Reader Rabbit's Ready For Letters
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Reader Rabbit's Ready For Letters
''Reader Rabbit's Ready for Letters'' is a 1992 video game and the fifth game of the ''Reader Rabbit ''Reader Rabbit'' is an educational game franchise created in 1983 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called '' The ClueFinders'' was released for o ...'' franchise. Although a spin-off title, it is designed for ages 3 to 6 to teach prereaders about becoming literate and phonics. Educational goals The game was designed with a re-usability value, which help children develop new language skills and sharpen old ones. The game allows for free exploration and offers activities that enable children to begin learning to read.The Learning Company Product Catalog 1994 The modules included teach shape recognition, matching and basic word skills. The digitized voices encourage direction, exercises listening comprehension and helps tie language to words. The concept of cause-and-effect is impl ...
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The Learning Company
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series ''Reader Rabbit'', for preschoolers through second graders, and ''The ClueFinders'', for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur Read, Arthur, Scooby-Doo (character), Scooby-Doo, Zoboomafoo, and Caillou. In 1995, the company was acquired by The Learning Company (formerly SoftKey), SoftKey in a hostile takeover bid, at which point SoftKey assumed the Learning Company name and brand. History The Learning Company was founded in 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari employee who had programmed the popular game ''Adventure (1979 video game), Adventure''. They s ...
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MacUser (US Edition)
''MacUser'' was a monthly computer magazine published by Ziff Davis in the United States, while the UK edition was published by Dennis Publishing. History and profile ''MacUser'' started publication in late 1985 as a four-color monthly and contained general interest Mac articles. In 1986 the magazine was acquired by Ziff Davis. It had reviews and regular columns for novice and experienced users with a more humorous view of the Macintosh world than other publications of the time. Games were reviewed and well as business and productivity software. A unique feature, not available in other publications, was the inclusion of about 250 capsule reviews in each edition. The initial cover price was $3.50 with an annual subscription of $23 per year or $42 for two-years. In 1997, the publication was absorbed into ''Macworld'' as ''Macworld, incorporating MacUser'' (a name reflected subtly on the magazine's Table of Contents page) reflecting a consolidation of the Ziff Davis-owned ''MacUser ...
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Children's Educational Video Games
A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger than the age of majority. Children generally have fewer rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of infancy and puberty. Legally, the term ''child'' may refer to anyone below the ...
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The Learning Company Games
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Harper Perennial
Harper Perennial is a paperback imprint of the publishing house HarperCollins Publishers. Overview Harper Perennial has divisions located in New York, London, Toronto, and Sydney. The imprint is descended from the Perennial Library imprint founded by Harper & Row in 1964. In fall of 2005, Harper Perennial rebranded with a new logo (an Olive) and a distinct editorial direction emphasizing fiction and non-fiction from new and young authors. In the end matter, books often feature a brand-specific P.S. section that features extra material such as interviews. Recent notable books include ''I Am Not Myself These Days'' by Josh Kilmer-Purcell, ''The Yacoubian Building'' by Alaa Al Aswany, ''This Will Be My Undoing'' by Morgan Jerkins, ''The Paradox of Choice'' by Barry Schwartz, ''Lullabies for Little Criminals'' by Heather O'Neil, ''Grab On to Me Tightly as If I Knew the Way'' by Bryan Charles, and ''The Yiddish Policemen's Union'' by Michael Chabon. In November, 2011, they release ...
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Oppenheim Toy Portfolio Award
''The Oppenheim Toy Portfolio'' is a nationally recognized independent consumer review of children's media. It was founded in 1989 by child development authors Joanne Oppenheim and her daughter Stephanie Oppenheim. The newsletter is published quarterly and have held an annual series of awards that have gained attention in the industry. They have spoken on children psychology/behavior, toys, and child media on OPRAH, CNN, NBC Nightly News, ABC World News Tonight, MSNBC, Lifetime, and both are Contributors to NBC's TODAY Show.Headapohl, Jackie.Delicious Knishes In A New Children's Book. '' The Jewish News – Arts and Life''. 7 December 2017. Books With the success of the original newsletter, the Oppenheims published their first book (''The Best Toys, Books, Videos and Music for Kids'') together with HarperCollins in 1994. They formed their own publishing company in 1998 and began publishing what would become their annual ''Oppenheim Toy Portfolio'' guide book. The company also publ ...
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HighScope
The HighScope Educational Research Foundation (known as HighScope or High/Scope) studies methods of early childhood education based on the methods of the 1962 Perry Preschool study. It was founded in 1970 by psychologist David Weikart. The Perry Preschool study has been noted for its "large effects on educational attainment, income, criminal activity, and other important life outcomes, sustained well into adulthood". The philosophy behind HighScope is based on child development theory and research, originally drawing on the work of Jean Piaget and John Dewey. The curriculum was further developed to incorporate Lev Vygotsky's zone of proximal development and Jerome Bruner's related strategy of adult scaffolding. This method emphasizes the role of adults to support each child at their current developmental level and help them build upon it under a model of "shared control," where activities are both child-initiated and adult-guided.Epstein, A. S. ''Essentials of active learning in pr ...
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GP Publications
Gp or GP may refer to: Arts, entertainment, and media Gaming * Gameplanet (New Zealand), a New Zealand video game community * GamePolitics.com, a blog about the politics of computer and video games * ''GamePro'', a monthly video game magazine * Gold Piece, the currency unit in many role-playing games * ''Mario Kart Arcade GP'', a 2005 arcade game Music * ''GP'' (album), the first solo album by Gram Parsons * General Public, a UK band of the 1980s and 1990s * a stave annotation denoting a Rest for the entire orchestra * Government Plates, 2013 studio album by hip-hop band, Death Grips * "On GP", a song on ''The Powers That B'' by hip-hop band, Death Grips * General principle, a term used in hip hop Other uses in music * GP Records (Indonesian record label), an Indonesian record label Other media * GP, a rating for films in the early 1970s, eventually changed to "PG" by the MPAA * ''G.P.'', an Australian television medical drama series * '' Göteborgs-Posten'', a daily S ...
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Lauren Elliott
Lauren Elliott is an American video game designer, internet entrepreneur, publisher and inventor. He is recognized as one of the pioneers in the edutainment video game industry. Elliott's greatest success to date came as the original co-designer for the Carmen Sandiego game series which remains the best-selling edutainment game in history. Biography Lauren Elliott is the grandson of Hall Roosevelt, brother of Eleanor Roosevelt. Education After graduating from the Millbrook School for Boys, Elliott attended Cornell University, transferring three years later to the University of Colorado Boulder, where he received his degree in architecture. Becoming interested in environmental design, he then studied briefly at the University of Pennsylvania under Ian McHarg, followed by two years of graduate work in ecology at the University of California at Davis. Career in game design In 1983, Elliott walked into Broderbund Software in San Rafael, California, with a sketchpad full of gam ...
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