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Puppetland
''Puppetland: A Storytelling Game with Strings in a Grim World of Make-Believe'' is a role-playing game written by John Scott Tynes. The game was first published in Arcane magazine issue 16 in early 1997, then later by Hogshead Publishing together with ''Powerkill'', a satirical role-playing metagame by the same author, under the title ''Puppetland/Powerkill''. A free edition, including most of the game text is available on the author's web site. New Style ''Puppetland/Powerkill'' was part of a series experimental/alternative role-playing games published by Hogshead Publishing. Other games in the series included the award-nominated '' The Extraordinary Adventures of Baron Münchhausen'', ''Pantheon'', and ''Violence''. Kickstarter and New Edition In November 2014, an expanded version of ''Puppetland'' was successfully funded on Kickstarter, to be published by Arc Dream Publishing Arc Dream Publishing is a small role-playing game publishing company founded in 2002 by Pag ...
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''Puppetland: A Storytelling Game with Strings in a Grim World of Make-Believe'' is a role-playing game written by John Scott Tynes. The game was first published in Arcane magazine issue 16 in early 1997, then later by Hogshead Publishing together with ''Powerkill'', a satirical role-playing metagame by the same author, under the title ''Puppetland/Powerkill''. A free edition, including most of the game text is available on the author's web site. New Style ''Puppetland/Powerkill'' was part of a series experimental/alternative role-playing games published by Hogshead Publishing. Other games in the series included the award-nominated '' The Extraordinary Adventures of Baron Münchhausen'', ''Pantheon'', and ''Violence''. Kickstarter and New Edition In November 2014, an expanded version of ''Puppetland'' was successfully funded on Kickstarter, to be published by Arc Dream Publishing Arc Dream Publishing is a small role-playing game publishing company founded in 2002 by Pag ...
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John Scott Tynes
John Scott Tynes (born 1971) is an American writer best known for his work on role-playing games such as ''Unknown Armies'', ''Delta Green'', ''Puppetland'', and for his company, Tynes Cowan Corporation. Under its imprint, Pagan Publishing, Tynes Cowan Corp. produces third-party books for the '' Call of Cthulhu'' role-playing game under license from Chaosium as well as fiction and non-fiction books under its imprint, Armitage House. Career John Tynes founded Pagan Publishing in 1990 at the age of 19 in Columbia, Missouri, with a volunteer staff. Tynes founded Pagan's ''The Unspeakable Oath'' magazine. Dennis Detwiller got in touch with Tynes after seeing an issue of ''The Unspeakable Oath'', and then started volunteering with the company. Tynes designed the board game '' Creatures & Cultists''. In May 1994, Tynes took a job with Wizards of the Coast, working under the new Wizards RPG department lead, Jonathan Tweet. Tynes was the first content lead on the ''Magic: The Gathering'' ...
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Hogshead Publishing
Hogshead Publishing was a British game company that produced role-playing games and game supplements. History In October 1994, James Wallis founded Hogshead Publishing, a company which specialised in role-playing and storytelling games. Wallis based the company in the UK, and got a license from Phil Gallagher at Games Workshop to publish books for ''Warhammer Fantasy Roleplay''. Wallis and Andrew Rilstone changed the name of the magazine ''Inter*action'' to ''Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication; the magazine only lasted two more issues after that. ''Warhammer'' sold well, but Hogshead had problems with their distributor, and Wallis had to let go of all the company's staff. By the end of 1997, cashflow had improved so Wallis moved the company to an office, and hired Matthew Pook. Phil Masters contributed adventures to Hogshead Publishing's licensed version of ''Warhammer Fantasy Roleplay'' in t ...
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Pantheon (role-playing Game)
Pantheon and other Roleplaying Games is a 24-page book that includes five self-contained role-playing games for 3-6 players and designed to be completed in 1–2 hours. History ''Pantheon and Other Roleplaying Games'' (2000), by Robin Laws, was published by Hogshead Publishing as one of their New Style role-playing games. System ''Pantheon and Other Roleplaying Games'' consisted of five separate competitive storytelling role-playing games or scenarios, all with the same "Narrative Cage Match TM" system, in which players engage in storytelling rather than playing their characters. Each player tells one sentence of a story on their turn, and needs to mention their character every turn, while the other players have the opportunity to challenge this sentence with die-rolling and bidding using tokens. When all of the players run out of tokens, they finish the story and tally points on a score sheet. Pantheon introduced a system called Narrative Cage Match (NCM) that differs from tra ...
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Violence (role-playing Game)
''Violence: The Role-Playing Game of Egregious and Repulsive Bloodshed'' is a short, 32-page role-playing game written by Greg Costikyan under the pseudonym "Designer X" and was published by Hogshead Publishing in 1999 as part of its ''New Style'' line of games. Gameplay ''Violence'' is a satire of conventional dungeon-bashing games, set in a contemporary metropolis where the player characters dash from room to room killing the occupants and stealing their belongings. In a style reminiscent of ''Mad'', it is relentlessly user-hostile, taking time out to insult the reader wherever possible (it opens with the words, "Welcome to ''Violence'', you degraded turd") and uses a system where the user can buy experience points for cash from the designer or publisher. Despite the innovative game design and exhaustive lists of equipment and weapons (including both belt and orbital sanders), monster types and possible scenarios, it is largely and deliberately unplayable because of an exhau ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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The Extraordinary Adventures Of Baron Munchausen
''The Extraordinary Adventures of Baron Munchausen'' is a tabletop role-playing game, written by James Wallis, and published by Hogshead Publishing in 1998. Description ''The Extraordinary Adventures of Baron Munchausen'' is a multi-player storytelling/tabletop role-playing game. It is based on the stories about Baron Munchausen. Publication history ''The Extraordinary Adventures of Baron Munchausen'' was published by Hogshead Publishing in 1998. James Wallis was able to publish his game ''The Extraordinary Adventures of Baron Munchausen'' in 1998, the first of what would later be called the company's "New Style" RPGs. In 2008, a 2nd edition was published by Magnum Opus Press. The first 1000 copies, called Gentleman's Edition, came out in a hardback deluxe format with a black leather effect cover with gold embossing, the rest of the print was published in softcover and was called the Wives' and Servants' Edition. A third, digital version, called the Difference Engine Number ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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Arc Dream Publishing
Arc Dream Publishing is a small role-playing game publishing company founded in 2002 by Pagan Publishing veteran Dennis Detwiller and editor Shane Ivey after their first roleplaying game '' Godlike: Superhero Roleplaying in a World on Fire, 1936-1946'' was published by Hobgoblynn Press. On June 9, 2003, Arc Dream became the sole publisher of ''Godlike'' and all other products in the Godlike game line. Beyond ''Godlike'', Arc Dream has also released '' Wild Talents: Superhero Roleplaying in a World Gone Mad'', which is an extension of the ''Godlike'' system and world. As of October 29, 2015, a Kickstarter Campaign by Arc Dream Publishing funded a series of new ''Delta Green'' products, converting the setting into a standalone role-playing game. On February 26, 2016, a quick-start rulebook ''Delta Green: Need to Know'' was released for free download with the ''Agent's Handbook'' following soon after on April 27, 2016. The ''Handler's Guide'' was released October 31, 2017 in PDF an ...
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British Role-playing Games
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *''Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also * Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Briton (d ...
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Horror Role-playing Games
Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction **Japanese horror, Japanese horror fiction **Korean horror, Korean horror fiction *Horror film, a film genre *Horror comics, comic books focusing on horror *Horror punk, a music genre *Horrorcore, a subgenre of hip hop music based on horror *Horror game, a video game genre **Survival horror, a video game subgenre of horror and action-adventure *Horror podcast, a podcast genre Films *Horror (2002 film), ''Horror'' (2002 film), an American film by Dante Tomaselli *Hashtag Horror, ''#Horror'', a 2015 American film by Tara Subkoff *''Horror'', Italian title for the 1963 Italian-Spanish film ''The Blancheville Monster'' Fictional characters *Horror (Garo), Horror (''Garo''), fictional monsters in the Tokusatsu series ''Garo'' *Horror icon, a significant person or fictional character in a horror genre Music Groups and labels * Ho99o9 (pronounced Horror), an American hip hop group * The Hor ...
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Indie Role-playing Games
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital for ...
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