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Kenku
Kenku (pronounced ''keng-KOO'' or ''KENK-oo'') are a fictional race of bird-like humanoid creatures in the ''Dungeons & Dragons'' fantasy roleplaying game. They have appeared in multiple editions in the game's history and became an official playable race in ''Volo's Guide to Monsters''. They are loosely based on tengu, spiritual beings in Japanese mythology, and are most recognizable for their lack of a voice; instead of speaking themselves, they use their gift of mimicry to communicate. Jeremy Crawford, lead rules designer of the ''Dungeons & Dragons'' game, says "heycan cleverly piece together voices and sounds they've heard to communicate". Publication history The kenku originally appeared as uncommon monsters in the first edition of ''Dungeons & Dragons'''s ''Fiend Folio'' (1981). In this sourcebook, they wielded quarterstaffs or katanas, had inherent magical abilities, and could change their appearance once a month. They had slight magic resistance and were typically tre ...
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Kenku
Kenku (pronounced ''keng-KOO'' or ''KENK-oo'') are a fictional race of bird-like humanoid creatures in the ''Dungeons & Dragons'' fantasy roleplaying game. They have appeared in multiple editions in the game's history and became an official playable race in ''Volo's Guide to Monsters''. They are loosely based on tengu, spiritual beings in Japanese mythology, and are most recognizable for their lack of a voice; instead of speaking themselves, they use their gift of mimicry to communicate. Jeremy Crawford, lead rules designer of the ''Dungeons & Dragons'' game, says "heycan cleverly piece together voices and sounds they've heard to communicate". Publication history The kenku originally appeared as uncommon monsters in the first edition of ''Dungeons & Dragons'''s ''Fiend Folio'' (1981). In this sourcebook, they wielded quarterstaffs or katanas, had inherent magical abilities, and could change their appearance once a month. They had slight magic resistance and were typically tre ...
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Quorlinn
Kenku (pronounced ''keng-KOO'' or ''KENK-oo'') are a fictional race of bird-like humanoid creatures in the ''Dungeons & Dragons'' fantasy roleplaying game. They have appeared in multiple editions in the game's history and became an official playable race in ''Volo's Guide to Monsters''. They are loosely based on tengu, spiritual beings in Japanese mythology, and are most recognizable for their lack of a voice; instead of speaking themselves, they use their gift of mimicry to communicate. Jeremy Crawford, lead rules designer of the ''Dungeons & Dragons'' game, says "heycan cleverly piece together voices and sounds they've heard to communicate". Publication history The kenku originally appeared as uncommon monsters in the first edition of ''Dungeons & Dragons'''s ''Fiend Folio'' (1981). In this sourcebook, they wielded quarterstaffs or katanas, had inherent magical abilities, and could change their appearance once a month. They had slight magic resistance and were typically tre ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Vecna
Vecna ( ) is a fictional character appearing in the ''Dungeons & Dragons'' fantasy role-playing game. Vecna has been named one of the greatest villains in ''Dungeons & Dragons''. Originally appearing in the ''Greyhawk'' campaign setting, Vecna was described as a powerful wizard who became a lich (Dungeons & Dragons), lich. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Even after the character achieved godhood—being a member of the third edition's List of Dungeons & Dragons deities, default pantheon of ''D&D'' gods (the pantheon of Oerth)Jonathan Tweet, Tweet, Jonathan, Monte Cook, Cook, Monte, Skip Williams, Williams, Skip. ''Player's Handbook'' (Wizards of the Coast, 2000)—he is still described as missing both his left eye and left hand. Vecna's holy symbol is an eye in the palm of a left hand. Vecna's "right-hand man", who ultimately became his betrayer, is Kas the Bloody-Handed, a vampire (Dungeons & Dragons), vam ...
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Pazuzu (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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Simon And Schuster
Simon & Schuster () is an American publishing company and a subsidiary of Paramount Global. It was founded in New York City on January 2, 1924 by Richard L. Simon and M. Lincoln Schuster. As of 2016, Simon & Schuster was the third largest publisher in the United States, publishing 2,000 titles annually under 35 different imprints. History Early years In 1924, Richard Simon's aunt, a crossword puzzle enthusiast, asked whether there was a book of ''New York World'' crossword puzzles, which were very popular at the time. After discovering that none had been published, Simon and Max Schuster decided to launch a company to exploit the opportunity.Frederick Lewis Allen, ''Only Yesterday: An Informal History of the 1920s'', p. 165. . At the time, Simon was a piano salesman and Schuster was editor of an automotive trade magazine. They pooled , equivalent to $ today, to start a company that published crossword puzzles. The new publishing house used "fad" publishing to publish bo ...
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Combat Tactics For Dungeon Masters
Combat (French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or can be used as a tool to impose one's will on others. An instance of combat can be a stand-alone confrontation or a small part of a much larger violent conflict. Instances of combat may also be benign and recreational, as in the cases of combat sports and mock combat. Combat may comply with, or be in violation of local or international laws regarding conflict. Examples of rules include the Geneva Conventions (covering the treatment of people in war), medieval chivalry, the Marquess of Queensberry rules (covering boxing) and several forms of combat sports. Hand-to-hand combat Hand-to-hand combat (melee) is combat at very close range, attacking the opponent with the body ( striking, kicking, strangling, etc.) and/or with a melee weapo ...
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Crow
A crow is a bird of the genus ''Corvus'', or more broadly a synonym for all of ''Corvus''. Crows are generally black in colour. The word "crow" is used as part of the common name of many species. The related term "raven" is not pinned scientifically to any certain trait, but is rather a general grouping for larger ''Corvus spp.'' Species * ''Corvus albus'' – pied crow (Central African coasts to southern Africa) * ''Corvus bennetti'' – little crow (Australia) * ''Corvus brachyrhynchos'' – American crow (United States, southern Canada, northern Mexico) * ''Corvus capensis'' – Cape crow or Cape rook (Eastern and southern Africa) * ''Corvus cornix'' – hooded crow (Northern and Eastern Europe and Northern Africa and Middle East) * ''Corvus corone'' – carrion crow (Europe and eastern Asia) *''Corvus culminatus'' – Indian jungle crow (South Asia) * ''Corvus edithae'' – Somali crow or dwarf raven (eastern Africa) * ''Corvus enca'' – slender-billed crow (Malaysia, Born ...
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Raven
A raven is any of several larger-bodied bird species of the genus ''Corvus''. These species do not form a single taxonomic group within the genus. There is no consistent distinction between "crows" and "ravens", common names which are assigned to different species chiefly on the basis of their size. The largest raven species are the common raven and the thick-billed raven. Etymology The term "raven" originally referred to the common raven (''Corvus corax''), the type species of the genus ''Corvus'', which has a larger distribution than any other species of ''Corvus'', ranging over much of the Northern Hemisphere. The modern English word ''raven'' has cognates in all other Germanic languages, including Old Norse (and subsequently modern Icelandic) and Old High German , all of which descend from Proto-Germanic . Collective nouns for a group of ravens (or at least the common raven) include "rave", "treachery", "unkindness" and "conspiracy". In practice, most people use the more ...
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Hawk
Hawks are bird of prey, birds of prey of the family Accipitridae. They are widely distributed and are found on all continents except Antarctica. * The subfamily Accipitrinae includes goshawks, sparrowhawks, sharp-shinned hawks and others. This subfamily are mainly woodland birds with long tails and high visual acuity. They hunt by dashing suddenly from a concealed perch. * In America, members of the ''Buteo'' group are also called hawks; this group is called buzzards in other parts of the world. Generally, buteos have broad wings and sturdy builds. They are relatively larger-winged, shorter-tailed and fly further distances in open areas than accipiters. Buteos descend or pounce on their prey rather than hunting in a fast horizontal pursuit. The terms ''accipitrine hawk'' and ''buteonine hawk'' are used to distinguish between the types in regions where ''hawk'' applies to both. The term ''"true hawk"'' is sometimes used for the accipitrine hawks in regions where ''buzzard'' i ...
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Dungeon Master's Guide
The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. It is a companion book to the ''Player's Handbook'', which contains all of the basic rules of gameplay, and the ''Monster Manual'', which is a reference book of statistics for various animals and monsters. The ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual'' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook'' give advice, tips, and suggestions for various styles of play. While all players, including the Dungeon Master, are expected to have at their disposal a copy of the ''Player's Handbook'', ...
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Monster Manual
The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for Monsters in Dungeons & Dragons, monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR (company), TSR. The ''Monster Manual'' was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for ''D&D''. Creature descriptions include game-specific statistics (such as the monster's Experience point#Level-based progression, level or number of hit dice), a brief description of its habits and habitats, and typically an image of the creature. Along with the ''Player's Handbook'' and ''Dungeon Master's Guide'', the ''Monster Manual'' is one of the three "core rulebooks" in most editions of the ''D&D'' game. As such, new editions of the ''Monster Manual'' have been released for each edition of ''D&D''. Due to the level of detail and illustration included in the 1977 release, the book was cited as a ...
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