Racing Simulation
Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism. In general, sim racing applications, such as ''rFactor'', ''Grand Prix Legends'', ''NASCAR Racing'', ''Race 07'', ''F1 Career Challenge'', '' F1 2021'', ''Assetto Corsa'', '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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IRacing
''iRacing'' is a subscription-based online racing simulation video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers. The game simulates real world cars, tracks, and racing events, and enforces rules of conduct modeled on real auto racing events. Gameplay ''iRacing'' primarily focuses on creating an environment in game that will mimic real-life driving close as possible, including the use of LIDAR-scanned cars and tracks. Without special settings either set in a custom session or by administrators, players are confined to a cockpit-only view when driving, in contrast to other popular sim racing games like Gran Turismo or Assetto Corsa. iRacing offers a day-night-cycle, offering more dynamic racing due to temperature variation and limited sight at night. It provides support for racing wheels and gamepads alike, but it is generally recommended to use a racing wheel, support for adaptive co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer animated movies. Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respon ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game AI
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes is ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Motion Simulator
A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway). Types Motion simulators can be classified according to whether the occupant is controlling the vehicle(such as in a Flight Simulator for training pilots), or whether the occupant is a passive rider, such as in a simulator ride or motion theater. *Examples of occupant-controlled motion simulators are flight simulators, driving simulators, and hydraulic arcade cabinets for racing games and other arcade video games. Other occupant-controlled vehicle ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amusement Arcades
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or ''pachinko'' machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of the 20th century was penny arcades. Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with children and particularly adolescents, which led parents to be concerned that video game playing might cause them to skip school. History Penny arcade A penny arcade can be any type of venue for coin-operated devices, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. Aviation Joystic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Racing Wheel
A simulator racing steering wheel is a control device for use in racing video games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel, along with a set of pedals for accelerator, brake, and clutch, as well as transmission controls. An analog wheel and pedal set such as this allows the user to accurately manipulate steering angle and pedal control that is required to properly manage a simulated car, as opposed to digital control such as a keyboard. The relatively large range of motion further allows the user to more accurately apply the controls. Racing wheels have been developed for use with arcade games, game consoles, personal computers, and also for professional driving simulators for race drivers. One of the earliest racing wheels for the PC mass market was the Thrustmaster Formula T1, released in 1994. It had no force feedback, only some form of spring-based centering resistance proportional to the steering ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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NASCAR Heat (series)
''NASCAR Heat'' is a series of NASCAR video games developed and produced by Monster Games and 704Games, who has held the license to publish NASCAR video games since 2015. The first game in the series to be published in the series was '' NASCAR Heat Evolution'', and the latest game to be released in the series was '' NASCAR Heat 5''. History In May 2016, Monster Games announced the first NASCAR video game to be released for PlayStation 4 and Xbox One. The working title was ''NASCAR Heat Evolution'', and Dusenberry Martin Racing was named a co-developer. DMR had previously acquired a NASCAR license in January 2015. Released in September, the game received lackluster reviews for not including enough features. A sequel, '' NASCAR Heat 2'', was released on September 12, 2017, and included the Xfinity Series and Camping World Truck Series in addition to the Cup Series, which NHE exclusively featured. '' NASCAR Heat 3'' was released on September 7, 2018, and featured the fictional Xtre ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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F1 (video Game Series)
''F1'' is a racing video game series by Codemasters under the EA Sports banner since 2021. The series holds the official license of the FIA Formula One World Championship, with the FIA Formula 2 Championship available since the 2019 game. A total of twenty-one games have been released to date, with the series' latest installment, ''F1 22'', released in July 2022. Release history Electronic Arts' EA Sports division started the series with '' F1 2000''. Six games have been released between 2000 and 2003, when Image Space Incorporated and Visual Science took charge of the PC and the console versions respectively. Intelligent Games also involved to produce '' F1 Manager'' for Microsoft Windows in 2000. In May 2008, Codemasters acquired the license after the end of Sony's own Formula One video game series, developing by Ego engine. They release each game in the series at an annual pace, one game per season, with the first game being available on Wii, PlayStation Portable and i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Colin McRae Rally
''Dirt'' and ''Dirt Rally'' (stylized as ''DiRT'' and ''DiRT Rally'', formerly known as ''Colin McRae Rally''), also known as ''EA Sports Rally'', is a rally racing video game series developed by Codemasters and published by Electronic Arts under its EA Sports label. In 2022, the franchise was rebranded as ''EA Sports Rally'' with both ''Dirt'' and ''Dirt Rally'' games being released under the brand. As a result, Codemasters had acquired the exclusive license to the ''World Rally Championship'' series in June 2020, which will begin as a five-year deal in 2023. Started in 1998, the franchise has been a critical and commercial success and is generally acknowledged as a pioneer of realistic rally sports racing games. The series is named after the World Rally Championship driver Colin McRae, who provided extensive technical advice during development. After McRae's death in September 2007, Codemasters used his name one more time in '' Colin McRae: Dirt 2'', dropping the moniker in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |