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Ptolus
Ptolus is a campaign setting for the ''Dungeons & Dragons'' role-playing game written by Monte Cook. It was published by Malhavoc Press on August 10, 2006. Ptolus is also the name of the city featured in the campaign. Setting Ptolus is based upon the setting for Cook's home game, which served as the initial campaign for the 3rd edition of ''Dungeons and Dragons''. The campaign centers around the city of the same name, which lies on the Whitewind Sea at the edges of the crumbling empire of Tarsis. The city lies in the shadow of an impossibly tall and narrow spire. Below the city are many dungeons, including the city's sewers and a forgotten dwarven city named Dwarvenhearth. The book's author claims it is the "most deluxe roleplaying product ever published," weighing in at 672 pages with multiple special features, including a CD-ROM that includes a new adventure, ''The Night of Dissolution,'' and two previous Malhavoc products with Ptolus connections: ''The Banewarrens'' and ''Chaosi ...
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Monte Cook
Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on ''Dungeons & Dragons''. Role-playing industry career Early years Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer for the ''Rolemaster'' and ''Champions'' lines. For a time, Cook was the editor in charge of the "Campaign Classics" line of books for the ''Hero System'' and ''Rolemaster'' lines. Cook worked for Iron Crown Enterprises for four years; two as a freelancer and two as a full-time designer. During this period, Cook wrote the multi-genre setting ''Dark Space'' (1990), a fantasy/science-fiction/horror setting. Cook became the line editor for ''Hero System'', replacing Rob Bell, who left ICE in 1990. TSR Cook began working for TSR in 1992 as a freelancer: "writing a whole slew of stuff for the old Marvel game that never came out ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Spire
A spire is a tall, slender, pointed structure on top of a roof of a building or tower, especially at the summit of church steeples. A spire may have a square, circular, or polygonal plan, with a roughly conical or pyramidal shape. Spires are typically made of stonework or brickwork, or else of timber structures with Cladding (construction), metal cladding, ceramic tile, ceramic tiling, roof shingles, or Slate roof, slates on the exterior. Since towers supporting spires are usually square, square-plan spires emerge directly from the tower's walls, but octagonal spires are either built for a pyramidal transition section called a ''Broach spire, broach'' at the spire's base, or else freed spaces around the tower's summit for decorative elements like pinnacles. The former solution is known as a ''broach spire''. Small or short spires are known as ''spikes'', ''spirelets'', or ''flèche (architecture), flèches''. Etymology This sense of the word spire is attested in English since ...
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Dungeon
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Combined Sewer
A combined sewer is a type of gravity sewer with a system of pipes, tunnels, pump stations etc. to transport sewage and urban runoff together to a sewage treatment plant or disposal site. This means that during rain events, the sewage gets diluted, resulting in higher flowrates at the treatment site. Uncontaminated stormwater simply dilutes sewage, but runoff may dissolve or suspend virtually anything it contacts on roofs, streets, and storage yards. As rainfall travels over roofs and the ground, it may pick up various contaminants including soil particles and other sediment, heavy metals, organic compounds, animal waste, and oil and grease. Combined sewers may also receive dry weather drainage from landscape irrigation, construction dewatering, and washing buildings and sidewalks. Combined sewers can cause serious water pollution problems during combined sewer overflow (CSO) events when combined sewage and surface runoff flows exceed the capacity of the sewage treatment plant ...
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Drow (Dungeons & Dragons)
The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the ''Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil goddess Lolth. However, later editions of ''Dungeons & Dragons'' have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth. Creative origins The word "drow" is from the Orcadian and Shetland dialects of Scots, an alternative form of "trow", which is a cognate with "troll". The ''Oxford English Dictionary'' gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites. Everything about the ''Dungeons & Dragons'' drow was invented by ''Dungeons & Dragons'' co-creator Gary Gygax except for the basic concept of "dark elves". How ...
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Arcana Unearthed
''Arcana Unearthed'' (properly ''Monte Cook's Arcana Unearthed'', ), first published in 2003, is a role-playing game created by Monte Cook. Described as a "variant player's handbook", the 256-page hardcover core rulebook bears many similarities to the ''Player's Handbook'' of 3rd Edition ''Dungeons & Dragons'', on which Cook worked a few years prior. ''Arcana Unearthed'' is based on the d20 system of ''Dungeons & Dragons,'' but because of the rules for character advancement, it cannot be an official d20 system product. It uses the Open Gaming License. Development ''Arcana Unearthed'' (2003) was advertised as a "variant player's handbook" with an alternative system of d20 rules taking place in Monte Cook's setting known as "The Diamond Throne," a world controlled by giants, which was later revised as ''Arcana Evolved'' (2005). Themes Two of the most important themes of the game are ritual and character choices. Two examples are ''metamorphosis'', in which ''faen'' become t ...
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ENnie
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
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Dungeons & Dragons Campaign Settings
The flexibility of the ''Dungeons & Dragons'' (''D&D'') game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which ''D&D'' games can be based; of these, the ''Forgotten Realms'', an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes. These are official ''D&D'' campaign settings that have been published or licensed by TSR or WotC. ''Theros'' and ''Ravnica'' originated in the '' Magic: The Gathering'' franchise, another property of WotC. A number of the settings here are no longer published or officially licensed, though all have active fan bases. ''Birthright'' A setting in which t ...
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