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RT-11 Help
RT-11 (Real-time 11) is a discontinued small, low-end, single-user real-time operating system for the full line of Digital Equipment Corporation PDP-11 16-bit computers. RT-11 was first implemented in 1970. It was widely used for real-time computing systems, process control, and data acquisition across all PDP-11s. It was also used for low-cost general-use computing. Features Multitasking RT-11 systems did not support preemptive multitasking, but most versions could run multiple simultaneous applications. All variants of the monitors provided a ''background job''. The FB, XM, and ZM monitors also provided a ''foreground job'', and six ''system jobs'' if selected via the SYSGEN system generation program. These tasks had fixed priorities, with the background job lowest and the foreground job highest. It was possible to switch between jobs from the system console user interface, and SYSGEN could generate a monitor that provided a single background job (the SB, XB and ZB variants). T ...
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UKNC
UKNC (russian: УКНЦ) is a Soviet PDP-11-compatible educational micro computer, aimed at teaching school informatics courses. It is also known as Elektronika MS-0511. UKNC stands for Educational Computer by Scientific Centre. Hardware *CPU: KM1801VM2 @ 8 MHz, 16 bit data bus, 17 bit address bus *Peripheral processor: KM1801VM2 @ 6.25 MHz *CPU RAM: 64 KiB *PPU RAM: 32 KiB, ROM: 32 KiB, video RAM: 96 KiB (3 planes 32 KiB each, each 3-bit pixel had a bit in each plane) *Graphics: max 640×288 with 8 colors in one line (16 or 53 colors on whole screen), it is possible to set an individual palette, resolution (80, 160, 320, or 640 dots per line) and memory address for each of 288 screen lines; no text mode. *Keyboard: 88 keys (MS-7007), JCUKEN layout *built-in LAN controller *built-in controller for common or special tape-recorder with computer control (to use for data storage, usually 5-inch FDD's were used) One unique part of the design ...
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Proprietary Software
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors ...
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Kernel (operating System)
The kernel is a computer program at the core of a computer's operating system and generally has complete control over everything in the system. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources (e.g. I/O, memory, cryptography) via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the utilization of common resources e.g. CPU & cache usage, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup (after the bootloader). It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit. The critical code of the kernel is usually loaded into a separate area of memory, which is protected from access by application ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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System Console
One meaning of system console, computer console, root console, computer operator, operator's console, or simply console is the text entry and display device for system administration messages, particularly those from the BIOS or boot loader, the Kernel (computer science), kernel, from the init system and from the syslog, system logger. It is a physical device consisting of a keyboard and a screen, and traditionally is a text terminal, but may also be a graphical terminal. System consoles are generalized to computer terminals, which are abstracted respectively by virtual consoles and terminal emulators. Today communication with system consoles is generally done abstractly, via the standard streams (stdin, stdout, and stderr), but there may be system-specific interfaces, for example those used by the system kernel. Another, older, meaning of system console, computer console, hardware console, operator's console or simply console is a hardware component used by an operator to control ...
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Scheduling (computing)
In computing, scheduling is the action of assigning ''resources'' to perform ''tasks''. The ''resources'' may be processors, network links or expansion cards. The ''tasks'' may be threads, processes or data flows. The scheduling activity is carried out by a process called scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing ''throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency ...
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System Generation
In computing system generation or sysgen is the process of creating a particular unique instance of an operating system by combining user-specified options and parameters with manufacturer-supplied general-purpose program code to produce an operating system tailored for a particular hardware and software environment. Some other programs have similar processes, although not usually called "sysgen." For example, IBM's Customer Information Control System (CICS) was installed through a process called ''CICSGEN''. Rationale A large general-purpose program such as an operating system has to provide support for all variations of Central processing unit (CPU) that it might be run on, for all supported main memory sizes, and for all possible configurations of input/output (I/O) equipment. No one installation requires all this support, so system generation provides a process for selecting the options and features actually required on any one system. Sysgen produces a system that is mos ...
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Computer Multitasking
In computing, multitasking is the concurrent execution of multiple tasks (also known as processes) over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and main memory. Multitasking automatically interrupts the running program, saving its state (partial results, memory contents and computer register contents) and loading the saved state of another program and transferring control to it. This " context switch" may be initiated at fixed time intervals (pre-emptive multitasking), or the running program may be coded to signal to the supervisory software when it can be interrupted (cooperative multitasking). Multitasking does not require parallel execution of multiple tasks at exactly the same time; instead, it allows more than o ...
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Data Acquisition
Data acquisition is the process of sampling signals that measure real-world physical conditions and converting the resulting samples into digital numeric values that can be manipulated by a computer. Data acquisition systems, abbreviated by the acronyms ''DAS,'' ''DAQ,'' or ''DAU,'' typically convert analog waveforms into digital values for processing. The components of data acquisition systems include: * Sensors, to convert physical parameters to electrical signals. * Signal conditioning circuitry, to convert sensor signals into a form that can be converted to digital values. * Analog-to-digital converters, to convert conditioned sensor signals to digital values. Data acquisition applications are usually controlled by software programs developed using various general purpose programming languages such as Assembly, BASIC, C, C++, C#, Fortran, Java, LabVIEW, Lisp, Pascal, etc. Stand-alone data acquisition systems are often called data loggers. There are also open-source softw ...
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Process Control
An industrial process control in continuous production processes is a discipline that uses industrial control systems to achieve a production level of consistency, economy and safety which could not be achieved purely by human manual control. It is implemented widely in industries such as automotive, mining, dredging, oil refining, pulp and paper manufacturing, chemical processing and power generating plants. There is a wide range of size, type and complexity, but it enables a small number of operators to manage complex processes to a high degree of consistency. The development of large industrial process control systems was instrumental in enabling the design of large high volume and complex processes, which could not be otherwise economically or safely operated. The applications can range from controlling the temperature and level of a single process vessel, to a complete chemical processing plant with several thousand control loops. History Early process control breakthrou ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quic ...
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