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Red Curse
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Isle Of Dread
''The Isle of Dread'' is an Adventure (Dungeons & Dragons), adventure for the ''Dungeons & Dragons'' role-playing game. The adventure, module code ''X1'', was originally published in 1981. Written by David Cook (game designer), David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all ''Dungeons & Dragons'' adventures due to its inclusion as part of the ''Dungeons & Dragons Expert Set, D&D Expert Set''. In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races. Plot summary ''The Isle of Dread'' is meant to introduce players and Dungeon Masters familiar with only dungeon crawl-style adventures to wilderness exploration. As such, the adventure has only a very simple plot, even by the standards of its time. The module has been described as a medium- to a high-level scenario, which takes place on a mysterious tropical island divided by an ancient stone wall.preview The charact ...
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The Isle Of Dread
''The Isle of Dread'' is an adventure for the ''Dungeons & Dragons'' role-playing game. The adventure, module code ''X1'', was originally published in 1981. Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all ''Dungeons & Dragons'' adventures due to its inclusion as part of the '' D&D Expert Set''. In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races. Plot summary ''The Isle of Dread'' is meant to introduce players and Dungeon Masters familiar with only dungeon crawl-style adventures to wilderness exploration. As such, the adventure has only a very simple plot, even by the standards of its time. The module has been described as a medium- to a high-level scenario, which takes place on a mysterious tropical island divided by an ancient stone wall.preview The characters somehow find a fragment from a ship's log, describing a mysterious island on which ma ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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D&D Expert Set
The ''Expert Set'' is an expansion boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. It was first published in 1981 as an expansion to the '' Basic Set''. Having been told that Greyhawk was reserved for ''Advanced Dungeons & Dragons'', Schick and Moldvay decided to use their own setting of Mystara specifically around The Known World area which resembled 15th century Europe. Publication history 1981 version The ''Basic Set'' saw a major revision in 1981 by Tom Moldvay. The overarching goal of the revision was to provide subsequent expansions to the game, each describing a specific set of levels of character development. The ''Basic Set'' described character levels 1 through 3, as had its immediate predecessor, the ''Basic Set'' edited by J. Eric Holmes in 1977. The Moldvay ''Basic Set'' was immediately followed by the release of the ''Expert Set'' edited by Dave Cook and Stephen R. Marsh, supporting character levels 4 through 14. ''The Isle of Dread'' was inc ...
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Shared Universe
A shared universe or shared world is a fictional universe from a set of creative works where more than one writer (or other artist) independently contributes a work that can stand alone but fits into the joint development of the storyline, characters, or world of the overall project. It is common in genres like science fiction. It differs from collaborative writing in which multiple artists are working together on the same work and from crossovers where the works and characters are independent except for a single meeting. The term ''shared universe'' is also used within comics to reflect the overall milieu created by the comic book publisher in which characters, events, and premises from one product line appear in other product lines in a media franchise. A specific kind of shared universe that is published across a variety of media (such as novels and films), each of them contributing to the growth, history, and status of the setting is called an "imaginary entertainment enviro ...
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Savage Coast
Savage may refer to: Places Antarctica * Savage Glacier, Ellsworth Land * Savage Nunatak, Marie Byrd Land * Savage Ridge, Victoria Land United States * Savage, Maryland, an unincorporated community * Savage, Minnesota, a city * Savage, Mississippi, an unincorporated community * Savage, Montana, an unincorporated community * Savage Lake, a lake in Minnesota * Savage Mountain, an anticline extending from Pennsylvania into Maryland Other places * 29837 Savage, an asteroid * Savage Island (other) * Savage River (other) Arts and entertainment Films * ''The Savage'' (1917 film), an American drama * ''The Savage'' (1926 film), an American silent film * ''The Savage'' (1952 film), an American Western * ''Savage'' (1973 TV film), directed by Steven Spielberg * ''Savage!'' (1973 theatrical film), a blaxploitation film * ''Savage'' (2009 film), a Canadian short film * ''Savage'' (2010 film), by Brendan Muldowney Music Performers * Savage (band), a ...
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Hollow Earth
The Hollow Earth is a concept proposing that the planet Earth is entirely hollow or contains a substantial interior space. Notably suggested by Edmond Halley in the late 17th century, the notion was disproven, first tentatively by Pierre Bouguer in 1740, then definitively by Charles Hutton in his Schiehallion experiment around 1774. It was still occasionally defended through the mid-19th century, notably by John Cleves Symmes Jr. and Jeremiah N. Reynolds, but by this time it was part of popular pseudoscience and no longer a scientifically viable hypothesis. The concept of a hollow Earth still recurs in folklore and as a premise for subterranean fiction, a subgenre of adventure fiction. Mythology In ancient times, the concept of a subterranean land inside the Earth appeared in mythology, folklore and legends. The idea of subterranean realms seemed arguable, and became intertwined with the concept of "places" of origin or afterlife, such as the Greek underworld, the Nord ...
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Hollow World
The flexibility of the ''Dungeons & Dragons'' (''D&D'') game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which ''D&D'' games can be based; of these, the ''Forgotten Realms'', an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes. These are official ''D&D'' campaign settings that have been published or licensed by TSR or WotC. ''Theros'' and '' Ravnica'' originated in the ''Magic: The Gathering'' franchise, another property of WotC. A number of the settings here are no longer published or officially licensed, though all have active fan bases. ''Birthright'' A setting in which ...
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Retconned
Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subsequently published work which recontextualizes or breaks continuity with the former. There are various motivations for applying retroactive continuity, including: * To accommodate desired aspects of sequels or derivative works which would otherwise be ruled out. * To respond to negative fan reception of previous stories. * To correct and overcome errors or problems identified in the prior work since its publication. * To change or clarify how the prior work should be interpreted. * To match reality, when assumptions or projections of the future are later proven wrong. Retcons are used by authors to increase their creative freedom, on the assumption that the changes are unimportant to the audience compared to the new story which can be tol ...
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