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Reduce (parallel Pattern)
In computer science, the reduction operator is a type of operator that is commonly used in parallel programming to reduce the elements of an array into a single result. Reduction operators are associative and often (but not necessarily) commutative.SolihinChandra p. 59 The reduction of sets of elements is an integral part of programming models such as Map Reduce, where a reduction operator is applied ( mapped) to all elements before they are reduced. Other parallel algorithms use reduction operators as primary operations to solve more complex problems. Many reduction operators can be used for broadcasting to distribute data to all processors. Theory A reduction operator can help break down a task into various partial tasks by calculating partial results which can be used to obtain a final result. It allows certain serial operations to be performed in parallel and the number of steps required for those operations to be reduced. A reduction operator stores the result of the partial ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Synchronization (computer Science)
In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. ''Process synchronization'' refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. ''Data synchronization'' refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization. The need for synchronization The need for synchronization does not arise merely in multi-processor systems but for any kind of concurrent processes; even in single processor systems. Mentioned below are some of the main needs for synchronization: '' Forks and Joins:'' When a job arrives at a fork point, it is split into N sub-jobs which are then serviced by n tasks. After being serviced, each sub-job waits until al ...
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Sorting Algorithm
In computer science, a sorting algorithm is an algorithm that puts elements of a List (computing), list into an Total order, order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the Algorithmic efficiency, efficiency of other algorithms (such as search algorithm, search and merge algorithm, merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for Canonicalization, canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. For optimum efficiency, the input data should be stored in a data structure which allows random access ...
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Collective Operation
Collective operations are building blocks for interaction patterns, that are often used in SPMD algorithms in the parallel programming context. Hence, there is an interest in efficient realizations of these operations. A realization of the collective operations is provided by the Message Passing InterfaceIntercommunicator Collective Operations
The Message Passing Interface (MPI) standard, chapter 7.3.1. Mathematics and Computer Science Division, . (MPI).


Definitions

In all asymptotic runtime functions, we denote the latency \alpha, the communication cost per word \bet ...
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Pipeline (computing)
In computing, a pipeline, also known as a data pipeline, is a set of data processing elements connected in series, where the output of one element is the input of the next one. The elements of a pipeline are often executed in parallel or in time-sliced fashion. Some amount of buffer storage is often inserted between elements. Computer-related pipelines include: * Instruction pipelines, such as the classic RISC pipeline, which are used in central processing units (CPUs) and other microprocessors to allow overlapping execution of multiple instructions with the same circuitry. The circuitry is usually divided up into stages and each stage processes a specific part of one instruction at a time, passing the partial results to the next stage. Examples of stages are instruction decode, arithmetic/logic and register fetch. They are related to the technologies of superscalar execution, operand forwarding, speculative execution and out-of-order execution. * Graphics pipelines, found in mo ...
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Pipeline Reduce
Pipeline may refer to: Electronics, computers and computing * Pipeline (computing), a chain of data-processing stages or a CPU optimization found on ** Instruction pipelining, a technique for implementing instruction-level parallelism within a single processor *** Classic RISC pipeline, a five-stage hardware based computer instruction set ** Pipeline (software), a chain of data-processing processes or other software entities *** Pipeline (Unix), a set of process chained by their ''standard streams'' *** XML pipeline, a connection of XML transformations *** CMS Pipelines, an improvement on UNIX piping. Allows multiple streams, moves pointers rather than data, is predictable. ** Graphics pipeline, the method of rasterization-based rendering as supported by graphics hardware * Pipelining (DSP implementation), a transformation for optimizing digital circuit * Telestream pipeline, a video capture and playout hardware device Physical infrastructure * Pipeline transport, a cond ...
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Distributed Memory
In computer science, distributed memory refers to a multiprocessor computer system in which each processor has its own private memory. Computational tasks can only operate on local data, and if remote data are required, the computational task must communicate with one or more remote processors. In contrast, a shared memory multiprocessor offers a single memory space used by all processors. Processors do not have to be aware where data resides, except that there may be performance penalties, and that race conditions are to be avoided. In a distributed memory system there is typically a processor, a memory, and some form of interconnection that allows programs on each processor to interact with each other. The interconnect can be organised with point to point links or separate hardware can provide a switching network. The network topology is a key factor in determining how the multiprocessor machine scales. The links between nodes can be implemented using some standard network pro ...
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Analysis Of Parallel Algorithms
In computer science, the analysis of parallel algorithms is the process of finding the computational complexity of algorithms executed in parallel – the amount of time, storage, or other resources needed to execute them. In many respects, analysis of parallel algorithms is similar to the analysis of sequential algorithms, but is generally more involved because one must reason about the behavior of multiple cooperating threads of execution. One of the primary goals of parallel analysis is to understand how a parallel algorithm's use of resources (speed, space, etc.) changes as the number of processors is changed. Background A so-called work-time (WT) (sometimes called work-depth, or work-span) framework was originally introduced by Shiloach and Vishkin for conceptualizing and describing parallel algorithms. In the WT framework, a parallel algorithm is first described in terms of parallel rounds. For each round, the operations to be performed are characterized, but several issue ...
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Binomial Tree
In computer science, a binomial heap is a data structure that acts as a priority queue but also allows pairs of heaps to be merged. It is important as an implementation of the mergeable heap abstract data type (also called meldable heap), which is a priority queue supporting merge operation. It is implemented as a heap similar to a binary heap but using a special tree structure that is different from the complete binary trees used by binary heaps. Binomial heaps were invented in 1978 by Jean Vuillemin. Binomial heap A binomial heap is implemented as a set of binomial trees (compare with a binary heap, which has a shape of a single binary tree), which are defined recursively as follows: * A binomial tree of order 0 is a single node * A binomial tree of order k has a root node whose children are roots of binomial trees of orders k-1, k-2, ..., 2, 1, 0 (in this order). A binomial tree of order k has 2^k nodes, and height k. The name comes from the shape: a binomial tree of ...
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Time Complexity
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
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Bulk Synchronous Parallel
The bulk synchronous parallel (BSP) abstract computer is a bridging model for designing parallel algorithms. It is similar to the parallel random access machine (PRAM) model, but unlike PRAM, BSP does not take communication and synchronization for granted. In fact, quantifying the requisite synchronization and communication is an important part of analyzing a BSP algorithm. History The BSP model was developed by Leslie Valiant of Harvard University during the 1980s. The definitive article was published in 1990.Leslie G. Valiant, A bridging model for parallel computation, Communications of the ACM, Volume 33 Issue 8, Aug. 199/ref> Between 1990 and 1992, Leslie Valiant and Bill McColl of Oxford University worked on ideas for a distributed memory BSP programming model, in Princeton and at Harvard. Between 1992 and 1997, McColl led a large research team at Oxford that developed various BSP programming libraries, languages and tools, and also numerous massively parallel BSP algorithm ...
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