Rendezvous Protocol
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Rendezvous Protocol
A rendezvous protocol is a computer network protocol that enables resources or P2P network peers to find each other. A rendezvous protocol uses a handshaking model, unlike an eager protocol which directly copies the data. In a rendezvous protocol the data is sent when the destination says it is ready, but in an eager protocol the data is sent assuming the destination can store the data. Examples of rendezvous protocols include JXTA, SIP, Freenet Project, I2P, and such protocols generally involve hole punching. Because of firewall network address translation (NAT) issues, rendezvous protocols generally require that there be at least one unblocked and un-NATed server that lets the peers locate each other and initiate concurrent packet Packet may refer to: * A small container or pouch ** Packet (container), a small single use container ** Cigarette packet ** Sugar packet * Network packet, a formatted unit of data carried by a packet-mode computer network * Packet radio, a for ...
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Protocol (computing)
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are t ...
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Peer-to-peer
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the network. They are said to form a peer-to-peer network of nodes. Peers make a portion of their resources, such as processing power, disk storage or network bandwidth, directly available to other network participants, without the need for central coordination by servers or stable hosts. Peers are both suppliers and consumers of resources, in contrast to the traditional client–server model in which the consumption and supply of resources are divided. While P2P systems had previously been used in many application domains, the architecture was popularized by the file sharing system Napster, originally released in 1999. The concept has inspired new structures and philosophies in many areas of human interaction. In such social contexts, peer-to-peer as a meme refers to the egalitarian so ...
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Handshake (computing)
In computing, a handshake is a signal between two devices or programs, used to, e.g., authenticate, coordinate. An example is the handshaking between a hypervisor and an application in a guest virtual machine. In telecommunications, a handshake is an automated process of negotiation between two participants (example "Alice and Bob") through the exchange of information that establishes the protocols of a communication link at the start of the communication, before full communication begins. The handshaking process usually takes place in order to establish rules for communication when a computer attempts to communicate with another device. Signals are usually exchanged between two devices to establish a communication link. For example, when a computer communicates with another device such as a modem, the two devices will signal each other that they are switched on and ready to work, as well as to agree to which protocols are being used. Handshaking can negotiate parameters that a ...
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Argonne National Laboratory
Argonne National Laboratory is a science and engineering research United States Department of Energy National Labs, national laboratory operated by University of Chicago, UChicago Argonne LLC for the United States Department of Energy. The facility is located in Lemont, Illinois, outside of Chicago, and is the largest national laboratory by size and scope in the Midwest. Argonne had its beginnings in the Metallurgical Laboratory of the University of Chicago, formed in part to carry out Enrico Fermi's work on nuclear reactors for the Manhattan Project during World War II. After the war, it was designated as the first national laboratory in the United States on July 1, 1946. In the post-war era the lab focused primarily on non-weapon related nuclear physics, designing and building the first power-producing nuclear reactors, helping design the reactors used by the United States' nuclear navy, and a wide variety of similar projects. In 1994, the lab's nuclear mission ended, and today ...
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JXTA
JXTA (Juxtapose) was an open-source peer-to-peer protocol specification begun by Sun Microsystems in 2001. The JXTA protocols were defined as a set of XML messages which allow any device connected to a network to exchange messages and collaborate independently of the underlying network topology. As JXTA was based upon a set of open XML protocols, it could be implemented in any modern computer language. Implementations were developed for Java SE, C/C++, C# and Java ME. The C# Version used the C++/ C native bindings and was not a complete re-implementation in its own right. JXTA peers create a virtual overlay network which allows a peer to interact with other peers even when some of the peers and resources are behind firewalls and NATs or use different network transports. In addition, each resource is identified by a unique ID, a 160 bit SHA-1 URN in the Java binding, so that a peer can change its localization address while keeping a constant identification number. Status ...
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Session Initiation Protocol
The Session Initiation Protocol (SIP) is a signaling protocol used for initiating, maintaining, and terminating communication sessions that include voice, video and messaging applications. SIP is used in Internet telephony, in private IP telephone systems, as well as mobile phone calling over LTE (VoLTE). The protocol defines the specific format of messages exchanged and the sequence of communications for cooperation of the participants. SIP is a text-based protocol, incorporating many elements of the Hypertext Transfer Protocol (HTTP) and the Simple Mail Transfer Protocol (SMTP). A call established with SIP may consist of multiple media streams, but no separate streams are required for applications, such as text messaging, that exchange data as payload in the SIP message. SIP works in conjunction with several other protocols that specify and carry the session media. Most commonly, media type and parameter negotiation and media setup are performed with the Session Description ...
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Freenet Project
Freenet is a peer-to-peer platform for censorship-resistant, anonymous communication. It uses a decentralized distributed data store to keep and deliver information, and has a suite of free software for publishing and communicating on the Web without fear of censorship.What is Freenet?
, ''Freenet: The Free network official website''.
Taylor, Ian J. ''From P2P to Web Services and Grids: Peers in a Client/Server World''. London: Springer, 2005. Both Freenet and some of its associated tools were originally designed by Ian Clarke, who defined Freenet's goal as providing

Hole Punching (networking)
Hole punching (or sometimes punch-through) is a technique in computer networking for establishing a direct connection between two parties in which one or both are behind firewalls or behind routers that use network address translation (NAT). To punch a hole, each client connects to an unrestricted third-party server that temporarily stores external and internal address and port information for each client. The server then relays each client's information to the other, and using that information each client tries to establish direct connection; as a result of the connections using valid port numbers, restrictive firewalls or routers accept and forward the incoming packets on each side. Hole punching does not require any knowledge of the network topology to function. ICMP hole punching, UDP hole punching and TCP hole punching respectively use Internet Control Message, User Datagram and Transmission Control Protocols. Overview Networked devices with public or globally accessible ...
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Firewall (computing)
In computing, a firewall is a network security system that monitors and controls incoming and outgoing network traffic based on predetermined security rules. A firewall typically establishes a barrier between a trusted network and an untrusted network, such as the Internet. History The term ''firewall'' originally referred to a wall intended to confine a fire within a line of adjacent buildings. Later uses refer to similar structures, such as the metal sheet separating the engine compartment of a vehicle or aircraft from the passenger compartment. The term was applied in the late 1980s to network technology that emerged when the Internet was fairly new in terms of its global use and connectivity. The predecessors to firewalls for network security were routers used in the late 1980s. Because they already segregated networks, routers could apply filtering to packets crossing them. Before it was used in real-life computing, the term appeared in the 1983 computer-hacking movie ' ...
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Packet (information Technology)
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
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