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Real-time Testing
Real-time testing is the process of testing real-time computer systems. Software testing is performed to detect and help correct bugs (errors) in computer software. Testing involves ensuring not only that the software is error-free but that it provides the required functionality to the user. Static and conventional methods of testing can detect bugs, but such techniques may not ensure correct results in real time software systems. Real-time software systems have strict timing constraints and have a deterministic behavior. These systems have to schedule their tasks such that the timing constraints imposed on them are met. Conventional static way of analysis is not adequate to deal with such timing constraints, hence additional real-time testing is important. Strategy Test case design for real time testing can be proposed in four steps * ''Task testing'' :In the very first step, each task is tested individually with conventional static testing. This testing is performed only to ...
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Software Testing
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but not necessarily limited to: * analyzing the product requirements for completeness and correctness in various contexts like industry perspective, business perspective, feasibility and viability of implementation, usability, performance, security, infrastructure considerations, etc. * reviewing the product architecture and the overall design of the product * working with product developers on improvement in coding techniques, design patterns, tests that can be written as part of code based on various techniques like boundary conditions, etc. * executing a program or application with the intent of examining behavior * reviewing the deployment infrastructure a ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quic ...
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Computer Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed "debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing the ...
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Interfacing (electronics)
Components of an electrical circuit are electrically connected if an electric current can run between them through an electrical conductor. An electrical connector is an electromechanical device used to create an electrical connection between parts of an electrical circuit, or between different electrical circuits, thereby joining them into a larger circuit. Most electrical connectors have a genderi.e. the male component, called a ''plug'', connects to the female component, or ''socket''. The connection may be removable (as for portable equipment), require a tool for assembly and removal, or serve as a permanent electrical joint between two points. An adapter can be used to join dissimilar connectors. Thousands of configurations of connectors are manufactured for power, data, and audiovisual applications. Electrical connectors can be divided into four basic categories, differentiated by their function: * ''inline'' or ''cable'' connectors permanently attached to a cable, so it ...
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Message Sequence Chart
A message sequence chart (or MSC) is an interaction diagram from the SDL family standardized by the International Telecommunication Union. The purpose of recommending MSC (Message Sequence Chart) is to provide a trace language for the specification and description of the communication behaviour of system components and their environment by means of message interchange. Since in MSCs the communication behaviour is presented in a very intuitive and transparent manner, particularly in the graphical representation, the MSC language is easy to learn, use and interpret. In connection with other languages it can be used to support methodologies for system specification, design, simulation, testing, and documentation. History The first version of the MSC standard was released on March 12, 1993. The 1996 version added references, ordering and inlining expressions concepts, and introduced HMSC (High-level Message Sequence Charts), which are the way of expressing a sequence of MSCs. The MS ...
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Specification And Description Language
Specification and Description Language (SDL) is a specification language targeted at the unambiguous specification and description of the behaviour of reactive and distributed systems. Overview The ITU-T has defined SDL in Recommendations Z.100 to Z.106. SDL originally focused on telecommunication systems; its current areas of application include process control and real-time applications in general. Due to its nature it can be used to represent simulation systems without ambiguity and with a graphical notation. The Specification and Description Language provides both a graphical ''Graphic Representation'' (SDL/GR) as well as a textual ''Phrase Representation'' (SDL/PR), which are both equivalent representations of the same underlying semantics. Models are usually shown in the graphical SDL/GR form, and SDL/PR is mainly used for exchanging models between tools. A system is specified as a set of interconnected abstract machines which are extensions of finite state machines (FSM). ...
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Telecommunications
Telecommunication is the transmission of information by various types of technologies over wire, radio, optical, or other electromagnetic systems. It has its origin in the desire of humans for communication over a distance greater than that feasible with the human voice, but with a similar scale of expediency; thus, slow systems (such as postal mail) are excluded from the field. The transmission media in telecommunication have evolved through numerous stages of technology, from beacons and other visual signals (such as smoke signals, semaphore telegraphs, signal flags, and optical heliographs), to electrical cable and electromagnetic radiation, including light. Such transmission paths are often divided into communication channels, which afford the advantages of multiplexing multiple concurrent communication sessions. ''Telecommunication'' is often used in its plural form. Other examples of pre-modern long-distance communication included audio messages, such as coded drumb ...
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Automation
Automation describes a wide range of technologies that reduce human intervention in processes, namely by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines. Automation has been achieved by various means including mechanical, hydraulic, pneumatic, electrical, electronic devices, and computers, usually in combination. Complicated systems, such as modern factories, airplanes, and ships typically use combinations of all of these techniques. The benefit of automation includes labor savings, reducing waste, savings in electricity costs, savings in material costs, and improvements to quality, accuracy, and precision. Automation includes the use of various equipment and control systems such as machinery, processes in factories, boilers, and heat-treating ovens, switching on telephone networks, steering, and stabilization of ships, aircraft, and other applications and vehicles with reduced hu ...
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OSI Protocols
The Open Systems Interconnection protocols are a family of information exchange standards developed jointly by the ISO and the ITU-T. The standardization process began in 1977. While the seven-layer OSI model is often used as a reference for teaching and documentation, the protocols originally conceived for the model did not gain popularity, and only X.400, X.500, and IS-IS have achieved lasting impact. The goal of an open-standard protocol suite instead has been met by the Internet protocol suite, maintained by the Internet Engineering Task Force (IETF). Overview The OSI protocol stack is structured into seven conceptual layers. The layers form a hierarchy of functionality starting with the physical hardware components to the user interfaces at the software application level. Each layer receives information from the layer above, processes it and passes it down to the next layer. Each layer adds encapsulation information ( header) to the incoming information before it is passed ...
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TTCN-3
TTCN-3 ''(Testing and Test Control Notation version 3)'' is a strongly typed testing language used in conformance testing of communicating systems. TTCN-3 is written by ETSI in the ES 201 873 series, and standardized by ITU-T in the Z.160 Series. TTCN-3 has its own data types and can be combined with ASN.1, IDL and XML type definitions. Standard organization ITU-T TTCN-3 standard is part of the Z Series and is organized in several parts: * Z.161 - Core Language defining the core textual notation * Z.162 - Tabular presentation format (TFT) - a way to present the tests in a tabular presentation * Z.163 - Graphical presentation format (GFT) - a way to present the tests graphically with a representation that is similar to the MSC * Z.164 - Operational Semantics - Defines how TTCN-3 is executed * Z.165 - TRI - Defines the API provided and required with a tester * Z.166 - TCI - Defines the API provided and required with a test controller * Z.167 - ASN.1 - Defines how to use ASN.1 data ty ...
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Test Suite
In software development, a test suite, less commonly known as a validation suite, is a collection of test cases that are intended to be used to test a software program to show that it has some specified set of behaviors. A test suite often contains detailed instructions or goals for each collection of test cases and information on the system configuration to be used during testing. A group of test cases may also contain prerequisite states or steps, and descriptions of the following tests. Collections of test cases are sometimes termed a test plan, a test script, or even a test scenario. Types Occasionally, test suites are used to group similar test cases together. A system might have a smoke test suite that consists only of smoke tests or a test suite for some specific functionality in the system. It may also contain all tests and signify if a test should be used as a smoke test or for some specific functionality. In model-based testing, one distinguishes between ''abstract te ...
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SUSE
SUSE ( , ) is a German-based multinational open-source software company that develops and sells Linux products to business customers. Founded in 1992, it was the first company to market Linux for enterprise. It is the developer of SUSE Linux Enterprise and the primary sponsor of the community-supported openSUSE Linux distribution project. While the openSUSE "Tumbleweed" variation is an upstream distribution for both the "Leap" variation and SUSE Linux Enterprise distribution, its branded "Leap" variation is part of a direct upgrade path to the enterprise version, which effectively makes openSUSE Leap a non-commercial version of its enterprise product. In July 2018, Micro Focus International, SUSE's parent company since 2014, announced its plan to sell the business unit to a subsidiary of EQT Partners in the first quarter of calendar year 2019. This acquisition was completed on 15 March 2019, making SUSE a standalone business. Under new ownership, their legal name is SUSE Software ...
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