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ReCore
''ReCore'' is an action-adventure and platform video game developed by Comcept and Armature Studio, with assistance from Asobo Studio, and published by Microsoft Studios for Microsoft Windows and Xbox One. The game was released worldwide in September 2016 and re-released in August 2017. The story tracks Joule Adams, one of the first volunteers for the utopian colony of Far Eden, who wakes after centuries in cryo-sleep to find that nothing has gone according to plan. With her three robotic machines known as corebot companions, Joule ventures throughout Far Eden to uncover the secrets behind the failed mission. The open world of Far Eden is subject to exploration and the collection of resources. Joule's weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The corebots support her in battle and puzzle solving. Development began in 2014. The game was directed by Mark Pacini, written by Joseph Staten and conce ...
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ReCore Gameplay
''ReCore'' is an Action-adventure game, action-adventure and Platform game, platform video game developed by Comcept and Armature Studio, with assistance from Asobo Studio, and published by Microsoft Studios for Microsoft Windows and Xbox One. The game was released worldwide in September 2016 and re-released in August 2017. The story tracks Joule Adams, one of the first volunteers for the utopian colony of Far Eden, who wakes after centuries in Suspended animation, cryo-sleep to find that nothing has gone according to plan. With her three robotic machines known as corebot companions, Joule ventures throughout Far Eden to uncover the secrets behind the failed mission. The open world of Far Eden is subject to exploration and the collection of resources. Joule's weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The corebots support her in battle and Puzzle video game, puzzle solving. Development began in 2014. ...
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Comcept
Level-5 Comcept, formerly known as Comcept Inc., is a Japanese video game developer based in Osaka, founded on December 1, 2010 by Keiji Inafune, formerly of Capcom. Their projects include ''Soul Sacrifice (video game), Soul Sacrifice'', ''Mighty No. 9'', ''ReCore'' and ''Red Ash: The Indelible Legend''. In addition to games on handheld and home consoles, the studio has developed multiple mobile games. In 2017, the company was acquired by Level-5 (company), Level-5, adopting its current name in the process. History Founding Keiji Inafune founded Comcept after his departure from Capcom in December 2010. After the cancellation of ''Mega Man Legends 3'', which he mentioned as a "long-time held dream", he thought that "not only had he abandoned himself, but the fans too". The name "Comcept" is a combination of the words ''Computer'' and ''Concept''. The studio is largely composed of veteran staff who worked on ''Mega Man'', as well as young staff who grew up with the franchise. C ...
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Mark Pacini
Mark Pacini is an American video game designer. He is a graduate of the Rochester Institute of Technology, and beginning in September 2008, works for Armature Studio. He previously worked for Retro Studios as game director of the critically acclaimed ''Metroid Prime'' series. Works * '' NHL Breakaway 99'' (1998) – project manager * '' Turok: Rage Wars'' (1999) – project manager * ''Metroid Prime'' (2002) – director * '' Metroid Prime 2: Echoes'' (2004) – director * '' Metroid Prime 3: Corruption'' (2007) – director * '' Metroid Prime: Trilogy'' (2009) – special thanks * ''Metal Gear Solid HD Collection'' (2012) * ''PlayStation All-Stars Battle Royale'' (2012) – special thanks * '' Batman: Arkham Origins Blackgate'' (2013) – director * ''ReCore ''ReCore'' is an action-adventure and platform video game developed by Comcept and Armature Studio, with assistance from Asobo Studio, and published by Microsoft Studios for Microsoft Windows and Xbox One. The game ...
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Armature Studio
Armature Studio, LLC is an American video game development studio in Austin, Texas. The studio, founded by former Retro Studios directors Mark Pacini and Todd Keller in September 2008, developed '' Batman: Arkham Origins Blackgate'' (2013) and ''ReCore'' (2016). History In April 2008, after completing '' Metroid Prime 3: Corruption'' in 2007 for Nintendo, former game director Mark Pacini, art director Todd Keller, and principal technology engineer Jack Mathews left Retro Studios to start Armature, which was founded in September 2008. Armature's first game was porting ''Metal Gear Solid HD Collection'' to the PlayStation Vita in 2012. In April 2013, Warner Bros. Interactive Entertainment announced that '' Batman: Arkham Origins Blackgate'' would be developed by Armature as their first new work and released for both the PlayStation Vita and the Nintendo 3DS on October 25, 2013. The third game developed was the PlayStation Vita edition of '' Injustice: Gods Among Us''. The stud ...
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Keiji Inafune
is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original ''Street Fighter'' and ''Mega Man'' in 1987. He was then an illustrator and artist of the ''Mega Man'' series during the NES and Super NES era. For ''Mega Man X'', he created and designed the character Zero. Inafune then moved onto the position of producer with his first title being ''Mega Man 8'' in 1996. In addition to being the producer for ''Mega Man X4'', the three ''Mega Man Legends'' games, the ''Mega Man Zero'' series, the ''Mega Man Battle Network'' and ''Mega Man Star Force'' series and ''Mega Man ZX'' and ''Advent'', Inafune was also a producer of the ''Lost Planet'', ''Dead Rising'' and ''Onimusha'' series. In 2006, he was promoted to Senior Corporate Officer of Research & Development. In 2010, he became Global Head of Production at Capcom. He left Capcom in late ...
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Joseph Staten
Joseph Staten is an American writer best known for his work at video game studio Bungie. At Bungie, Staten served as director of cinematics for the studio's games, including the ''Halo'' series; he would write mission scripts and movie dialogue for the titles. He has also been involved in managing the expansion of the ''Halo'' franchise to other game studios and producers, including Peter Jackson's Wingnut Interactive. Though not a published author previously, Tor Books approached Staten to write the fifth ''Halo'' novelization, '' Halo: Contact Harvest''. Released in 2007, the novel reached #3 on ''The New York Times'' bestseller list in the first week of its release and received positive reviews. Staten rejoined Microsoft Studios as a senior creative director on January 9, 2014. Early life and education Joseph Staten is the son of a minister who is a professor of theology and philosophy of religion. He entered Northwestern University in 1990 with the aspiration of becoming a p ...
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Asobo Studio
Asobo Studio SAS is a French video game developer based in Bordeaux and founded in 2002. The studio is most known for developing video game adaptations of several Pixar movies, '' A Plague Tale: Innocence'', and the 2020 version of '' Microsoft Flight Simulator''. The studio's name is derived from the Japanese word "''asobou''" (遊ぼう) that means "let's play". History In 2002, a group of twelve video game developers purchased the rights to the multiplayer PlayStation 2 video game ''Super Farm'' and founded Asobo Studio. Their first game was published in 2003 by Ignition Entertainment. During the following years, the studio developed several games for various platforms, until being chosen by publisher THQ to create the video game adaptation of Pixar film ''Ratatouille''. Asobo started increasing its growth-speed, recruiting about 20% new employees a year, leading to two separate production lines. Asobo was selected to develop the video game adaptation of Pixar's following ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Vehicle Frame
A vehicle frame, also historically known as its ''chassis'', is the main supporting structure of a motor vehicle to which all other components are attached, comparable to the skeleton of an organism. Until the 1930s, virtually every car had a structural frame separate from its body. This construction design is known as ''body-on-frame''. By the 1960s, unibody construction in passenger cars had become common, and the trend to unibody for passenger cars continued over the ensuing decades. Nearly all trucks, buses, and most pickups continue to use a separate frame as their chassis. Functions The main functions of a frame in a motor vehicle are: # To support the vehicle's mechanical components and body # To deal with static and dynamic loads, without undue deflection or distortion. :These include: ::*Weight of the body, passengers, and cargo loads. ::*Vertical and torsional twisting transmitted by going over uneven surfaces. ::*Transverse lateral forces caused by road conditi ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Ranged Weapon
A ranged weapon is any weapon that can engage targets beyond hand-to-hand distance, i.e. at distances greater than the physical reach of the user holding the weapon itself. The act of using such a weapon is also known as shooting. It is sometimes also called projectile weapon or missile weapon because it typically works by launching solid projectiles ("missiles"), though technically a fluid-projector (which throws out pressurized streams of liquid or even gas) and a directed-energy weapon (which does not involve any tangible projectile) are also ranged weapons. In contrast, a weapon intended to be used in hand-to-hand combat is called a melee weapon. Ranged weapons give the attacker an advantage, since the target is often getting hit from beyond immediate visual range, therefore making it more difficult for the defenders to react and hitting back effectively. It also puts distance between the attacker and the opponent, which is a safer combat option since the close physical ...
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Blue
Blue is one of the three primary colours in the RYB colour model (traditional colour theory), as well as in the RGB (additive) colour model. It lies between violet and cyan on the spectrum of visible light. The eye perceives blue when observing light with a dominant wavelength between approximately 450 and 495 nanometres. Most blues contain a slight mixture of other colours; azure contains some green, while ultramarine contains some violet. The clear daytime sky and the deep sea appear blue because of an optical effect known as Rayleigh scattering. An optical effect called Tyndall effect explains blue eyes. Distant objects appear more blue because of another optical effect called aerial perspective. Blue has been an important colour in art and decoration since ancient times. The semi-precious stone lapis lazuli was used in ancient Egypt for jewellery and ornament and later, in the Renaissance, to make the pigment ultramarine, the most expensive of all pigments. In the ...
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