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Quantum Tic-tac-toe
Quantum tic-tac-toe is a " quantum generalization" of tic-tac-toe in which the players' moves are "superpositions" of plays in the classical game. The game was invented by Allan Goff of Novatia Labs, who describes it as "a way of introducing quantum physics without mathematics", and offering "a conceptual foundation for understanding the meaning of quantum mechanics". Background The motivation to invent quantum tic-tac-toe was to explore what it means to be in two places at once. In classical physics, a single object cannot be in two places at once. In quantum physics, however, the mathematics used to describe quantum systems seems to imply that before being subjected to quantum measurement (or "observed") certain quantum particles can be in multiple places at once. (The textbook example of this is the double-slit experiment.) How the universe can be like this is rather counterintuitive. There is a disconnect between the mathematics and our mental images of reality, a discon ...
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Quantum Entanglement
Quantum entanglement is the phenomenon that occurs when a group of particles are generated, interact, or share spatial proximity in a way such that the quantum state of each particle of the group cannot be described independently of the state of the others, including when the particles are separated by a large distance. The topic of quantum entanglement is at the heart of the disparity between classical and quantum physics: entanglement is a primary feature of quantum mechanics not present in classical mechanics. Measurements of physical properties such as position, momentum, spin, and polarization performed on entangled particles can, in some cases, be found to be perfectly correlated. For example, if a pair of entangled particles is generated such that their total spin is known to be zero, and one particle is found to have clockwise spin on a first axis, then the spin of the other particle, measured on the same axis, is found to be anticlockwise. However, this behavior gives ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Tic-tac-toe
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. It is a solved game, with a forced draw assuming best play from both players. Gameplay Tic-tac-toe is played on a three-by-three grid by two players, who alternately place the marks X and O in one of the nine spaces in the grid. In the following example, the first player (''X'') wins the game in seven steps: There is no universally-agreed rule as to who plays first, but in this article the convention that X plays first is used. Players soon discover that the best play from both parties leads to a draw. Hence, tic-tac-toe is often played by young children who may not have discovered the optimal strategy. Because of the s ...
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Quantum Game Theory
Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways: # Superposed initial states, #Quantum entanglement of initial states, #Superposition of strategies to be used on the initial states. This theory is based on the physics of information much like quantum computing. History In 1999, a professor in the math department at the University of California at San Diego named David A. Meyer first published ''Quantum Strategies'' which details a quantum version of the classical game theory game, matching pennies. In the quantum version, players are allowed access to quantum signals through the phenomenon of quantum entanglement. Superposed initial states The information transfer that occurs during a game can be viewed as a physical process. In the simplest case of a classical game between two players with two strategies each, both the players can use a bit (a '0' or a '1') to convey their choice of ...
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Cycle (graph Theory)
In graph theory, a cycle in a graph is a non-empty trail in which only the first and last vertices are equal. A directed cycle in a directed graph is a non-empty directed trail in which only the first and last vertices are equal. A graph without cycles is called an ''acyclic graph''. A directed graph without directed cycles is called a ''directed acyclic graph''. A connected graph without cycles is called a ''tree''. Definitions Circuit and cycle * A circuit is a non-empty trail in which the first and last vertices are equal (''closed trail''). : Let be a graph. A circuit is a non-empty trail with a vertex sequence . * A cycle or simple circuit is a circuit in which only the first and last vertices are equal. Directed circuit and directed cycle * A directed circuit is a non-empty directed trail in which the first and last vertices are equal (''closed directed trail''). : Let be a directed graph. A directed circuit is a non-empty directed trail with a vertex sequence ...
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Wave Function Collapse
In quantum mechanics, wave function collapse occurs when a wave function—initially in a superposition of several eigenstates—reduces to a single eigenstate due to interaction with the external world. This interaction is called an ''observation'', and is the essence of a measurement in quantum mechanics, which connects the wave function with classical observables such as position and momentum. Collapse is one of the two processes by which quantum systems evolve in time; the other is the continuous evolution governed by the Schrödinger equation. : Collapse is a black box for a thermodynamically irreversible interaction with a classical environment. Calculations of quantum decoherence show that when a quantum system interacts with the environment, the superpositions ''apparently'' reduce to mixtures of classical alternatives. Significantly, the combined wave function of the system and environment continue to obey the Schrödinger equation throughout this ''apparent'' col ...
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Spacetime
In physics, spacetime is a mathematical model that combines the three dimensions of space and one dimension of time into a single four-dimensional manifold. Spacetime diagrams can be used to visualize relativistic effects, such as why different observers perceive differently where and when events occur. Until the 20th century, it was assumed that the three-dimensional geometry of the universe (its spatial expression in terms of coordinates, distances, and directions) was independent of one-dimensional time. The physicist Albert Einstein helped develop the idea of spacetime as part of his theory of relativity. Prior to his pioneering work, scientists had two separate theories to explain physical phenomena: Isaac Newton's laws of physics described the motion of massive objects, while James Clerk Maxwell's electromagnetic models explained the properties of light. However, in 1905, Einstein based a work on special relativity on two postulates: * The laws of physics are invariant ...
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Quantum Superposition
Quantum superposition is a fundamental principle of quantum mechanics. It states that, much like waves in classical physics, any two (or more) quantum states can be added together ("superposed") and the result will be another valid quantum state; and conversely, that every quantum state can be represented as a sum of two or more other distinct states. Mathematically, it refers to a property of solutions to the Schrödinger equation; since the Schrödinger equation is linear, any linear combination of solutions will also be a solution(s) . An example of a physically observable manifestation of the wave nature of quantum systems is the interference peaks from an electron beam in a double-slit experiment. The pattern is very similar to the one obtained by diffraction of classical waves. Another example is a quantum logical qubit state, as used in quantum information processing, which is a quantum superposition of the "basis states" , 0 \rangle and , 1 \rangle . Here , 0 \r ...
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Quantum Mechanics
Quantum mechanics is a fundamental theory in physics that provides a description of the physical properties of nature at the scale of atoms and subatomic particles. It is the foundation of all quantum physics including quantum chemistry, quantum field theory, quantum technology, and quantum information science. Classical physics, the collection of theories that existed before the advent of quantum mechanics, describes many aspects of nature at an ordinary (macroscopic) scale, but is not sufficient for describing them at small (atomic and subatomic) scales. Most theories in classical physics can be derived from quantum mechanics as an approximation valid at large (macroscopic) scale. Quantum mechanics differs from classical physics in that energy, momentum, angular momentum, and other quantities of a bound system are restricted to discrete values ( quantization); objects have characteristics of both particles and waves (wave–particle duality); and there are limits to ...
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