Rebelstar (series)
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Rebelstar (series)
The ''Rebelstar'' games are a series of turn-based tactics video games designed by Julian Gollop. ''Rebelstar Raiders'' was published in 1984 by Red Shift for the ZX Spectrum. It was reworked in machine code as ''Rebelstar'', published by Firebird in 1986. A sequel, ''Rebelstar II'', was published in 1988 by Silverbird. ''Rebelstar'', but not its sequel, was also adapted for the Amstrad CPC home computer. Each title in the ''Rebelstar'' series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities. The playing area is top-down plan view, with units shown in profile. The games achieved critical acclaim, and formed the beginning of a development history that led to the ''Laser Squad'' and '' X-COM'' series. A spiritual successor titled '' Rebelstar: Tactical Command'' was developed by Gollop's Codo Technologies and released for the Game Bo ...
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Rebelstar Cover
The ''Rebelstar'' games are a series of turn-based tactics video games designed by Julian Gollop. ''Rebelstar Raiders'' was published in 1984 by Red Shift for the ZX Spectrum. It was reworked in machine code as ''Rebelstar'', published by Firebird in 1986. A sequel, ''Rebelstar II'', was published in 1988 by Silverbird. ''Rebelstar'', but not its sequel, was also adapted for the Amstrad CPC home computer. Each title in the ''Rebelstar'' series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities. The playing area is top-down plan view, with units shown in profile. The games achieved critical acclaim, and formed the beginning of a development history that led to the ''Laser Squad'' and '' X-COM'' series. A spiritual successor titled '' Rebelstar: Tactical Command'' was developed by Gollop's Codo Technologies and released for the Game Boy ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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Silverbird Software
Telecomsoft was a British video game publisher and a Division (business), division of British Telecom. The company was founded by Ederyn Williams, Dr. Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leavey, seconded from elsewhere in BT, who, along with Tony Rainbird, became the driving force behind the company in the early days. History Telecomsoft was founded in 1984 when computer games were the fastest growing sector within the computer software market at the time. Despite a turnover of over £6 million in 1987/88, British Telecom sold the three labels to MicroProse in 1989 in a deal reported to be worth around £2,000,000 after a failed management buyout. MicroProse sold the Silverbird label soon after acquisition, but continued to use the Rainbird and Firebird labels for a short period. Labels Firebird British Telecom brought in Tony Rainbird, owner of budget software publisher Micro-Gold, to ...
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