Reverse DDM
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Reverse DDM
Dynamic device mapping is a technology for USB KVM switches which is sometimes implemented as an alternative to standard USB keyboard and mouse emulation. Reverse DDM (short for Dynamic Device Mapping), on the other hand, is a related technology that allows further flexibility in regard to specific USB ports. Design With DDM (Dynamic Device Mapping) Technology, the communication between shared peripherals and all connected systems are maintained 100% of the time, even as a user switches between the KVM ports. This makes generic device emulation unnecessary as the DDM allows each connected computer system to believe all connected I/O devices are remaining connected even as the KVM switch might move to another port. With Reverse DDM, an administrator can provide port level management control. Individual USB ports can be limited, configured, or assigned to specific kinds of devices. This adds a level of security in certain environments that require no USB thumb drives to be used, ...
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KVM Switch
A KVM switch (with KVM being an abbreviation for "keyboard, video, and mouse") is a hardware device that allows a user to control multiple computers from one or more sets of keyboards, video monitors, and mice. Name Switches to connect multiple computers to one or more peripherals have had a variety of names. The earliest name was Keyboard Video Switch (KVS). With the advent of the mouse, the Keyboard, Video and Mouse (KVM) switch became popular. The name was introduced by Remigius Shatas, the founder of Cybex, a peripheral switch manufacturer, in 1995. Some companies call their switches Keyboard, Video, Mouse and Peripheral (KVMP). Types With the popularity of USB—USB keyboards, mice, and I/O devices are still the most common devices connected to a KVM switch. The classes of KVM switches that are reviewed, are based on different types of core technologies in terms of how the KVM switch handles USB I/O devices—including keyboards, mice, touchscreen displays, etc. ...
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Keyboard (computing)
A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input method for computers since the 1970s, supplemented by the computer mouse since the 1980s. Keyboard keys (buttons) typically have a set of characters engraved or printed on them, and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keys produce characters (letters, numbers or symbols), other keys (such as the escape key) can prompt the computer to execute system commands. In a modern computer, the interpretation of key presses is generally left to the software: the information sent to the computer, the scan code, tells it only wh ...
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Mouse (computing)
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system. In addition to moving a cursor, computer mice have one or more buttons to allow operations such as the selection of a menu item on a display. Mice often also feature ...
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Peripherals
A peripheral or peripheral device is an auxiliary device used to put information into and get information out of a computer. The term ''peripheral device'' refers to all hardware components that are attached to a computer and are controlled by the computer system, but they are not the core components of the computer, such as the CPU or power supply unit. In other words, peripherals can also be defined as devices that can be easily removed and plugged into a computer system. Several categories of peripheral devices may be identified, based on their relationship with the computer: *An ''input device'' sends data or instructions to the computer, such as a mouse, keyboard, graphics tablet, image scanner, barcode reader, game controller, light pen, light gun, microphone and webcam; *An ''output device'' provides output data from the computer, such as a computer monitor, projector, printer, headphones and computer speaker; *An ''input/output device'' performs both input and output func ...
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Dynamic Device Mapping
Dynamic device mapping is a technology for USB KVM switches which is sometimes implemented as an alternative to standard USB keyboard and mouse emulation. Design With DDM (Dynamic Device Mapping) Technology, the communication between shared peripherals and all connected systems are maintained 100% of the time, even as a user switches between the KVM ports. This makes generic device emulation unnecessary as the DDM allows each connected computer system to believe all connected I/O devices are remaining connected even as the KVM switch might move to another port. KVM device emulation Many USB KVM devices provide peripheral emulation, sending signals to the computers that are not currently selected to simulate a keyboard, mouse and monitor being connected. The emulation is used to avoid problems with machines which may reboot in unattended operation. Peripheral emulation services embedded in the hardware also provides continuous support where computers require constant commu ...
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Display Data Channel
The Display Data Channel, or DDC, is a collection of protocols for digital communication between a computer display and a graphics adapter that enable the display to communicate its supported display modes to the adapter and that enable the computer host to adjust monitor parameters, such as brightness and contrast. Like modern analog VGA connectors, the DVI and DisplayPort connectors include pins for DDC, but DisplayPort only supports DDC within its optional Dual-Mode DP ( DP++) feature in DVI/HDMI mode. The standard was created by the Video Electronics Standards Association (VESA). Overview The DDC suite of standards aims to provide Plug and Play and DPMS power management experiences for computer displays. DDC1 and DDC2B/Ab/B+/Bi protocols are a physical link between a monitor and a video card, which was originally carried on either two or three pins in a 15-pin analog VGA connector. Extended display identification data (EDID) is a companion standard; it defines a compact b ...
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