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Relative Neighborhood Graph
In computational geometry, the relative neighborhood graph (RNG) is an undirected graph defined on a set of points in the Euclidean plane by connecting two points p and q by an edge whenever there does not exist a third point r that is closer to both p and q than they are to each other. This graph was proposed by Godfried Toussaint in 1980 as a way of defining a structure from a set of points that would match human perceptions of the shape of the set.. Algorithms showed how to construct the relative neighborhood graph of n points in the plane efficiently in O(n\log n) time. It can be computed in O(n) expected time, for random set of points distributed uniformly in the unit square. The relative neighborhood graph can be computed in linear time from the Delaunay triangulation of the point set.. Generalizations Because it is defined only in terms of the distances between points, the relative neighborhood graph can be defined for point sets in any and for non-Euclidean metrics. C ...
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Relative Neighborhood Graph
In computational geometry, the relative neighborhood graph (RNG) is an undirected graph defined on a set of points in the Euclidean plane by connecting two points p and q by an edge whenever there does not exist a third point r that is closer to both p and q than they are to each other. This graph was proposed by Godfried Toussaint in 1980 as a way of defining a structure from a set of points that would match human perceptions of the shape of the set.. Algorithms showed how to construct the relative neighborhood graph of n points in the plane efficiently in O(n\log n) time. It can be computed in O(n) expected time, for random set of points distributed uniformly in the unit square. The relative neighborhood graph can be computed in linear time from the Delaunay triangulation of the point set.. Generalizations Because it is defined only in terms of the distances between points, the relative neighborhood graph can be defined for point sets in any and for non-Euclidean metrics. C ...
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Delaunay Triangulation
In mathematics and computational geometry, a Delaunay triangulation (also known as a Delone triangulation) for a given set P of discrete points in a general position is a triangulation DT(P) such that no point in P is inside the circumcircle of any triangle in DT(P). Delaunay triangulations maximize the minimum of all the angles of the triangles in the triangulation; they tend to avoid sliver triangles. The triangulation is named after Boris Delaunay for his work on this topic from 1934. For a set of points on the same line there is no Delaunay triangulation (the notion of triangulation is degenerate for this case). For four or more points on the same circle (e.g., the vertices of a rectangle) the Delaunay triangulation is not unique: each of the two possible triangulations that split the quadrangle into two triangles satisfies the "Delaunay condition", i.e., the requirement that the circumcircles of all triangles have empty interiors. By considering circumscribed spheres, ...
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Connected Graph
In mathematics and computer science, connectivity is one of the basic concepts of graph theory: it asks for the minimum number of elements (nodes or edges) that need to be removed to separate the remaining nodes into two or more isolated subgraphs. It is closely related to the theory of network flow problems. The connectivity of a graph is an important measure of its resilience as a network. Connected vertices and graphs In an undirected graph , two '' vertices'' and are called connected if contains a path from to . Otherwise, they are called disconnected. If the two vertices are additionally connected by a path of length , i.e. by a single edge, the vertices are called adjacent. A graph is said to be connected if every pair of vertices in the graph is connected. This means that there is a path between every pair of vertices. An undirected graph that is not connected is called disconnected. An undirected graph ''G'' is therefore disconnected if there exist two vertice ...
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Euclidean Minimum Spanning Tree
A Euclidean minimum spanning tree of a finite set of points in the Euclidean plane or higher-dimensional Euclidean space connects the points by a system of line segments with the points as endpoints, minimizing the total length of the segments. In it, any two points can reach each other along a path through the line segments. It can be found as the minimum spanning tree of a complete graph with the points as vertices and the Euclidean distances between points as edge weights. The edges of the minimum spanning tree meet at angles of at least 60°, at most six to a vertex. In higher dimensions, the number of edges per vertex is bounded by the kissing number of tangent unit spheres. The total length of the edges, for points in a unit square, is at most proportional to the square root of the number of points. Each edge lies in an empty region of the plane, and these regions can be used to prove that the Euclidean minimum spanning tree is a subgraph of other geometric graphs includ ...
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Glossary Of Graph Theory
This is a glossary of graph theory. Graph theory is the study of graphs, systems of nodes or vertices connected in pairs by lines or edges. Symbols A B C D E F G H I K L M N O ...
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Beta Skeleton
In computational geometry and geometric graph theory, a ''β''-skeleton or beta skeleton is an undirected graph defined from a set of points in the Euclidean plane. Two points ''p'' and ''q'' are connected by an edge whenever all the angles ''prq'' are sharper than a threshold determined from the numerical parameter ''β''. Circle-based definition Let ''β'' be a positive real number, and calculate an angle ''θ'' using the formulas :\theta = \begin \sin^ \frac, & \text\beta \ge 1 \\ \pi - \sin^, & \text\beta\le 1\end For any two points ''p'' and ''q'' in the plane, let ''R''''pq'' be the set of points for which angle ''prq'' is greater than ''θ''. Then ''R''''pq'' takes the form of a union of two open disks with diameter ''βd''(''p'',''q'') for ''β'' ≥ 1 and ''θ'' ≤ π/2, and it takes the form of the intersection of two open disks with diameter ''d''(''p'',''q'')/''β'' for ''β'' ≤ 1 and ''θ'' ≥ π/2. When ''β''& ...
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Lens (geometry)
In 2-dimensional geometry, a lens is a convex region bounded by two circular arcs joined to each other at their endpoints. In order for this shape to be convex, both arcs must bow outwards (convex-convex). This shape can be formed as the intersection of two circular disks. It can also be formed as the union of two circular segments (regions between the chord of a circle and the circle itself), joined along a common chord. Types If the two arcs of a lens have equal radius, it is called a symmetric lens, otherwise is an asymmetric lens. The vesica piscis is one form of a symmetric lens, formed by arcs of two circles whose centers each lie on the opposite arc. The arcs meet at angles of 120° at their endpoints. Area ;Symmetric The area of a symmetric lens can be expressed in terms of the radius ''R'' and arc lengths ''θ'' in radians: :A = R^2\left(\theta - \sin \theta \right). ;Asymmetric The area of an asymmetric lens formed from circles of radii ''R'' and ''r'' wi ...
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Discrete Applied Mathematics
''Discrete Applied Mathematics'' is a peer-reviewed scientific journal covering algorithmic and applied areas of discrete mathematics. It is published by Elsevier and the editor-in-chief is Endre Boros (Rutgers University). The journal was split off from another Elsevier journal, ''Discrete Mathematics'', in 1979, with that journal's founder Peter Ladislaw Hammer as its founding editor-in-chief. Abstracting and indexing The journal is abstracted and indexing in: According to the ''Journal Citation Reports'', the journal has a 2020 impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a scientometric index calculated by Clarivate that reflects the yearly mean number of citations of articles published in the last two years in a given journal, as ... of 1.139. References External links *{{official website, http://www.journals.elsevier.com/discrete-applied-mathematics/ Combinatorics journals Publications established in 1979 Eng ...
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Computational Geometry (journal)
''Computational Geometry'', also known as ''Computational Geometry: Theory and Applications'', is a peer-reviewed mathematics journal for research in theoretical and applied computational geometry, its applications, techniques, and design and analysis of geometric algorithms. All aspects of computational geometry are covered, including the numerical, graph theoretical and combinatorial aspects, as well as fundamental problems in various areas of application of computational geometry: in computer graphics, pattern recognition, image processing, robotics, electronic design automation, CAD/CAM, and geographical information systems. The journal was founded in 1991 by Jörg-Rüdiger Sack and Jorge Urrutia.. It is indexed by '' Mathematical Reviews'', Zentralblatt MATH, Science Citation Index, and Current Contents ''Current Contents'' is a rapid alerting service database from Clarivate Analytics, formerly the Institute for Scientific Information and Thomson Reuters. It is ...
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Linear Time
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally express ...
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Computational Geometry
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity. Computational complexity is central to computational geometry, with great practical significance if algorithms are used on very large datasets containing tens or hundreds of millions of points. For such sets, the difference between O(''n''2) and O(''n'' log ''n'') may be the difference between days and seconds of computation. The main impetus for the development of computational geometry as a discipline was progress in computer graphics and computer-aided design and manufacturing (CAD/ CAM), but many problems in computational geometry ...
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Information Processing Letters
''Information Processing Letters'' is a peer reviewed scientific journal in the field of computer science, published by Elsevier. The aim of the journal is to enable fast dissemination of results in the field of information processing Information processing is the change (processing) of information in any manner detectable by an observer. As such, it is a process that ''describes'' everything that happens (changes) in the universe, from the falling of a rock (a change in posi ... in the form of short papers. Submissions are limited to nine double-spaced pages. Both theoretical and experimental research is covered. External links * Computer science journals Publications established in 1971 Semi-monthly journals Elsevier academic journals {{compu-journal-stub ...
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