Q (game Engine)
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Q (game Engine)
Q is a 3D engine / tech development platform / interoperability standard developed by the London-based developer Qube Software. Overview Qube has made considerable claims for Q. Its lead designers, Servan Keondjian and Doug Rabson, have pointed to Q's architecture as being its key innovation. Q is configured as a framework into which all the supplied components plug in modular form. The framework's common APIs are designed to make adding and removing components a trivial task and one that can be done neatly. The key idea is that this makes it simple for studios licensing the platform to develop and add whatever elements their project requires and to license original components amongst one another. The claim has had customer endorsements: “If we develop a plug-in during the course of one project its easy to use it or build on it for another; so our development work is cumulative. We can build a library of plug-ins. Nothing is wasted.” Qube also claims to have develope ...
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Qube Software
Qube Software is a British company specialising in advanced 3D technology. It was founded in 1998 by Servan Keondjian and Doug Rabson who created the Reality Lab renderer and who subsequently played a leading role at Microsoft turning it into Direct3D. Qube Software has produced games, however, its main focus has been the development of 3D software that would address the key problems with 3D middleware Keondjian says he identified during his years working on Reality Lab and Direct3D. History Rabson and Keondjian met in the late 1980s, as employees of the British video games company Magnetic Scrolls. Keondjian subsequently founded RenderMorphics to allow him to follow his interest in 3D technology, an interest he attributes in part to the ground-breaking Elite series of games published in the mid 1980s. RenderMorphics developed and released Reality Lab, a real-time 3D application programming interface (API) aimed at the PC. Its main selling point was predicated on the claim that ...
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