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Rebasing
In computing, rebasing is the process of modifying data based on one reference to another. It can be one of the following: Shared libraries Rebasing is the process of creating a shared library image in such a way that it is guaranteed to use virtual memory without conflicting with any other shared libraries loadable in the system. IBM VM/370 ''discontinuous saved segments'' (DCSS) were an early example of this technique, though not called ''rebasing''. The technique is used extensively on Win32 platforms to avoid the overhead of address relocation of system DLLs by the loader. Some security extensions to Linux/x86 use rebasing to force the use of code addresses below 0x00ffffff in order to introduce a 0x00 byte into all code pointers; this eliminates a certain class of buffer overflow security problems related to improper checking of null-terminated strings, common in the C programming language. Other uses * Rebasing is the act of moving changesets to a different branch ...
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Portable Executable
The Portable Executable (PE) format is a file format for executables, object code, DLLs and others used in 32-bit and 64-bit versions of Windows operating systems. The PE format is a data structure that encapsulates the information necessary for the Windows OS loader to manage the wrapped executable code. This includes dynamic library references for linking, API export and import tables, resource management data and thread-local storage (TLS) data. On NT operating systems, the PE format is used for EXE, DLL, SYS (device driver), MUI and other file types. The Unified Extensible Firmware Interface (UEFI) specification states that PE is the standard executable format in EFI environments. On Windows NT operating systems, PE currently supports the x86-32, x86-64 (AMD64/Intel 64), IA-64, ARM and ARM64 instruction set architectures (ISAs). Prior to Windows 2000, Windows NT (and thus PE) supported the MIPS, Alpha, and PowerPC ISAs. Because PE is used on Windows CE, it continues t ...
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Buffer Overflow
In information security and programming, a buffer overflow, or buffer overrun, is an anomaly whereby a program, while writing data to a buffer, overruns the buffer's boundary and overwrites adjacent memory locations. Buffers are areas of memory set aside to hold data, often while moving it from one section of a program to another, or between programs. Buffer overflows can often be triggered by malformed inputs; if one assumes all inputs will be smaller than a certain size and the buffer is created to be that size, then an anomalous transaction that produces more data could cause it to write past the end of the buffer. If this overwrites adjacent data or executable code, this may result in erratic program behavior, including memory access errors, incorrect results, and crashes. Exploiting the behavior of a buffer overflow is a well-known security exploit. On many systems, the memory layout of a program, or the system as a whole, is well defined. By sending in data designed to ca ...
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Shared Library
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the library-provided behavior via a mechanism of the language. For example, in a simple imperative language such as C, the behavior in a library is invoked by using C's normal function- ...
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Darcs
Darcs is a distributed version control system created by David Roundy. Key features include the ability to choose which changes to accept from other repositories, interaction with either other local (on-disk) repositories or remote repositories via SSH, HTTP, or email, and an unusually interactive interface. The developers also emphasize the use of advanced software tools for verifying correctness: the expressive type system of the functional programming language Haskell enforces some properties, and randomized testing via QuickCheck verifies many others. The name is a recursive acronym for Darcs Advanced Revision Control System. Model Darcs treats patches as first-class citizens. For the user, a repository can be seen as a set of patches, where each patch is not necessarily ordered with respect to other patches, i.e. the set of patches is only a partially ordered set. In many cases patches can be independently transmitted between various repositories. Many branching, merging, a ...
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Microsoft Press
Microsoft Press is the publishing arm of Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ..., usually releasing books dealing with various current Microsoft technologies. Microsoft Press' first introduced books were ''The Apple Macintosh Book'' by Cary Lu and ''Exploring the IBM PCjr Home Computer'' by Peter Norton in 1984 at the West Coast Computer Faire. The publisher has gone on to release books by other recognizable authors such as Charles Petzold, Steve McConnell, Mark Russinovich and Jeffrey Richter. Following a deal signed in 2009, O'Reilly Media became the official distributor of Microsoft Press books. In 2014, the distributor was changed to Pearson PLC, Pearson. In July 2016, Microsoft Press editorial staff was laid off. References External links

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Microsoft Corporation
Microsoft Corporation is an American multinational corporation, multinational technology company, technology corporation producing Software, computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Microsoft Windows, Windows line of operating systems, the Microsoft Office Productivity software#Office suite, suite, and the Internet Explorer and Microsoft Edge, Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's List of the largest software companies, largest software maker by revenue as of 2019. It is one of the Big Tech, Big Five American information technology companies, alongside Alphabet ...
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MSDN Magazine
Microsoft Developer Network (MSDN) was the division of Microsoft responsible for managing the firm's relationship with developers and testers, such as hardware developers interested in the operating system (OS), and software developers developing on the various OS platforms or using the API or scripting languages of Microsoft's applications. The relationship management is situated in assorted media: web sites, newsletters, developer conferences, trade media, blogs and DVD distribution. Starting in January 2020, the website is fully integrated with Microsoft Docs. Websites MSDN's primary web presence at ''msdn.microsoft.com'' is a collection of sites for the developer community that provide information, documentation, and discussion that is authored both by Microsoft and by the community at large. Recently, Microsoft has placed emphasis on incorporation of forums, blogs, library annotations and social bookmarking to make MSDN an open dialog with the developer community rather ...
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Morgan Kaufmann
Morgan Kaufmann Publishers is a Burlington, Massachusetts (San Francisco, California until 2008) based publisher specializing in computer science and engineering content. Since 1984, Morgan Kaufmann has published content on information technology, computer architecture, data management, computer networking, computer systems, human computer interaction, computer graphics, multimedia information and systems, artificial intelligence, computer security, and software engineering. Morgan Kaufmann's audience includes the research and development communities, information technology (IS/IT) managers, and students in professional degree programs. The company was founded in 1984 by publishers Michael B. Morgan and William Kaufmann and computer scientist Nils Nilsson. It was held privately until 1998, when it was acquired by Harcourt General and became an imprint of the Academic Press, a subsidiary of Harcourt. Harcourt was acquired by Reed Elsevier in 2001; Morgan Kaufmann is now an imprint ...
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Dynamic Dead Code Elimination
In compiler theory, dead-code elimination (also known as DCE, dead-code removal, dead-code stripping, or dead-code strip) is a compiler optimization to remove code which does not affect the program results. Removing such code has several benefits: it shrinks program size, an important consideration in some contexts, and it allows the running program to avoid executing irrelevant operations, which reduces its running time. It can also enable further optimizations by simplifying program structure. ''Dead code'' includes code that can never be executed (''unreachable code''), and code that only affects ''dead variables'' (written to, but never read again), that is, irrelevant to the program. Examples Consider the following example written in C (programming language), C. int foo(void) Simple analysis of the uses of values would show that the value of b after the first assignment is not used inside foo. Furthermore, b is declared as a local variable inside foo, so its value cannot ...
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High Memory Area
In DOS memory management, the high memory area (HMA) is the RAM area consisting of the first 65520 bytes above the one megabyte in an IBM AT or compatible computer. In real mode, the segmentation architecture of the Intel 8086 and subsequent processors identifies memory locations with a 16-bit segment and a 16-bit offset, which is resolved into a physical address via (segment) × 16 + (offset). Although intended to address only 1  Megabyte (MB) (220 bytes) of memory, segment:offset addresses at FFFF:0010 and beyond reference memory beyond 1 MB (FFFF0 + 0010 = 100000). So, on an 80286 and subsequent processors, this mode can actually address the first 65520 bytes of extended memory as part of the 64 KB range starting 16 bytes before the 1 MB mark—FFFF:0000 (0xFFFF0) to FFFF:FFFF (0x10FFEF). The Intel 8086 and 8088 processors, with only 1 MB of memory and only 20 address lines, wrapped around at the 20th bit, so that address FFFF:0010 w ...
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Position-independent Code
In computing, position-independent code (PIC) or position-independent executable (PIE) is a body of machine code that, being placed somewhere in the primary memory, executes properly regardless of its absolute address. PIC is commonly used for shared libraries, so that the same library code can be loaded in a location in each program address space where it does not overlap with other memory in use (for example, other shared libraries). PIC was also used on older computer systems that lacked an MMU, so that the operating system could keep applications away from each other even within the single address space of an MMU-less system. Position-independent code can be executed at any memory address without modification. This differs from absolute code, which must be loaded at a specific location to function correctly, and load-time locatable (LTL) code, in which a linker or program loader modifies a program before execution so it can be run only from a particular memory location. Ge ...
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Relocation (computing)
Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects were absolute starting at a known location, often zero. Since multiprocessing systems dynamically link and switch between programs it became necessary to be able to relocate objects using position-independent code. A linker usually performs relocation in conjunction with symbol resolution, the process of searching files and libraries to replace symbolic references or names of libraries with actual usable addresses in memory before running a program. Relocation is typically done by the linker at link time, but it can also be done at load time by a relocating loader, or at run time by the running program itself. Some architectures avoid relocation entirely by deferring address assignment to run time; as, ...
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