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Quadratic Sieve
The quadratic sieve algorithm (QS) is an integer factorization algorithm and, in practice, the second fastest method known (after the general number field sieve). It is still the fastest for integers under 100 decimal digits or so, and is considerably simpler than the number field sieve. It is a general-purpose factorization algorithm, meaning that its running time depends solely on the size of the integer to be factored, and not on special structure or properties. It was invented by Carl Pomerance in 1981 as an improvement to Schroeppel's linear sieve. Basic aim The algorithm attempts to set up a congruence of squares modulo ''n'' (the integer to be factorized), which often leads to a factorization of ''n''. The algorithm works in two phases: the ''data collection'' phase, where it collects information that may lead to a congruence of squares; and the ''data processing'' phase, where it puts all the data it has collected into a matrix and solves it to obtain a congruence of sq ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm can be expressed within a finite amount of space ...
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Greatest Common Divisor
In mathematics, the greatest common divisor (GCD) of two or more integers, which are not all zero, is the largest positive integer that divides each of the integers. For two integers ''x'', ''y'', the greatest common divisor of ''x'' and ''y'' is denoted \gcd (x,y). For example, the GCD of 8 and 12 is 4, that is, \gcd (8, 12) = 4. In the name "greatest common divisor", the adjective "greatest" may be replaced by "highest", and the word "divisor" may be replaced by "factor", so that other names include highest common factor (hcf), etc. Historically, other names for the same concept have included greatest common measure. This notion can be extended to polynomials (see Polynomial greatest common divisor) and other commutative rings (see below). Overview Definition The ''greatest common divisor'' (GCD) of two nonzero integers and is the greatest positive integer such that is a divisor of both and ; that is, there are integers and such that and , and is the larges ...
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Sieve Theory
Sieve theory is a set of general techniques in number theory, designed to count, or more realistically to estimate the size of, sifted sets of integers. The prototypical example of a sifted set is the set of prime numbers up to some prescribed limit ''X''. Correspondingly, the prototypical example of a sieve is the sieve of Eratosthenes, or the more general Legendre sieve. The direct attack on prime numbers using these methods soon reaches apparently insuperable obstacles, in the way of the accumulation of error terms. In one of the major strands of number theory in the twentieth century, ways were found of avoiding some of the difficulties of a frontal attack with a naive idea of what sieving should be. One successful approach is to approximate a specific sifted set of numbers (e.g. the set of prime numbers) by another, simpler set (e.g. the set of almost prime numbers), which is typically somewhat larger than the original set, and easier to analyze. More sophisticated sieves als ...
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Smooth Number
In number theory, an ''n''-smooth (or ''n''-friable) number is an integer whose prime factors are all less than or equal to ''n''. For example, a 7-smooth number is a number whose every prime factor is at most 7, so 49 = 72 and 15750 = 2 × 32 × 53 × 7 are both 7-smooth, while 11 and 702 = 2 × 33 × 13 are not 7-smooth. The term seems to have been coined by Leonard Adleman. Smooth numbers are especially important in cryptography, which relies on factorization of integers. The 2-smooth numbers are just the powers of 2, while 5-smooth numbers are known as regular numbers. Definition A positive integer is called B-smooth if none of its prime factors are greater than B. For example, 1,620 has prime factorization 22 × 34 × 5; therefore 1,620 is 5-smooth because none of its prime factors are greater than 5. This definition includes numbers that lack some of the smaller prime factors; for example, both 10 and 12 are 5-smooth, even though they miss out the prime factors 3 and 5 ...
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Prime Number
A prime number (or a prime) is a natural number greater than 1 that is not a product of two smaller natural numbers. A natural number greater than 1 that is not prime is called a composite number. For example, 5 is prime because the only ways of writing it as a product, or , involve 5 itself. However, 4 is composite because it is a product (2 × 2) in which both numbers are smaller than 4. Primes are central in number theory because of the fundamental theorem of arithmetic: every natural number greater than 1 is either a prime itself or can be factorized as a product of primes that is unique up to their order. The property of being prime is called primality. A simple but slow method of checking the primality of a given number n, called trial division, tests whether n is a multiple of any integer between 2 and \sqrt. Faster algorithms include the Miller–Rabin primality test, which is fast but has a small chance of error, and the AKS primality test, which alway ...
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Gaussian Elimination
In mathematics, Gaussian elimination, also known as row reduction, is an algorithm for solving systems of linear equations. It consists of a sequence of operations performed on the corresponding matrix of coefficients. This method can also be used to compute the rank of a matrix, the determinant of a square matrix, and the inverse of an invertible matrix. The method is named after Carl Friedrich Gauss (1777–1855) although some special cases of the method—albeit presented without proof—were known to Chinese mathematicians as early as circa 179 AD. To perform row reduction on a matrix, one uses a sequence of elementary row operations to modify the matrix until the lower left-hand corner of the matrix is filled with zeros, as much as possible. There are three types of elementary row operations: * Swapping two rows, * Multiplying a row by a nonzero number, * Adding a multiple of one row to another row. (subtraction can be achieved by multiplying one row with -1 and ad ...
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Linear Dependency
In the theory of vector spaces, a set of vectors is said to be if there is a nontrivial linear combination of the vectors that equals the zero vector. If no such linear combination exists, then the vectors are said to be . These concepts are central to the definition of dimension. A vector space can be of finite dimension or infinite dimension depending on the maximum number of linearly independent vectors. The definition of linear dependence and the ability to determine whether a subset of vectors in a vector space is linearly dependent are central to determining the dimension of a vector space. Definition A sequence of vectors \mathbf_1, \mathbf_2, \dots, \mathbf_k from a vector space is said to be ''linearly dependent'', if there exist scalars a_1, a_2, \dots, a_k, not all zero, such that :a_1\mathbf_1 + a_2\mathbf_2 + \cdots + a_k\mathbf_k = \mathbf, where \mathbf denotes the zero vector. This implies that at least one of the scalars is nonzero, say a_1\ne 0, and ...
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Rank–nullity Theorem
The rank–nullity theorem is a theorem in linear algebra, which asserts that the dimension of the domain of a linear map is the sum of its rank (the dimension of its image) and its ''nullity'' (the dimension of its kernel). p. 70, §2.1, Theorem 2.3 Stating the theorem Let T : V \to W be a linear transformation between two vector spaces where T's domain V is finite dimensional. Then \operatorname(T) ~+~ \operatorname(T) ~=~ \dim V, where \operatorname(T) ~:=~ \dim(\operatorname(T)) \qquad \text \qquad \operatorname(T) ~:=~ \dim(\operatorname (T)). In other words, \dim (\operatorname T) + \dim (\ker T) = \dim (\operatorname T). This theorem can be refined via the splitting lemma to be a statement about an isomorphism of spaces, not just dimensions. Explicitly, since induces an isomorphism from V / \operatorname (T) to \operatorname (T), the existence of a basis for that extends any given basis of \operatorname(T) implies, via the splitting lemma, that \operatorname(T) \oplu ...
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Galois Field
In mathematics, a finite field or Galois field (so-named in honor of Évariste Galois) is a field that contains a finite number of elements. As with any field, a finite field is a set on which the operations of multiplication, addition, subtraction and division are defined and satisfy certain basic rules. The most common examples of finite fields are given by the integers mod when is a prime number. The ''order'' of a finite field is its number of elements, which is either a prime number or a prime power. For every prime number and every positive integer there are fields of order p^k, all of which are isomorphic. Finite fields are fundamental in a number of areas of mathematics and computer science, including number theory, algebraic geometry, Galois theory, finite geometry, cryptography and coding theory. Properties A finite field is a finite set which is a field; this means that multiplication, addition, subtraction and division (excluding division by zero) are ...
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Ring (mathematics)
In mathematics, rings are algebraic structures that generalize fields: multiplication need not be commutative and multiplicative inverses need not exist. In other words, a ''ring'' is a set equipped with two binary operations satisfying properties analogous to those of addition and multiplication of integers. Ring elements may be numbers such as integers or complex numbers, but they may also be non-numerical objects such as polynomials, square matrices, functions, and power series. Formally, a ''ring'' is an abelian group whose operation is called ''addition'', with a second binary operation called ''multiplication'' that is associative, is distributive over the addition operation, and has a multiplicative identity element. (Some authors use the term " " with a missing i to refer to the more general structure that omits this last requirement; see .) Whether a ring is commutative (that is, whether the order in which two elements are multiplied might change the result ...
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Linear Algebra
Linear algebra is the branch of mathematics concerning linear equations such as: :a_1x_1+\cdots +a_nx_n=b, linear maps such as: :(x_1, \ldots, x_n) \mapsto a_1x_1+\cdots +a_nx_n, and their representations in vector spaces and through matrices. Linear algebra is central to almost all areas of mathematics. For instance, linear algebra is fundamental in modern presentations of geometry, including for defining basic objects such as lines, planes and rotations. Also, functional analysis, a branch of mathematical analysis, may be viewed as the application of linear algebra to spaces of functions. Linear algebra is also used in most sciences and fields of engineering, because it allows modeling many natural phenomena, and computing efficiently with such models. For nonlinear systems, which cannot be modeled with linear algebra, it is often used for dealing with first-order approximations, using the fact that the differential of a multivariate function at a point is the linea ...
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Zero Vector
In mathematics, a zero element is one of several generalizations of 0, the number zero to other algebraic structures. These alternate meanings may or may not reduce to the same thing, depending on the context. Additive identities An additive identity is the identity element in an Abelian group, additive group. It corresponds to the element 0 such that for all x in the group, . Some examples of additive identity include: * The zero vector under vector addition: the vector of length 0 and whose components are all 0. Often denoted as \mathbf or \vec. * The zero function or zero map defined by , under Pointwise, pointwise addition * The empty set under Union (set theory), set union * An empty sum or empty coproduct * An Initial and terminal objects, initial object in a category (mathematics), category (an empty coproduct, and so an identity under coproducts) Absorbing elements An absorbing element in a multiplicative semigroup or semiring generalises the property . Examples include: ...
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