R200
The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products. Architecture R200's 3D hardware consists of 4 pixel pipelines, each with 2 texture sampling units. It has 2 vertex shader units and a legacy Direct3D 7 TCL unit, marketed as ''Charisma Engine II''. It is ATI's first GPU with programmable pixel and vertex processors, called ''Pixel Tapestry II'' and compliant with Direct3D 8.1. R200 has advanced memory bandwidth saving and overdraw reduction hardware called ''HyperZ II'' that consists of occlusion culling ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Radeon
Radeon () is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group, a division of AMD. The brand was launched in 2000 by ATI Technologies, which was acquired by AMD in 2006 for US$5.4 billion. Radeon Graphics Radeon Graphics is the successor to the Rage line. Three different families of microarchitectures can be roughly distinguished, the fixed-pipeline family, the unified shader model-families of TeraScale and Graphics Core Next. ATI/AMD have developed different technologies, such as TruForm, HyperMemory, HyperZ, XGP, Eyefinity for multi-monitor setups, PowerPlay for power-saving, CrossFire (for multi-GPU) or Hybrid Graphics. A range of SIP blocks is also to be found on certain models in the Radeon products line: Unified Video Decoder, Video Coding Engine and TrueAudio. The brand was previously only known as "ATI Radeon" until August 2010, when it ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Radeon R300 Series
The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in ''Radeon'' graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs. The first graphics cards using the R300 to be released were the Radeon 9700. It was the first time that ATI marketed its GPU as a Visual Processing Unit (VPU). R300 and its derivatives would form the basis for ATI's consumer and professional product lines for over 3 years. The integrated graphics processor based upon R300 is the ''Xpress 200''. Development ATI had held the lead for a while with the Radeon 8500 but Nvidia retook the performance crown with the launch of the GeForce 4 Ti line. A new high-end refresh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Immersion
Video Immersion is the name of a set of computer graphics processing technologies, used by ATI Technologies in their Radeon video cards. It is the brand name ATI uses to refer to the video compression acceleration feature in their R100, R200, and R300 video cards. Video Immersion is present in R100 based cards, and ATI introduced Video Immersion II with the R200. Video Immersion II improved the de-interlacing, temporal filtering, component video, and resolution. Video Immersion has been superseded by Unified Video Decoder (UVD) and Video Coding Engine (VCE). Features * iDCT * Adaptive De-Interlacing * Motion Compensation * Video Scaling * Alpha Blending * Colorspace Conversion * Run-Level Decode & De-ZigZag See also * Unified Video Decoder (UVD) * Video Coding Engine Video Code Engine (VCE, was earlier referred to as Video Coding Engine, Video Compression Engine or Video Codec Engine in official AMD documentation) is AMD's video encoding application-specific integrated c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Radeon R100
The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs. "R100" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products. Development Architecture The first-generation Radeon GPU was launched in 2000, and was initially code-named ''Rage 6'' (later ''R100''), as the successor to ATI's aging Rage 128 Pro which was unable to compete with the GeForce 256. The card also had been described as ''Radeon 256'' in the months leading up to its launch, possibly to draw comparisons with the co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Radeon R100 Series
The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D computer graphics, 3D acceleration based upon Direct3D 7.0 and OpenGL, OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a transform and lighting, hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding ATI Rage, Rage design. The processors also include 2d computer graphics, 2D GUI acceleration, video acceleration, and multiple display outputs. "R100" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products. Development Architecture The first-generation Radeon GPU was launched in 2000, and was initially code-named ''Rage 6'' (later ''R100''), as the successor to ATI's aging ATI Rage, Rage 128 Pro which was unable to compete with the GeForce 256. The card also had been described as ''Ra ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ATI Technologies
ATI Technologies Inc. (commonly called ATI) was a Canadian semiconductor industry, semiconductor technology corporation based in Markham, Ontario, Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985 as Array Technology Inc., the company listed publicly in 1993. Advanced Micro Devices (AMD) acquired ATI in 2006. As a major fabrication-less or fabless semiconductor company, ATI conducted research and development in-house and outsourcing, outsourced the manufacturing and assembly of its products. With the decline and eventual bankruptcy of 3dfx in 2000, ATI and its chief rival Nvidia emerged as the two dominant players in the graphics processors industry, eventually forcing other manufacturers into niche roles. The acquisition of ATI in 2006 was important to AMD's strategic development of its AMD Fusion, Fusion generation of computer processors, which integrated general processing abilities with graphics processing function ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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High Level Shader Language
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the Nvidia Cg shading language, as it was developed alongside it. Early versions of the two languages were considered identical, only marketed differently. HLSL shaders can enable profound speed and detail increases as well as many special effects in both 2D and 3D computer graphics. HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bilinear Filtering
In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., ''x'' and ''y'') using repeated linear interpolation. It is usually applied to functions sampled on a 2D rectilinear grid, though it can be generalized to functions defined on the vertices of (a mesh of) arbitrary convex quadrilaterals. Bilinear interpolation is performed using linear interpolation first in one direction, and then again in the other direction. Although each step is linear in the sampled values and in the position, the interpolation as a whole is not linear but rather quadratic in the sample location. Bilinear interpolation is one of the basic resampling techniques in computer vision and image processing, where it is also called bilinear filtering or bilinear texture mapping. Computation Suppose that we want to find the value of the unknown function ''f'' at the point (''x'', ''y''). It is assumed that we know the value of ''f'' at the four points ''Q''11 = ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ATI HydraVision
AMD Radeon Software is a device driver and utility software package for AMD's graphics cards and APUs. Its graphical user interface is built with Electron and is compatible with 64-bit Windows and Linux distributions. Software bundle Functionality Radeon Software includes the following feature set: * Game profile management * Overclocking and undervolting * Performance monitoring * Recording and streaming * Captured video and screenshot management * Software update notifications * Upgrade advisor History The software was previously known as AMD Radeon Settings, AMD Catalyst, and ATI Catalyst. AMD ceased providing 32-bit versions in October 2018. Supported hardware AMD Radeon Software is targeted to support all function blocks present on a GPU's or an APU's die. Besides instruction code targeted at rendering, this includes display controllers as well as their SIP blocks for video decoding (Unified Video Decoder (UVD)) and video encoding (Video Coding Engine (VCE)) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Trilinear Filtering
Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps. Bilinear filtering has several weaknesses that make it an unattractive choice in many cases: using it on a full-detail texture when scaling to a very small size causes accuracy problems from missed texels, and compensating for this by using multiple mipmaps throughout the polygon leads to abrupt changes in blurriness, which is most pronounced in polygons that are steeply angled relative to the camera. To solve this problem, trilinear filtering interpolates between the results of bilinear filtering on the two mipmaps nearest to the detail required for the polygon at the pixel. If the pixel would take up 1/100 of the texture in one direction, trilinear filtering would interpolate between the result of filtering the 128×128 mipmap as y1 with x1 as 128, and the result of filtering on the 64×64 mipmap as y2 with x2 as 64, and then interpolate to { ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tessellation (computer Graphics)
In computer graphics, tessellation refers to the dividing of datasets of polygons (sometimes called ''vertex sets'') presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. In graphics rendering A key advantage of tessellation for realtime graphics is that it allows detail to be dynamically added and subtracted from a 3D polygon mesh and its silhouette edges based on control parameters (often camera distance). In previously leading realtime techniques such as parallax mapping and bump mapping, surface details could be simulated at the pixel level, but silhouette edge detail was fundamentally limited by the quality of the original dataset. In Direct3D 11 pipeline (a part of DirectX 11), the graphics primitive is the patch. The ''tessellator'' generates a triangle-based tessellation of the patch according to tessellation parameters such as the ''Tes ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |