Quest (artist)
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Quest (artist)
A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of every nation and ethnic culture. In literature, the object of a quest requires great exertion on the part of the hero, who must overcome many obstacles, typically including much travel. The aspect of travel allows the storyteller to showcase exotic locations and cultures (an objective of the narrative, not of the character). The object of a quest may also have supernatural properties, often leading the protagonist into other worlds and dimensions. The moral of a quest tale often centers on the changed character of the hero. Quest objects The hero normally aims to obtain something or someone by the quest, and with this object to return home. The object can be something new, that fulfills a lack in their life, or something that was stolen ...
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Theodor Kittelsen, Soria Moria
Theodor is a masculine given name. It is a German form of Theodore (name), Theodore. It is also a variant of Teodor. List of people with the given name Theodor * Theodor Adorno, (1903–1969), German philosopher * Theodor Aman, Romanian painter * Theodor Blueger, Latvian professional ice hockey forward for the Pittsburgh Penguins of the National Hockey League (NHL) * Theodor Burghele, Romanian surgeon, President of the Romanian Academy * Theodor Busse, German general during World War I and World War II * Theodor Cazaban, Romanian writer * Theodor Fischer (fencer), German Olympic épée and foil fencer * Theodor Fontane, (1819–1898), German writer * Theodor Geisel, American writer and cartoonist, known by the pseudonym Dr. Seuss * Theodor W. Hänsch (born 1940), German physicist * Theodor Herzl, (1860–1904), Austrian-Hungary Jewish journalist and the founder of modern political Zionism * Theodor Heuss, (1884–1963), German politician and publicist * Theodor Innitzer, Austri ...
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Holy Grail
The Holy Grail (french: Saint Graal, br, Graal Santel, cy, Greal Sanctaidd, kw, Gral) is a treasure that serves as an important motif in Arthurian literature. Various traditions describe the Holy Grail as a cup, dish, or stone with miraculous healing powers, sometimes providing eternal youth or sustenance in infinite abundance, often guarded in the custody of the Fisher King and located in the hidden Grail castle. By analogy, any elusive object or goal of great significance may be perceived as a "holy grail" by those seeking such. A "grail" (Old French: ''graal'' or ''greal''), wondrous but not unequivocally holy, first appears in ''Perceval, the Story of the Grail'', an unfinished chivalric romance written by Chrétien de Troyes around 1190. Chrétien's story inspired many continuations, translators and interpreters in the later-12th and early-13th centuries, including Wolfram von Eschenbach, who perceived the Grail as a stone. The Christian, Celtic or possibly other orig ...
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MacGuffin
In fiction, a MacGuffin (sometimes McGuffin) is an object, device, or event that is necessary to the plot and the motivation of the characters, but insignificant, unimportant, or irrelevant in itself. The term was originated by Angus MacPhail for film, adopted by Alfred Hitchcock, and later extended to a similar device in other fiction. The MacGuffin technique is common in films, especially thrillers. Usually, the MacGuffin is revealed in the first act, and thereafter declines in importance. It can reappear at the climax of the story but may actually be forgotten by the end of the story. Multiple MacGuffins are sometimes derisively identified as plot coupons. History and use The use of a MacGuffin as a plot device predates the name MacGuffin. The Holy Grail of Arthurian legend has been cited as an early example of a MacGuffin. The Holy Grail is the desired object that is essential to initiate and advance the plot. The final disposition of the Grail is never revealed, suggesting ...
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The Silmarillion
''The Silmarillion'' () is a collection of myths and stories in varying styles by the English writer J. R. R. Tolkien. It was edited and published posthumously by his son Christopher Tolkien in 1977, assisted by the fantasy author Guy Gavriel Kay. It tells of Eä, a fictional universe that includes the Blessed Realm of Valinor, the once-great region of Beleriand, the sunken island of Númenor, and the continent of Middle-earth, where Tolkien's most popular works—''The Hobbit'' and ''The Lord of the Rings''—are set. After the success of ''The Hobbit'', Tolkien's publisher Stanley Unwin requested a sequel, and Tolkien offered a draft of the writings that would later become ''The Silmarillion''. Unwin rejected this proposal, calling the draft obscure and "too Celtic", so Tolkien began working on a new story that eventually became ''The Lord of the Rings''. ''The Silmarillion'' has five parts. The first, ''Ainulindalë'', tells in mythic style of the creation of Eä, the "worl ...
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Beren And Lúthien
''Beren and Lúthien'' is a compilation of multiple versions of the epic fantasy Lúthien and Beren by J. R. R. Tolkien, one of Tolkien's earliest tales of Middle-earth. It is edited by Christopher Tolkien. It is the story of the love and adventures of the mortal Man Beren and the immortal Elf-maiden Lúthien. Tolkien wrote several versions of their story, the latest in ''The Silmarillion'', and the tale is also mentioned in ''The Lord of the Rings'' at the council of Elrond. The story takes place during the First Age of Middle-earth, about 6,500 years before the events of ''The Hobbit'' and ''The Lord of the Rings''. Beren, son of Barahir, cut a Silmaril from Morgoth's crown as the bride price for Lúthien, daughter of the Elf-king Thingol and Melian the Maia. His hand was cut off with a silmaril in it; later he was killed by Carcharoth, the wolf of Angband, but alone of mortal Men returned from the dead. He lived then with Lúthien on Tol Galen in Ossiriand, and fought t ...
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Go I Know Not Whither And Fetch I Know Not What
Go I Know Not Whither and Fetch I Know Not What (russian: Пойди туда, не знаю куда, принеси то, не знаю что, translit. ''Poydi tuda, ne znau kuda, prinesi to, ne znau chto'') is a Russian fairy tale collected by Alexander Afanasyev in ''Narodnye russkie skazki''. Synopsis A royal hunter shoots a bird; wounded, it begs him not to kill it but to take it home, and when it goes to sleep, strike its head. He does so, and the bird becomes a beautiful woman. She proposes that they marry, and they do. After the marriage, she sees how hard he has to hunt and tells him to borrow one or two hundred rubles. He does so, and then buys silks with them. She conjures two spirits and sets them to make a marvelous carpet. Then she gives the carpet to her husband and tells him to accept whatever price he is given. The merchants do not know how much to pay for it, and finally, the king's steward buys it for ten thousand rubles. The king sees it and g ...
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