Sesame Street's first feature film, '' Sesame Street Presents: Follow That Bird'' (1985) as well as ''An American Tail'' (1986) and ''The Land Before Time'' (1988), two feature animation films directed by Don Bluth and executive produced by Steven Spielberg. She and Molly Boylan were nominated for a Daytime Emmy for Outstanding Writing in a Children's Special for the home vide ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Lawrence Di Fiori
Lawrence may refer to: Education Colleges and universities * Lawrence Technological University, a university in Southfield, Michigan, United States * Lawrence University, a liberal arts university in Appleton, Wisconsin, United States Preparatory & high schools * Lawrence Academy at Groton, a preparatory school in Groton, Massachusetts, United States * Lawrence College, Ghora Gali, a high school in Pakistan * Lawrence School, Lovedale, a high school in India * The Lawrence School, Sanawar, a high school in India Research laboratories * Lawrence Berkeley National Laboratory, United States * Lawrence Livermore National Laboratory, United States People * Lawrence (given name), including a list of people with the name * Lawrence (surname), including a list of people with the name * Lawrence (band), an American soul-pop group * Lawrence (judge royal) (died after 1180), Hungarian nobleman, Judge royal 1164–1172 * Lawrence (musician), Lawrence Hayward (born 1961), British musician * ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

First-person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Naval Combat
Naval warfare is combat in and on the sea, the ocean, or any other battlespace involving a major body of water such as a large lake or wide river. Mankind has fought battles on the sea for more than 3,000 years. Even in the interior of large landmasses, transportation before the advent of extensive railroads was largely dependent upon rivers, canals, and other navigable waterways. The latter were crucial in the development of the modern world in Britain, the Low Countries and northern Germany, for they enabled the bulk movement of goods and raw materials without which the Industrial Revolution would not have occurred. Before 1800, war materials were largely moved by river barges or sea vessels and needed a naval defence against enemies. History Mankind has fought battles on the sea for more than 3,000 years. Even in the interior of large landmasses, transportation before the advent of extensive railways was largely dependent upon rivers, canals, and other navigable waterways. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]