Queen Susan The Gentle
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Queen Susan The Gentle
Susan Pevensie is a fictional character in C. S. Lewis's ''The Chronicles of Narnia'' series. Susan is the elder sister and the second eldest Pevensie child. She appears in three of the seven books—as a child in ''The Lion, the Witch and the Wardrobe'' and '' Prince Caspian'', and as an adult in '' The Horse and His Boy''. She is also mentioned in ''The Voyage of the Dawn Treader'' and ''The Last Battle''. During her reign at the Narnian capital of Cair Paravel, she is known as Queen Susan the Gentle or Queen Susan of the Horn. She was the only Pevensie that survived the train crash (because she was not on the train or at the station) on Earth which sent the others to Narnia after ''The Last Battle''. In Disney's live-action films, ''The Lion, the Witch and the Wardrobe'' (2005) and '' Prince Caspian'' (2008), Susan is portrayed by actress Anna Popplewell. Actress Sophie Winkleman portrays an older Susan at the end of the first film. In the book Susan is described as having ...
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The Chronicles Of Narnia
''The Chronicles of Narnia'' is a series of seven high fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, ''The Chronicles of Narnia'' has been adapted for radio, television, the stage, film and video games. The series is set in the fictional realm of Narnia, a fantasy world of magic, mythical beasts and talking animals. It narrates the adventures of various children who play central roles in the unfolding history of the Narnian world. Except in ''The Horse and His Boy'', the protagonists are all children from the real world who are magically transported to Narnia, where they are sometimes called upon by the lion Aslan to protect Narnia from evil. The books span the entire history of Narnia, from its creation in ''The Magician's Nephew'' to its eventual destruction in ''The Last Battle''. ''The Chronicles of Narnia'' is considered a classic of children's literature and is Lewis's best-selling work, havin ...
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The Chronicles Of Narnia (film Series)
''The Chronicles of Narnia'' is an American film series and media franchise based on ''The Chronicles of Narnia'', a series of novels by C. S. Lewis. The series revolves around the adventures of children in the world of Narnia, guided by Aslan, a wise and powerful lion that can speak and is the true king of Narnia. The children heavily featured in the films are the Pevensie siblings, and a prominent antagonist is the White Witch (also known as Queen Jadis). The franchise also includes short films, digital series, and video games. From the seven books, three were adapted—'' The Lion, the Witch and the Wardrobe'' (2005), ''Prince Caspian'' (2008), and ''The Voyage of the Dawn Treader'' (2010)—which collectively grossed over $1.5 billion worldwide. The first two films were directed by Andrew Adamson and the third film was directed by Michael Apted. A fourth film was to be directed by Joe Johnston, but it was announced in 2018 that new adaptations would be made for Netflix. there ...
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Americas
The Americas, which are sometimes collectively called America, are a landmass comprising the totality of North and South America. The Americas make up most of the land in Earth's Western Hemisphere and comprise the New World. Along with their associated islands, the Americas cover 8% of Earth's total surface area and 28.4% of its land area. The topography is dominated by the American Cordillera, a long chain of mountains that runs the length of the west coast. The flatter eastern side of the Americas is dominated by large river basins, such as the Amazon, St. Lawrence River–Great Lakes basin, Mississippi, and La Plata. Since the Americas extend from north to south, the climate and ecology vary widely, from the arctic tundra of Northern Canada, Greenland, and Alaska, to the tropical rain forests in Central America and South America. Humans first settled the Americas from Asia between 42,000 and 17,000 years ago. A second migration of Na-Dene speakers followed later ...
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Trumpkin
Trumpkin is a fictional character in C. S. Lewis' fantasy novel series ''The Chronicles of Narnia''. Trumpkin is an intensely practical and skeptical dwarf who lives during the reigns of King Miraz and King Caspian X. He is a major character in ''Prince Caspian'', briefly mentioned in ''The Voyage of the Dawn Treader'', and is a minor character in ''The Silver Chair''. Fictional biography Trumpkin the dwarf is first introduced in the second published book of The Chronicles of Narnia, ''Prince Caspian''. When he enters the story, he is one of the "Old Narnian" underground, a network of dwarves, fauns, centaurs, talking beasts and others who are hiding and surviving in inaccessible wooded and mountainous country, to escape harassment from the Telmarine usurpers of Narnia. Miraz, 'Lord Protector of Narnia', is only the latest in a dynasty of rulers of a people who have systematically repressed "Old Narnia" over several centuries, although he himself has murdered his own brother C ...
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Cair Paravel
Narnia is a fantasy world created by C. S. Lewis as the primary location for his series of seven fantasy novels for children, ''The Chronicles of Narnia''. The world is named after the country of Narnia, where much of the ''Chronicles'' takes place. In Narnia, some animals talk, mythical beasts abound, and magic is common. The series tracks the story of Narnia when humans, usually children, enter the Narnian world from Earth. Inspiration The landscape of Lewis's native Ireland, in particular Ulster, played a large part in the creation of the Narnian landscape. In his essay ''On Stories'', Lewis wrote "I have seen landscapes, notably in the Mourne Mountains and southwards which under a particular light made me feel that at any moment a giant might raise his head over the next ridge". In a letter to his brother, Lewis would later confide "that part of Rostrevor which overlooks Carlingford Lough is my idea of Narnia". Although in adult life Lewis lived in England, he returned t ...
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Miraz
Miraz is a fictional character from C. S. Lewis's fantasy series ''The Chronicles of Narnia''. He is the main antagonist in the book ''Prince Caspian'', and is the uncle of the book's protagonist. Miraz killed his brother, Caspian IX, allowing his nephew to live as heir until, as the book opens, his wife bears him a legitimate heir. He is a descendant of the Telmarines who had invaded Narnia hundreds of years before, and a cruel and unpopular ruler. Most notorious for banning the teaching of Narnia's pre-Telmarine history, he also levies high taxes and enacts harsh laws. He is ultimately defeated in a duel by Peter Pevensie and then slain by his own advisors. Significance The relationship between Miraz and his brother's son, Prince Caspian, resembles that of Claudius and Hamlet in Shakespeare's play ''Hamlet'', as well as Pelias and Jason from Greek mythology. In a Christianity Today opinion piece published in 2008, Devin Brown noted that Miraz was "aloof and emotionally dista ...
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Dwarf (mythology)
A dwarf () is a type of supernatural being in Germanic folklore, including mythology. Accounts of dwarfs vary significantly throughout history however they are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs, although they are described as having sisters and daughters, while both male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short, however, scholars have noted that this is neither explicit nor of relevance to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture such as in the works of J.R.R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology The modern English noun ''dwarf'' descends from ang, dweorg. It has a variety of cognates in other Germanic languages, including non, dvergr and goh, tw ...
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Caspian X
Prince Caspian (also known as Caspian X, King of Narnia, Lord of Cair Paravel and Emperor of The Lone Islands, and as Caspian the Seafarer or Caspian the Navigator) is a fictional character in ''The Chronicles of Narnia'' by C. S. Lewis. He is featured in three books in the series: ''Prince Caspian'', ''The Voyage of the Dawn Treader'', and ''The Silver Chair''. He also appears at the end of ''The Last Battle''. Biographical summary Caspian is described as noble, handsome, brave and merry; he strives for fairness and justice at all times and is a devoted King. For his love of the sea he is known as Caspian the Seafarer. ''Prince Caspian'' Lewis introduces Caspian as the young nephew of and heir to King Miraz of Narnia. By this time 1300 years have passed since the rule of High King Peter and his siblings, and Old Narnians no longer live openly in Narnia, having been driven into hiding hundreds of years earlier by Caspian's ancestors, the Telmarines. In fact, the talking beasts ar ...
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White Stag (Narnia)
This is a list of characters in the series of fantasy novels by C. S. Lewis called ''The Chronicles of Narnia''. See also a list of portrayals. A *Ahoshta: a 60-year-old Tarkaan of Calormen who later becomes the Grand Vizier, chief adviser to the Tisroc (king). Aravis' stepmother arranged for her to marry him, but Aravis hated him because of his age, appearance, character, and base birth. (HHB) *Alambil: "Lady of Peace", a planet (moving star) in the heavens above Narnia (PC) *Alimash: Calormene nobleman, cousin of Aravis (HHB) *Anradin Tarkaan: Calormene nobleman, former owner of Bree, who wants to buy Shasta (HHB) * Aravis Tarkheena: the daughter of a Calormene nobleman; she flees when her stepmother attempts to marry her to Ahoshta. She escapes from Calormen with Shasta, and becomes Queen of Archenland after marrying him. (HHB) *Ardeeb Tisroc: Great-great-great-great-grandfather of Aravis. (HHB) * Argoz, Lord: One of the Seven Great Lords of Narnia. (VDT) *Arlian, Lord ...
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Resurrection
Resurrection or anastasis is the concept of coming back to life after death. In a number of religions, a dying-and-rising god is a deity which dies and is resurrected. Reincarnation is a similar process hypothesized by other religions, which involves the same person or deity coming back to live in a different body, rather than the same one. The resurrection of the dead is a standard eschatological belief in the Abrahamic religions. As a religious concept, it is used in two distinct respects: a belief in the resurrection of individual souls that is current and ongoing ( Christian idealism, realized eschatology), or else a belief in a singular resurrection of the dead at the end of the world. Some believe the soul is the actual vehicle by which people are resurrected. The death and resurrection of Jesus is a central focus of Christianity. Christian theological debate ensues with regard to what kind of resurrection is factual – either a ''spiritual'' resurrection with ...
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Aslan
Aslan () is a major character in C. S. Lewis's ''The Chronicles of Narnia'' series. Unlike any other character, he appears in all seven chronicles of the series. Aslan is depicted as a talking lion, and is described as the King of Beasts, the son of the Emperor-Over-the-Sea, and the King above all High Kings in Narnia. C.S. Lewis often capitalizes the word ''lion'' in reference to Aslan since he parallels Jesus as the "Lion of Judah" in Christian theology.The Collected Letters of C.S. Lewis, vol iii, p 160: "I found the name slan..it is the Turkish for Lion. ... And of course it meant the Lion of Judah." The word ''aslan'' means "lion" in Turkish. Role in ''The Chronicles of Narnia'' '' The Lion, the Witch and the Wardrobe'' Aslan is first mentioned by Mr. Beaver when the Pevensie children arrive in Narnia. He is described by Mr. Beaver as being the true king of Narnia who has returned to help the Pevensies to free Narnia of the White Witch's rule. Mr and Mrs. Beaver gui ...
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Archery
Archery is the sport, practice, or skill of using a bow to shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 The word comes from the Latin ''arcus'', meaning bow. Historically, archery has been used for hunting and combat. In modern times, it is mainly a competitive sport and recreational activity. A person who practices archery is typically called an archer, bowman, or toxophilite. History Origins and ancient archery The oldest known evidence of the bow and arrow comes from South African sites such as Sibudu Cave, where the remains of bone and stone arrowheads have been found dating approximately 72,000 to 60,000 years ago.Backwell L, d'Errico F, Wadley L.(2008). Middle Stone Age bone tools from the Howiesons Poort layers, Sibudu Cave, South Africa. Journal of Archaeological Science, 35:1566–1580. Backwell L, Bradfield J, Carlson KJ, Jashashvili T, Wadley L, d'Errico F.(2018). The antiquity of bow-and-arrow technology: evidence from Middle Stone Age layers ...
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