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Kenku (pronounced ''keng-KOO'' or ''KENK-oo'') are a fictional race of bird-like humanoid creatures in the ''Dungeons & Dragons'' fantasy roleplaying game. They have appeared in multiple editions in the game's history and became an official playable race in ''Volo's Guide to Monsters''. They are loosely based on tengu, spiritual beings in Japanese mythology, and are most recognizable for their lack of a voice; instead of speaking themselves, they use their gift of mimicry to communicate. Jeremy Crawford, lead rules designer of the ''Dungeons & Dragons'' game, says "heycan cleverly piece together voices and sounds they've heard to communicate". Publication history The kenku originally appeared as uncommon monsters in the first edition of ''Dungeons & Dragons'''s ''Fiend Folio'' (1981). In this sourcebook, they wielded quarterstaffs or katanas, had inherent magical abilities, and could change their appearance once a month. They had slight magic resistance and were typically tre ...
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Kenku
Kenku (pronounced ''keng-KOO'' or ''KENK-oo'') are a fictional race of bird-like humanoid creatures in the ''Dungeons & Dragons'' fantasy roleplaying game. They have appeared in multiple editions in the game's history and became an official playable race in ''Volo's Guide to Monsters''. They are loosely based on tengu, spiritual beings in Japanese mythology, and are most recognizable for their lack of a voice; instead of speaking themselves, they use their gift of mimicry to communicate. Jeremy Crawford, lead rules designer of the ''Dungeons & Dragons'' game, says "heycan cleverly piece together voices and sounds they've heard to communicate". Publication history The kenku originally appeared as uncommon monsters in the first edition of ''Dungeons & Dragons'''s ''Fiend Folio'' (1981). In this sourcebook, they wielded quarterstaffs or katanas, had inherent magical abilities, and could change their appearance once a month. They had slight magic resistance and were typically tre ...
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Quorlinn
Kenku (pronounced ''keng-KOO'' or ''KENK-oo'') are a fictional race of bird-like humanoid creatures in the ''Dungeons & Dragons'' fantasy roleplaying game. They have appeared in multiple editions in the game's history and became an official playable race in ''Volo's Guide to Monsters''. They are loosely based on tengu, spiritual beings in Japanese mythology, and are most recognizable for their lack of a voice; instead of speaking themselves, they use their gift of mimicry to communicate. Jeremy Crawford, lead rules designer of the ''Dungeons & Dragons'' game, says "heycan cleverly piece together voices and sounds they've heard to communicate". Publication history The kenku originally appeared as uncommon monsters in the first edition of ''Dungeons & Dragons'''s ''Fiend Folio'' (1981). In this sourcebook, they wielded quarterstaffs or katanas, had inherent magical abilities, and could change their appearance once a month. They had slight magic resistance and were typically tre ...
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Monster Mythology
''Monster Mythology'', published by TSR in 1992, is a sourcebook about non-human deities that can be used in fantasy role-playing games using the second edition rules for ''Advanced Dungeons & Dragons'' (''AD&D''). Description ''Monster Mythology'' is a 128-page leatherette-bound trade paperback written by Carl Sargent, with interior artwork by John and Laura Lakey, Keith Parkinson, and Terry Dykstra. It was the fourth book in the ''Dungeon Master's Guide Rules'' series that was created for the second edition of ''AD&D''. The purpose of the book is to detail non-human deities, which, to that point, had not been described for this edition of ''AD&D''. As author Shannon Applecline points out, "Though the book is putatively a 'monster' mythology, it actually contains deities for demihumans, humanoids, and monsters alike." It contains detailed information on the societies, cultures, myths, and deities of several non-human pantheons, including those of the elves, dwarves, gnomes, h ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Paizo Publishing
Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game ''Pathfinder Roleplaying Game, Pathfinder''. The company's name is derived from the Greek word ''paizō'', which means 'I play' or 'to play'. Paizo also runs an Online shop, online retail store selling role-playing games, gaming aids, board games, comic books, toys, clothing and other products, and has an Internet forum community. History Paizo was formed by Lisa Stevens, Vic Wertz, and Johnny Wilson in 2002 to take over publication of the ''Dungeons & Dragons'' magazines ''Dragon (magazine), Dragon'' and ''Dungeon (magazine), Dungeon'', formerly published in-house by Wizards of the Coast. Paizo publisher Erik Mona is the former editor-in-chief of ''Dragon'', while former editor-in-chief of ''Dungeon'' James Jacobs (game designer), James Jacobs oversees the Pathfinder (periodical), ''Pathfinder'' periodicals. ...
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Vecna
Vecna ( ) is a fictional character appearing in the ''Dungeons & Dragons'' fantasy role-playing game. Vecna has been named one of the greatest villains in ''Dungeons & Dragons''. Originally appearing in the ''Greyhawk'' campaign setting, Vecna was described as a powerful wizard who became a lich (Dungeons & Dragons), lich. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Even after the character achieved godhood—being a member of the third edition's List of Dungeons & Dragons deities, default pantheon of ''D&D'' gods (the pantheon of Oerth)Jonathan Tweet, Tweet, Jonathan, Monte Cook, Cook, Monte, Skip Williams, Williams, Skip. ''Player's Handbook'' (Wizards of the Coast, 2000)—he is still described as missing both his left eye and left hand. Vecna's holy symbol is an eye in the palm of a left hand. Vecna's "right-hand man", who ultimately became his betrayer, is Kas the Bloody-Handed, a vampire (Dungeons & Dragons), vam ...
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Humanoid (Dungeons & Dragons)
A humanoid (; from English ''human'' and ''-oid'' "resembling") is a non-human entity with human form or characteristics. The earliest recorded use of the term, in 1870, referred to indigenous peoples in areas colonized by Europeans. By the 20th century, the term came to describe fossils which were morphologically similar, but not identical, to those of the human skeleton. Although this usage was common in the sciences for much of the 20th century, it is now considered rare. More generally, the term can refer to anything with distinctly human characteristics or adaptations, such as possessing opposable anterior forelimb- appendages (i.e. thumbs), visible spectrum-binocular vision (i.e. having two eyes), or biomechanic plantigrade-bipedalism (i.e. the ability to walk on heels and metatarsals in an upright position). Science fiction media frequently present sentient extraterrestrial lifeforms as humanoid as a byproduct of convergent evolution. In theoretical convergent evolu ...
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Pazuzu (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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Simon And Schuster
Simon & Schuster () is an American publishing company and a subsidiary of Paramount Global. It was founded in New York City on January 2, 1924 by Richard L. Simon and M. Lincoln Schuster. As of 2016, Simon & Schuster was the third largest publisher in the United States, publishing 2,000 titles annually under 35 different imprints. History Early years In 1924, Richard Simon's aunt, a crossword puzzle enthusiast, asked whether there was a book of ''New York World'' crossword puzzles, which were very popular at the time. After discovering that none had been published, Simon and Max Schuster decided to launch a company to exploit the opportunity.Frederick Lewis Allen, ''Only Yesterday: An Informal History of the 1920s'', p. 165. . At the time, Simon was a piano salesman and Schuster was editor of an automotive trade magazine. They pooled , equivalent to $ today, to start a company that published crossword puzzles. The new publishing house used "fad" publishing to publish bo ...
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Combat Tactics For Dungeon Masters
Combat (French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or can be used as a tool to impose one's will on others. An instance of combat can be a stand-alone confrontation or a small part of a much larger violent conflict. Instances of combat may also be benign and recreational, as in the cases of combat sports and mock combat. Combat may comply with, or be in violation of local or international laws regarding conflict. Examples of rules include the Geneva Conventions (covering the treatment of people in war), medieval chivalry, the Marquess of Queensberry rules (covering boxing) and several forms of combat sports. Hand-to-hand combat Hand-to-hand combat (melee) is combat at very close range, attacking the opponent with the body ( striking, kicking, strangling, etc.) and/or with a melee weapo ...
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Crow
A crow is a bird of the genus ''Corvus'', or more broadly a synonym for all of ''Corvus''. Crows are generally black in colour. The word "crow" is used as part of the common name of many species. The related term "raven" is not pinned scientifically to any certain trait, but is rather a general grouping for larger ''Corvus spp.'' Species * ''Corvus albus'' – pied crow (Central African coasts to southern Africa) * ''Corvus bennetti'' – little crow (Australia) * ''Corvus brachyrhynchos'' – American crow (United States, southern Canada, northern Mexico) * ''Corvus capensis'' – Cape crow or Cape rook (Eastern and southern Africa) * ''Corvus cornix'' – hooded crow (Northern and Eastern Europe and Northern Africa and Middle East) * ''Corvus corone'' – carrion crow (Europe and eastern Asia) *''Corvus culminatus'' – Indian jungle crow (South Asia) * ''Corvus edithae'' – Somali crow or dwarf raven (eastern Africa) * ''Corvus enca'' – slender-billed crow (Malaysia, Born ...
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Raven
A raven is any of several larger-bodied bird species of the genus ''Corvus''. These species do not form a single taxonomic group within the genus. There is no consistent distinction between "crows" and "ravens", common names which are assigned to different species chiefly on the basis of their size. The largest raven species are the common raven and the thick-billed raven. Etymology The term "raven" originally referred to the common raven (''Corvus corax''), the type species of the genus ''Corvus'', which has a larger distribution than any other species of ''Corvus'', ranging over much of the Northern Hemisphere. The modern English word ''raven'' has cognates in all other Germanic languages, including Old Norse (and subsequently modern Icelandic) and Old High German , all of which descend from Proto-Germanic . Collective nouns for a group of ravens (or at least the common raven) include "rave", "treachery", "unkindness" and "conspiracy". In practice, most people use the more ...
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