Q (game Engine)
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Q (game Engine)
Q is a 3D engine / tech development platform / interoperability standard developed by the London-based developer Qube Software. Overview Qube has made considerable claims for Q. Its lead designers, Servan Keondjian and Doug Rabson, have pointed to Q's architecture as being its key innovation. Q is configured as a framework into which all the supplied components plug in modular form. The framework's common APIs are designed to make adding and removing components a trivial task and one that can be done neatly. The key idea is that this makes it simple for studios licensing the platform to develop and add whatever elements their project requires and to license original components amongst one another. The claim has had customer endorsements: “If we develop a plug-in during the course of one project its easy to use it or build on it for another; so our development work is cumulative. We can build a library of plug-ins. Nothing is wasted.” Qube also claims to have develope ...
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Qube Software
Qube Software is a British company specialising in advanced 3D technology. It was founded in 1998 by Servan Keondjian and Doug Rabson who created the Reality Lab renderer and who subsequently played a leading role at Microsoft turning it into Direct3D. Qube Software has produced games, however, its main focus has been the development of 3D software that would address the key problems with 3D middleware Keondjian says he identified during his years working on Reality Lab and Direct3D. History Rabson and Keondjian met in the late 1980s, as employees of the British video games company Magnetic Scrolls. Keondjian subsequently founded RenderMorphics to allow him to follow his interest in 3D technology, an interest he attributes in part to the ground-breaking Elite series of games published in the mid 1980s. RenderMorphics developed and released Reality Lab, a real-time 3D application programming interface (API) aimed at the PC. Its main selling point was predicated on the claim that ...
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Level Of Detail (computer Graphics)
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast. Although most of the time LOD is applied to geometry detail only, the basic concept can be generalized. Recently, LOD techniques also included shader management to keep control of pixel complexity. A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been ''LOD-ed''" when the object is simplified by the underlying ' ...
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Dinosaur World (video Game)
''Walking with Dinosaurs'' is a 1999 six-part nature documentary television miniseries created by Tim Haines and produced by the BBC Science Unit the Discovery Channel and BBC Worldwide, in association with TV Asahi, ProSieben and France 3. Envisioned as the first "Natural History of Dinosaurs", ''Walking with Dinosaurs'' depicts dinosaurs and other Mesozoic animals as living animals in the style of a traditional nature documentary. The series first aired on the BBC in the United Kingdom in 1999 with narration by Kenneth Branagh. The series was subsequently aired in North America on the Discovery Channel in 2000, with Avery Brooks replacing Branagh. ''Walking with Dinosaurs'' recreated extinct species through the combined use of computer-generated imagery and animatronics that were incorporated with live action footage shot at various locations, the techniques being inspired by the film ''Jurassic Park (film), Jurassic Park'' (1993). At a cost of £6.1 million ($9.9 million), ''W ...
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