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Ptolus
Ptolus is a campaign setting for the ''Dungeons & Dragons'' role-playing game written by Monte Cook. It was published by Malhavoc Press on August 10, 2006. Ptolus is also the name of the city featured in the campaign. Setting Ptolus is based upon the setting for Cook's home game, which served as the initial campaign for the 3rd edition of ''Dungeons and Dragons''. The campaign centers around the city of the same name, which lies on the Whitewind Sea at the edges of the crumbling empire of Tarsis. The city lies in the shadow of an impossibly tall and narrow spire. Below the city are many dungeons, including the city's sewers and a forgotten dwarven city named Dwarvenhearth. The book's author claims it is the "most deluxe roleplaying product ever published," weighing in at 672 pages with multiple special features, including a CD-ROM that includes a new adventure, ''The Night of Dissolution,'' and two previous Malhavoc products with Ptolus connections: ''The Banewarrens'' and ''Chaosi ...
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Monte Cook
Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on ''Dungeons & Dragons''. Role-playing industry career Early years Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer for the ''Rolemaster'' and ''Champions'' lines. For a time, Cook was the editor in charge of the "Campaign Classics" line of books for the ''Hero System'' and ''Rolemaster'' lines. Cook worked for Iron Crown Enterprises for four years; two as a freelancer and two as a full-time designer. During this period, Cook wrote the multi-genre setting ''Dark Space'' (1990), a fantasy/science-fiction/horror setting. Cook became the line editor for ''Hero System'', replacing Rob Bell, who left ICE in 1990. TSR Cook began working for TSR in 1992 as a freelancer: "writing a whole slew of stuff for the old Marvel game that never came out ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Spire
A spire is a tall, slender, pointed structure on top of a roof of a building or tower, especially at the summit of church steeples. A spire may have a square, circular, or polygonal plan, with a roughly conical or pyramidal shape. Spires are typically made of stonework or brickwork, or else of timber structures with Cladding (construction), metal cladding, ceramic tile, ceramic tiling, roof shingles, or Slate roof, slates on the exterior. Since towers supporting spires are usually square, square-plan spires emerge directly from the tower's walls, but octagonal spires are either built for a pyramidal transition section called a ''Broach spire, broach'' at the spire's base, or else freed spaces around the tower's summit for decorative elements like pinnacles. The former solution is known as a ''broach spire''. Small or short spires are known as ''spikes'', ''spirelets'', or ''flèche (architecture), flèches''. Etymology This sense of the word spire is attested in English since ...
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