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Rayman (video Game)
''Rayman'' is a side-scrolling platform video game developed and published by Ubi Soft as the first installment of the ''Rayman'' series. It was originally released in September 1995 for the Atari Jaguar, Sega Saturn, and Sony PlayStation. The player controls Rayman, a hero who must restore balance to his colourful world from the evil Mr. Dark. The game has appeared in various other formats, including versions for the Game Boy Advance, PlayStation Network, DSiWare, and iOS and Android devices. The mobile versions of ''Rayman'' were removed from digital stores in July 2018. On 29 October 2018, Sony revealed that the game would be one of 20 games pre-loaded on the PlayStation Classic, which was released on 3 December 2018. 3DO Interactive Multiplayer, Sega 32X, and Super Nintendo Entertainment System versions were planned but were cancelled. Gameplay ''Rayman'' is a side-scrolling platform game. The player character is the titular Rayman, who must travel through six worlds ...
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Ubi Soft Milan
Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house development team, with more than 20,000 employees working in over 45 studios as of May 2021. While Ubisoft set up many in-house studios itself, such as Ubisoft Montreal, Ubisoft Toronto, Ubisoft Montpellier and Ubisoft Paris, the company also acquired several studios, such as Massive Entertainment, Red Storm Entertainment, Reflections Interactive and FreeStyleGames. Ubisoft's studios often cooperate with each other in their projects, sharing different development duties. ''Assassin's Creed Unity'', released in 2014, saw ten studios worldwide work together. North America Blue Mammoth Games Blue Mammoth Games, based in Atlanta, Georgia, was founded by Lincoln Hamilton and Matt Woomer in 2009. In October 2012, Xaviant, another Atlanta-based devel ...
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Sony PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
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Montreuil, Seine-Saint-Denis
Montreuil (), sometimes unofficially referred to as Montreuil-sous-Bois (), is a Communes of France, commune in the eastern suburbs of Paris, France. It is located from the Kilometre zero, centre of Paris in Seine-Saint-Denis. With a population of 109,914 as of 2018, Montreuil is the fourth most populous suburb of Paris after Boulogne-Billancourt, Saint-Denis, Seine-Saint-Denis, Saint-Denis and Argenteuil. It is located north of Paris's Bois de Vincennes (in the 12th arrondissement of Paris, 12th arrondissement), on the border with Val-de-Marne. Name The name Montreuil was recorded for the first time in a royal edict of 722 as ''Monasteriolum'', meaning "little monastery" in Medieval Latin. The settlement of Montreuil started as a group of houses built around a small monastery. History Under the reigns of Louis XIV of France, Louis XIV and Louis XVI of France, Louis XVI the "Peach Walls" which provided the royal court with the fruits were located in Montreuil. It was also later h ...
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Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', ''For Honor'', '' Just Dance'', '' Prince of Persia'', ''Rabbids'', ''Rayman'', ''Tom Clancy's'', and ''Watch Dogs''. History Origins and first decade (1986–1996) By the 1980s, the Guillemot family had established themselves as a support business for farmers in the Brittany province of France and other regions, including into the United Kingdom. The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the company's sales, distribution, accounting, and management with their parents before university. All 5 gained business experience while at university, which they brought back to the family business after graduating. The brothers came up with the idea of diversification to sell other products of use ...
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Avatar
Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes used to refer to any guru or revered human being. The word ''avatar'' does not appear in the Vedic literature; however, it appears in developed forms in post-Vedic literature, and as a noun particularly in the Puranic literature after the 6th century CE. Despite that, the concept of an avatar is compatible with the content of the Vedic literature like the Upanishads as it is symbolic imagery of the Saguna Brahman concept in the philosophy of Hinduism. The ''Rigveda'' describes Indra as endowed with a mysterious power of assuming any form at will. The ''Bhagavad Gita'' expounds the doctrine of Avatara but with terms other than ''avatar''. Theologically, the term is most often associated with the Hindu god Vishnu, though th ...
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as in still computer-generated images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasterization- ...
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Boss (video Game)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
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Level (video Game)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multi ...
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Rayman PSX - Band Land
''Rayman'' is a franchise of platform video games, created by video game designer Michel Ancel for Ubisoft. Since the release of the original ''Rayman'' game in 1995, the series has produced a total of 45 games across multiple platforms. The series is set in a fantastical, magical world which features a wide range of environments that are very often based on certain themes, such as "the Eraser Plains", a landscape made entirely of stationery. The core games of the series are platformers, but there are several spin-off titles in other genres. The protagonist is Rayman, a magical being renowned for his courage and determination who, with the help of his friends, must save his world from various villains. Games Main series Spin-offs Raving Rabbids Other Characters Playable Characters *Rayman is the main protagonist of the series. He is a human/vegetable hybrid who has no arms, legs or neck, though he has hands, feet, and a head that are able to move independently from h ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Sega 32X
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name in Japan and South Korea, Genesis 32X in North America, Mega 32X in Brazil, and Mega Drive 32X in all other regions. Sega unveiled the 32X at the Consumer Electronics Show in June 1994, and presented it as a low-cost option for 32-bit games. It was developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994. Though the 32X was conceived as a new, standalone console by Sega of Japan, at the suggestion of Sega of America executive Joe Miller and his team, it became an add-on for the Genesis and made more powerful. The final design contained two 32-bit central processing units and a visua ...
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3DO Interactive Multiplayer
The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a series of specifications, originally designed by Dave Needle and Robert J. Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released in 1994 by GoldStar (now LG Electronics), and in 1995 by Sanyo. Despite having a highly promoted launch (including being named ''Time'' magazine's "1993 Product of the Year"), the console received mixed to negative reviews, and an oversaturated console market prevented the system from achieving success comparable to competing consoles from Sega and Sony. By 1996, 3DO abandoned the standard and manufacturers ceased production of units. History The 3DO Interactive Multiplayer was ori ...
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